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neo.yt-tremulous/ui/infopanes.def.h
T
2008-01-05 04:20:33 +00:00

418 lines
11 KiB
C

#include "/home/tma/tremulous/src/game/tremulous.h"
#define CREDITS(X) text "Credits: " text X
#define HUMAN_BCOST(X) text "Power: " text X
#define ALIEN_BCOST(X) text "Sentience: " text X
//team menu
{
name alienteam
text "The Alien Team\n\n"
text "The Aliens' strengths are in movement "
text "and the ability to quickly construct new bases quickly. They possess a "
text "range of abilities including basic melee attacks, movement-"
text "crippling poisons and more."
align left
}
{
name humanteam
text "The Human Team\n\n"
text "The humans are the masters of technology. Although their bases take "
text "long to construct, their automated defense ensures they stay built. "
text "A wide range of upgrades and weapons are available to the humans, each "
text "contributing to eradicate the alien threat."
align left
}
{
name spectateteam
text "Watch the game without playing."
}
{
name autoteam
text "Join the team with the least players."
}
//human items
{
name rifleitem
text "Rifle\n\n"
text "Basic weapon. Cased projectile weapon, with a slow clip based "
text "reload system.\n\n"
text "Credits: Free"
}
{
name ckititem
text "Construction kit\n\n"
text "Used for building all basic structures. This includes "
text "spawns, power and basic defense.\n\n"
text "Credits: Free"
}
{
name ackititem
text "Advanced Construction kit\n\n"
text "Used for building advanced structures. This includes "
text "combat computers and advanced defense.\n\n"
text "Credits: Free"
}
{
name shotgunitem
text "Shotgun\n\n"
text "Close range weapon that is useful against larger foes. "
text "It has a slow repeat rate, but can be devastatingly "
text "effective.\n\n"
CREDITS( SHOTGUN_PRICE )
}
{
name chaingunitem
text "Chain Gun\n\n"
text "Belt drive, cased projectile weapon. It has a high "
text "repeat rate but a wide firing angle and is therefore relatively "
text "inaccurate.\n\n"
CREDITS( CHAINGUN_PRICE )
}
{
name flameritem
text "Flamethrower\n\n"
text "Sprays fire at its target. It is powered by compressed "
text "gas. The relatively low rate of fire means this weapon is most "
text "effective against static targets.\n\n"
CREDITS( FLAMER_PRICE )
}
{
name mdriveritem
text "Mass Driver\n\n"
text "A portable particle accelerator which causes minor "
text "nuclear reactions at the point of impact. It has a very large "
text "payload, but fires slowly.\n\n"
CREDITS( MDRIVER_PRICE )
}
{
name prifleitem
text "Pulse Rifle\n\n"
text "An energy weapon that fires pulses of concentrated energy at a fast "
text "rate. It requires re-energising every 50 pulses.\n\n"
CREDITS( PRIFLE_PRICE )
}
{
name lcannonitem
text "Lucifer Cannon\n\n"
text "Similar to the pulse rifle, but more powerful. "
text "Additionally, it has a secondary attack where energy can be charged "
text "up to shoot a devastating ball of energy.\n\n"
CREDITS( LCANNON_PRICE )
}
{
name lgunitem
text "Las Gun\n\n"
text "Slightly more powerful than the basic rifle, but "
text "instead of bullets it fires small packets of energy.\n\n"
CREDITS( LASGUN_PRICE )
}
{
name psawitem
text "Pain Saw\n\n"
text "Similar to a chainsaw, but instead of a chain "
text "it has an electric arc capable of dealing a great deal of damage at "
text "close range.\n\n"
CREDITS( PAINSAW_PRICE )
}
{
name grenitem
text "Grenade\n\n"
text "A small incendinary device ideal for damaging tightly packed "
text "alien structures. Has a five second timer.\n\n"
CREDITS( GRENADE_PRICE )
}
{
name larmouritem
text "Light Armour\n\n"
text "Protective armour that helps to defend against light alien melee "
text "attacks.\n\n"
CREDITS( LIGHTARMOUR_PRICE )
}
{
name helmetitem
text "Helmet\n\n"
text "In addition to protecting your head, the helmet provides a "
text "scanner indicating the presence of any non-human lifeforms in your "
text "immediate vicinity.\n\n"
CREDITS( HELMET_PRICE )
}
{
name battpackitem
text "Battery Pack\n\n"
text "Back-mounted battery pack that permits storage of one and a half "
text "times the normal energy capacity for energy weapons.\n\n"
CREDITS( BATTPACK_PRICE )
}
{
name jetpackitem
text "Jet Pack\n\n"
text "Back-mounted jet pack that enables the user to fly to remote "
text "locations. It is very useful against alien spawns in hard to reach "
text "spots.\n\n"
CREDITS( JETPACK_PRICE )
}
{
name bsuititem
text "Battle Suit\n\n"
text "A full body armour that is highly effective at repelling alien attacks. "
text "It allows the user to enter hostile situations with a greater degree "
text "of confidence.\n\n"
CREDITS( BSUIT_PRICE )
}
{
name ammoitem
text "Ammunition\n\n"
text "Ammunition for the currently held weapon.\n\n"
text "Credits: Free"
}
//human structures
{
name telenodebuild
text "Telenode\n\n"
text "The most basic human structure. It provides a means for "
text "humans to enter the battle arena. Without any of these the humans "
text "cannot spawn and defeat is imminent.\n\n"
HUMAN_BCOST( HSPAWN_BP )
}
{
name mgturretbuild
text "Machine Gun Turret\n\n"
text "Automated base defense that is effective against fast moving targets, but "
text "does not cause much damage on its own and should "
text "always be backed up by physical support.\n\n"
HUMAN_BCOST( MGTURRET_BP )
}
{
name armbuild
text "Armoury\n\n"
text "An essential part of the human base, providing a means "
text "to upgrade the basic human. A range of upgrades and weapons are "
text "available from the armoury, each with a price.\n\n"
HUMAN_BCOST( ARMOURY_BP )
}
{
name medistatbuild
text "Medistation\n\n"
text "A structure providing an automated healing energy that restores "
text "the health of any human that stands inside it. It may only be used "
text "by one person at a time.\n\n"
HUMAN_BCOST( MEDISTAT_BP )
}
{
name reactorbuild
text "Reactor\n\n"
text "All structures except the telenode rely on a reactor to operate."
text "The reactor provides power for all the human structures either "
text "directly or via repeaters. There can only be a single reactor.\n\n"
}
{
name dccbuild
text "Defense Computer\n\n"
text "A structure coordinating the action of base defense so that "
text "defense is distributed evenly among the enemy. "
text "This structure is required for building the Tesla Generator.\n\n"
HUMAN_BCOST( DC_BP )
}
{
name teslabuild
text "Tesla Generator\n\n"
text "A structure equipped with a strong electrical attack that always "
text "hits its target. It is useful against larger aliens "
text "and for consolidating basic defense.\n\n"
HUMAN_BCOST( TESLAGEN_BP )
}
{
name repeaterbuild
text "Repeater\n\n"
text "A power distributor that transmits power from the reactor "
text "to remote locations, so that bases may be built far from the reactor.\n\n"
}
//alien structures
{
name eggpodbuild
text "Egg\n\n"
text "The most basic alien structure. It allows aliens to spawn "
text "and protect the Overmind. Without any of these, the Overmind is left "
text "nearly defenseless and defeat is imminent.\n\n"
ALIEN_BCOST( ASPAWN_BP )
}
{
name overmindbuild
text "Overmind\n\n"
text "A collective consciousness that controls all the "
text "alien structures in its vicinity. It must be protected at all costs, "
text "since its death will render alien structures defenseless."
}
{
name barricadebuild
text "Barricade\n\n"
text "Used to obstruct corridors and doorways, "
text "hindering humans from threatening the spawns and Overmind.\n\n"
ALIEN_BCOST( BARRICADE_BP )
}
{
name acid_tubebuild
text "Acid Tube\n\n"
text "Ejects lethal poisonous "
text "acid at an approaching human. These are highly effective when used in "
text "conjunction with a trapper to hold the victim in place.\n\n"
ALIEN_BCOST( ACIDTUBE_BP )
}
{
name hivebuild
text "Hive\n\n"
text "Houses millions of tiny "
text "insectoid aliens. When a human approaches this structure, the "
text "insectoids attack.\n\n"
ALIEN_BCOST( HIVE_BP )
}
{
name trapperbuild
text "Trapper\n\n"
text "Fires a blob of adhesive spit at any non-alien in its "
text "line of sight. This hinders their movement, making them an easy target "
text "for other defensive structures or aliens.\n\n"
ALIEN_BCOST( TRAPPER_BP )
}
{
name boosterbuild
text "Booster\n\n"
text "Provides any alien with a poison ability on all its "
text "attacks. In addition to the default attack damage, the victim loses "
text "health over time unless they heal themselves with a medkit."
text "The booster also increases the rate of health regeneration for "
text "any nearby aliens.\n\n"
ALIEN_BCOST( BOOSTER_BP )
}
{
name hovelbuild
text "Hovel\n\n"
text "An armoured shell used by the builder class to "
text "hide in, while the alien base is under attack. It may be entered or "
text "exited at any time."
}
//alien classes
{
name builderclass
text "Granger\n\n"
text "Responsible for building and maintaining all "
text "the alien structures."
}
{
name builderupgclass
text "Advanced Granger\n\n"
text "Similar to the base Granger, "
text "except that in addition to being able to build structures it has a "
text "melee attack and the ability to crawl on walls."
}
{
name level0class
text "Dretch\n\n"
text "Has a lethal bite and the ability to crawl "
text "on walls and ceilings."
}
{
name level1class
text "Basilisk\n\n"
text "Able to crawl on walls and ceilings. "
text "Its melee attack is most effective when combined with the ability to "
text "grab its foe."
}
{
name level1upgclass
text "Advanced Basilisk\n\n"
text "In addition to the basic Basilisk abilities, the Advanced "
text "Basilisk sprays a poisonous gas which disorientaits any "
text "nearby humans."
}
{
name level2class
text "Marauder\n\n"
text "Has a melee attack and the ability to jump off walls."
text "This allows the Marauder to gather great speed in enclosed areas."
}
{
name level2upgclass
text "Advanced Marauder\n\n"
text "The Advanced Marauder has all the abilities of the base Marauder "
text "including an area effect electric shock attack."
}
{
name level3class
text "Dragoon\n\n"
text "Possesses a melee attack and the pounce ability, which may "
text "be used as an attack, or a means to reach a remote location inaccessible "
text "from the ground."
}
{
name level3upgclass
text "Advanced Dragoon\n\n"
text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has "
text "3 barbs which may be used to attack humans from a distance."
}
{
name level4class
text "Tyrant\n\n"
text "Provides a healing aura in which nearby aliens regenerate health "
text "faster than usual. As well as a melee attack, this class can charge "
text "at enemy humans and structures, inflicting great damage."
}
// graphic <top|bottom|left|right> <center|some numerical offset> <shadername> <width> <height>
// graphic left center "gfx/blah" 64 128