8359 lines
162 KiB
Plaintext
8359 lines
162 KiB
Plaintext
#LyX 1.3 created this file. For more info see http://www.lyx.org/
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\lyxformat 221
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\textclass article
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\language english
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\inputencoding auto
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\fontscheme pslatex
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\graphics default
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\paperfontsize default
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\spacing single
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\papersize a4paper
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\paperpackage a4
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\use_geometry 1
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\use_amsmath 0
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\use_natbib 0
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\use_numerical_citations 0
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\paperorientation portrait
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\leftmargin 2cm
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\topmargin 2cm
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\rightmargin 2cm
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\bottommargin 2cm
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\secnumdepth 3
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\tocdepth 3
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\paragraph_separation skip
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\defskip medskip
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\quotes_language english
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\quotes_times 2
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\papercolumns 1
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\papersides 1
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\paperpagestyle empty
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\layout Title
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TREMULOUS 1.1.0
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\layout Standard
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\begin_inset LatexCommand \tableofcontents{}
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\end_inset
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\layout Section
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Introduction
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\layout Standard
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Tremulous is a first person shooter featuring two opposing teams, humans
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and aliens.
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Both teams are able to build structures such as spawn points, which are
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vital to their victory.
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The goal of Tremulous is to eliminate the opposing team and all of their
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spawn points.
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\layout Standard
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Each team in Tremulous differs fundamentally from the other.
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The aliens are class based, with two classes initially available: the alien
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team's builder, known as the Granger, and the Dretch, the weakest offensive
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alien.
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The aliens are awarded frags for killing their foes which may be used to
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evolve into stronger classes, capable of greater and more varied maneuvers.
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In contrast the human team is upgrade based, receiving credits for kills
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that may be exchanged at an Armoury structure for new weapons, armour and
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equipment.
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Two such upgrades are available for free: a rifle and a construction kit,
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used for building structures.
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\layout Standard
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During a game of Tremulous, each team occupies one of three stages of developmen
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t.
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These stages are reached by accruing more than a specific total number
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of kills by the whole team.
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Each new stage unlocks new classes, upgrades and buildable structures.
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If one team reaches a stage significantly earlier than the other team it
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stands a better chance of defeating the opposing team.
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\layout Standard
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Section
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\begin_inset LatexCommand \ref{sec:Game}
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\end_inset
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details the content of the game including the various controls that are
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used to play.
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Section
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\begin_inset LatexCommand \ref{sec:Technical}
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\end_inset
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describes some technical aspects of how Tremulous works.
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It is not necessary to read this section in order to play the game.
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\layout Section
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\begin_inset LatexCommand \label{sec:Game}
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\end_inset
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Game
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\layout Subsection
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Aliens
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\layout Standard
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Two classes are available upon joining the alien team: the Dretch and the
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Granger.
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As you gain kills, you may use your earned frags to evolve into higher
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classes with the
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\noun on
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Use Structure/Evolve
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\noun default
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button.
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The alien team is mostly limited to melee attacks and must use stealth
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and speed to defeat the longer range humans.
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All aliens automatically regenerate health at a slow rate.
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\layout Subsubsection
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Classes
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\layout Standard
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\align center
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\begin_inset Tabular
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<lyxtabular version="3" rows="3" columns="2">
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<features>
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<column alignment="left" valignment="top" width="0">
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<column alignment="right" valignment="top" width="0">
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<row>
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<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
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\begin_inset Text
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\layout Standard
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\emph on
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Granger
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\end_inset
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</cell>
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</row>
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<row>
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<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
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\begin_inset Text
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\layout Standard
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\begin_inset Graphics
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filename granger.jpg
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scale 85
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\end_inset
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Cost: 0
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\end_inset
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</cell>
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<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Stage: 1
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\end_inset
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</cell>
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</row>
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</lyxtabular>
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\end_inset
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\layout Standard
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\align center
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\begin_inset Tabular
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<lyxtabular version="3" rows="3" columns="3">
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<features>
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<column alignment="left" valignment="top" rightline="true" width="0">
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<column alignment="left" valignment="top" width="0">
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<column alignment="right" valignment="top" width="0">
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<row bottomline="true">
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Ability
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\end_inset
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</cell>
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<cell multicolumn="1" alignment="left" valignment="top" bottomline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Control
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Build
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\end_inset
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</cell>
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<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\noun on
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Primary Attack
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Destroy Structure
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\end_inset
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</cell>
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<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\noun on
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Deconstruct Structure
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\noun default
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on an alien structure
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\end_inset
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</cell>
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</row>
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</lyxtabular>
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\end_inset
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\layout Standard
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The
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\emph on
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Granger
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\emph default
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is the alien team's builder class.
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\noun on
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Primary Attack
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\noun default
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will bring up a menu of structures available for building.
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After selecting a structure a glowing outline of it will appear.
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When this outline is green you can use the
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\noun on
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Primary Attack
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\noun default
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button to place it.
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The outline changes to red when the structure cannot be placed in its current
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location.
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To cancel placing the structure press the
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\noun on
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Secondary Attack
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\noun default
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button.
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To remove a placed structure use the
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\noun on
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Deconstruct Structure
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\noun default
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button.
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After building or deconstructing a structure a timer will appear in the
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lower right corner of the screen.
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Until this timer expires you cannot create or destroy another building.
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\layout Standard
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\align center
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\begin_inset Tabular
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<lyxtabular version="3" rows="3" columns="2">
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<features>
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<column alignment="left" valignment="top" width="0">
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<column alignment="right" valignment="top" width="0">
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<row>
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<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
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\begin_inset Text
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\layout Standard
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\emph on
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Advanced Granger
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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|
\layout Standard
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|
|
|
\end_inset
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</cell>
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</row>
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<row>
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<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
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\begin_inset Text
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\layout Standard
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|
|
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\begin_inset Graphics
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filename agranger.jpg
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scale 85
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\end_inset
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Cost: 0
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\end_inset
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</cell>
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<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Stage: 2
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\end_inset
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</cell>
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</row>
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</lyxtabular>
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\end_inset
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|
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\layout Standard
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\align center
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|
|
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\begin_inset Tabular
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<lyxtabular version="3" rows="6" columns="2">
|
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<features>
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<column alignment="left" valignment="top" rightline="true" width="0">
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<column alignment="left" valignment="top" width="0">
|
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<row bottomline="true">
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Ability
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\end_inset
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</cell>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Control
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Build
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\end_inset
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</cell>
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<cell alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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|
|
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\noun on
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Primary Attack
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Slash
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\end_inset
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</cell>
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<cell alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\noun on
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Secondary Attack
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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Lob Projectile
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\end_inset
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</cell>
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<cell alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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\noun on
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Activate Upgrade
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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|
Destroy Structure
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\end_inset
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</cell>
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<cell alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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|
|
|
\layout Standard
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|
|
|
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|
\noun on
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Deconstruct Structure
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\noun default
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on an alien structure
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\end_inset
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</cell>
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</row>
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<row>
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<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
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\begin_inset Text
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\layout Standard
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|
Wallwalk
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\end_inset
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</cell>
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<cell alignment="left" valignment="top" leftline="true" usebox="none">
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\begin_inset Text
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|
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\layout Standard
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|
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\noun on
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Crouch
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\end_inset
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</cell>
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</row>
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</lyxtabular>
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|
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\end_inset
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|
|
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\layout Standard
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|
The
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\emph on
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Advanced Granger
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\emph default
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becomes available at no cost when the alien team reaches stage two.
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In addition to the
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\emph on
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Granger's
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\emph default
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abilities, the
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\emph on
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Advanced Granger
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\emph default
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can move faster, jump higher, walk on walls and attack with a slash or
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by lobbing small projectiles with the
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\noun on
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Activate Upgrade
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\noun default
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|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
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|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
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|
|
|
\layout Standard
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|
|
|
|
|
\emph on
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|
Dretch
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\end_inset
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</cell>
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<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
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|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
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|
\layout Standard
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|
|
|
|
\begin_inset Graphics
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|
filename dretch.jpg
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scale 75
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|
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\end_inset
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|
|
|
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|
\end_inset
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|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 0
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|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
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|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Bite
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Touch a human
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Wallwalk
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Crouch
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Dretch
|
|
\emph default
|
|
is the alien team's weakest offensive class.
|
|
Its only attack is to make forward contact with a human player or human
|
|
defensive structure.
|
|
The amount of damage dealt to a human depends on what armour they were
|
|
wearing and where they were hit, with headshots resulting in the most damage.
|
|
|
|
\emph on
|
|
Dretches
|
|
\emph default
|
|
can also wallwalk; toggle it by pressing the
|
|
\noun on
|
|
Crouch
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Basilisk
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename basilisk.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 1
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="4" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Slash
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Grab
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Touch a human
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Wallwalk
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Crouch
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Basilisk
|
|
\emph default
|
|
attacks by using the
|
|
\noun on
|
|
Primary Attack
|
|
\noun default
|
|
button.
|
|
It can also grab human players by making contact with them at close range.
|
|
This freezes humans in place and, if they're not wearing a
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
, restricts their ability to turn.
|
|
The
|
|
\emph on
|
|
Basilisk
|
|
\emph default
|
|
can also wallwalk; toggle it by pressing the
|
|
\noun on
|
|
Crouch
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Advanced Basilisk
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename abasilisk.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 2
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="5" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Slash
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Gas
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Secondary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Grab
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Touch a human
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Wallwalk
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Crouch
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
In addition to the
|
|
\emph on
|
|
Basilisk's
|
|
\emph default
|
|
abilities, the
|
|
\emph on
|
|
Advanced Basilisk
|
|
\emph default
|
|
can spray a cloud of noxious gas that will disorient and poison affected
|
|
human players.
|
|
Humans equipped with a
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
are immune to gas.
|
|
Use this ability with the
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Marauder
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename marauder.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 2
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Bite
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Wall Jump
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Jump into a wall while holding down
|
|
\noun on
|
|
Jump
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Marauder
|
|
\emph default
|
|
attacks with the
|
|
\noun on
|
|
Primary Attack
|
|
\noun default
|
|
button and has the ability to rebound off walls.
|
|
To use this ability jump towards a wall and hold down the
|
|
\noun on
|
|
Jump
|
|
\noun default
|
|
button.
|
|
When you hit the wall you will be propelled upward and in the direction
|
|
opposite of the wall.
|
|
As long as you continue hitting walls you will continue wall jumping.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Advanced Marauder
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename amarauder.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 3
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="4" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Bite
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Zap
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Secondary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Wall Jump
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Jump into a wall while holding down
|
|
\noun on
|
|
Jump
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
In addition to the
|
|
\emph on
|
|
Marauder's
|
|
\emph default
|
|
abilities, the
|
|
\emph on
|
|
Advanced Marauder
|
|
\emph default
|
|
can use a chain lightning attack.
|
|
To use this, press the
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button while aiming at a nearby human or human structure.
|
|
If it connects the electric shock will jump to up to two other nearby targets
|
|
doing full damage to the first, half damage to the second and one third
|
|
damage to the third over a period of one second provided the attacker stays
|
|
within range.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Dragoon
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename dragoon.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 3
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Bite
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Pounce
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Hold down
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
briefly then release
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Dragoon
|
|
\emph default
|
|
attacks by either biting with the
|
|
\noun on
|
|
Primary Attack
|
|
\noun default
|
|
button or pouncing with
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
.
|
|
To pounce, first hold down the
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button to charge up, then release to leap forward and damage anything that
|
|
gets in the way.
|
|
While charging you will be unable to jump normally and will move at a reduced
|
|
rate.
|
|
Aim up a little to fly further when pouncing.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Advanced Dragoon
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename adragoon.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 4
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="4" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Bite
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Pounce
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Hold down
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
briefly then release
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Shoot Barb
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Activate Upgrade
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
In addition to the
|
|
\emph on
|
|
Dragoon's
|
|
\emph default
|
|
abilities, the
|
|
\emph on
|
|
Advanced Dragoon
|
|
\emph default
|
|
can fire long ranged spiked barbs with the
|
|
\noun on
|
|
Activate Upgrade
|
|
\noun default
|
|
button.
|
|
Up to three of these barbs may be held in reserve and they regenerate automatic
|
|
ally over time.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Tyrant
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename tyrant.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 5
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="4" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" rightline="true" width="0">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Ability
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Control
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Slash
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Trample
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Hold down
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
briefly then release
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Healing Aura
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="left" valignment="top" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stand close to teammates to increase their regeneration rate
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Tyrant
|
|
\emph default
|
|
attacks by either slashing with the
|
|
\noun on
|
|
Primary Attack
|
|
\noun default
|
|
button or trampling with
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
.
|
|
To trample, first hold down the
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button while moving forward to charge up, then release to run at high speed
|
|
for a short time, damaging anything in your path.
|
|
The
|
|
\emph on
|
|
Tyrant
|
|
\emph default
|
|
also has a healing aura that will double the regeneration rate of lower
|
|
class aliens within range.
|
|
\layout Subsubsection
|
|
|
|
Structures
|
|
\layout Standard
|
|
|
|
All alien structures must be built in proximity to an
|
|
\emph on
|
|
Egg
|
|
\emph default
|
|
or an
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
.
|
|
All alien structures require the presence of an
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
to function.
|
|
All alien structures create `creep' around their bases that slows human
|
|
movement.
|
|
When destroyed, alien structures explode in a shower of acid harmful to
|
|
humans.
|
|
All structures may be built on level floors and when
|
|
\emph on
|
|
Advanced Grangers
|
|
\emph default
|
|
become available some structures may also be built on walls and ceilings.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Overmind
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename overmind.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
is the collective consciousness that controls all the alien structures
|
|
in a map and enables aliens to evolve into higher forms.
|
|
There can only be one
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
and it must be alive before any other structures can be built.
|
|
If the
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
is destroyed then all structures besides
|
|
\emph on
|
|
Eggs
|
|
\emph default
|
|
cease to function and every alien loses the ability to upgrade their class
|
|
until a new
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
is built.
|
|
The
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
has a limited amount of `sentience' which is distributed amongst every
|
|
other structure built, each having its own cost.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Egg
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename egg.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 10
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Egg
|
|
\emph default
|
|
is the most basic and important alien structure; it is from these that
|
|
aliens spawn into the game.
|
|
They are also the only structure that continues to function in the absence
|
|
of an
|
|
\emph on
|
|
Overmind
|
|
\emph default
|
|
.
|
|
|
|
\emph on
|
|
Eggs
|
|
\emph default
|
|
may be built on ceilings.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Acid Tube
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename acidtube.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 8
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Acid Tubes
|
|
\emph default
|
|
are the primary defensive structure for the alien team.
|
|
When approached by a human they eject lethal acid in all directions, even
|
|
over other structures.
|
|
|
|
\emph on
|
|
Acid Tubes
|
|
\emph default
|
|
may be built on walls and ceilings.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Barricade
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename barricade.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 10
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Barricades
|
|
\emph default
|
|
are used to obstruct corridors and doorways, hindering human movement and
|
|
line-of-sight.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Trapper
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename trapper.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 8
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Trappers
|
|
\emph default
|
|
fire a blob of adhesive spit at any human in their line of sight, freezing
|
|
them in place and, if they're not wearing a
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
, restricts their ability to turn.
|
|
|
|
\emph on
|
|
Trappers
|
|
\emph default
|
|
may be built on walls and ceilings, and are rarely effective when built
|
|
on floors.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Booster
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename booster.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 12
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
Any alien that touches a
|
|
\emph on
|
|
Booster
|
|
\emph default
|
|
is provided with a poison enhancement on all their melee attacks for a
|
|
limited time.
|
|
Poison causes victims to lose health steadily over time unless they use
|
|
a
|
|
\emph on
|
|
Medkit
|
|
\emph default
|
|
or visit a
|
|
\emph on
|
|
Medistation
|
|
\emph default
|
|
.
|
|
Poison does not work against humans equipped with a
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
.
|
|
The
|
|
\emph on
|
|
Booster
|
|
\emph default
|
|
will also double the regeneration rate of any nearby aliens with the exception
|
|
of
|
|
\emph on
|
|
Tyrants
|
|
\emph default
|
|
.
|
|
The healing aura of a
|
|
\emph on
|
|
Tyrant
|
|
\emph off
|
|
|
|
\emph default
|
|
i
|
|
\emph off
|
|
s not
|
|
\emph default
|
|
cumulative
|
|
\emph off
|
|
with the healing effect of boosters.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Hovel
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename hovel.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Hovels
|
|
\emph default
|
|
are armored shells that
|
|
\emph on
|
|
Grangers
|
|
\emph default
|
|
may hide in should the need arise.
|
|
There can only be one Hovel.
|
|
They may be entered and exited with the
|
|
\noun on
|
|
Use Structure/Evolve
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Hive
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename hive.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sentience: 12
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Hives
|
|
\emph default
|
|
house millions of tiny insectoid aliens.
|
|
When a human approaches the structure the insects attack.
|
|
|
|
\emph on
|
|
Hives
|
|
\emph default
|
|
may be built on ceilings.
|
|
\layout Subsection
|
|
|
|
Humans
|
|
\layout Subsubsection
|
|
|
|
Weapons
|
|
\layout Standard
|
|
|
|
Humans may spawn with either the
|
|
\emph on
|
|
Construction Kit
|
|
\emph default
|
|
or the
|
|
\emph on
|
|
Rifle
|
|
\emph default
|
|
.
|
|
As credits are earned, humans may sell their old upgrades and purchase
|
|
new ones at an
|
|
\emph on
|
|
Armoury
|
|
\emph default
|
|
structure.
|
|
Ammo may be refilled for normal weapons at
|
|
\emph on
|
|
Armouries
|
|
\emph default
|
|
, or at
|
|
\emph on
|
|
Reactors
|
|
\emph default
|
|
and
|
|
\emph on
|
|
Repeaters
|
|
\emph default
|
|
for energy weapons, all at no cost.
|
|
Players may only carry one weapon at a time, excluding the
|
|
\emph on
|
|
Blaster
|
|
\emph default
|
|
.
|
|
In general the humans rely on long range weapons to make up for their lack
|
|
of mobility relative to the alien team.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Construction Kit
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename ckit.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Construction Kit
|
|
\emph default
|
|
is the humans' method of building structures.
|
|
The
|
|
\noun on
|
|
Primary
|
|
\noun default
|
|
|
|
\noun on
|
|
Attack
|
|
\noun default
|
|
button will bring up a menu of structures available for building.
|
|
After selecting a structure, a glowing outline of it will appear.
|
|
When this outline is green, pressing the
|
|
\noun on
|
|
Primary Attack
|
|
\noun default
|
|
button will place it.
|
|
When the outline is red, the structure cannot be placed in its current
|
|
location.
|
|
To cancel placing the structure, press the
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button.
|
|
To remove a placed structure, use the
|
|
\noun on
|
|
Deconstruct Structure
|
|
\noun default
|
|
button.
|
|
After building or deconstructing a structure, a timer will show up in the
|
|
lower right corner of the screen.
|
|
Until this timer expires, you cannot create, destroy or repair any structures.
|
|
Damaged structures may otherwise be repaired with the
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Advanced Construction Kit
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename ackit.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
At stage two an upgraded
|
|
\emph on
|
|
Construction Kit
|
|
\emph default
|
|
becomes available that allows the building of more advanced structures.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Blaster
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename blaster.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Blaster
|
|
\emph default
|
|
is the human team's standard issue backup weapon.
|
|
All players spawn with one automatically and may not exchange it for another
|
|
weapon.
|
|
The
|
|
\emph on
|
|
Blaster
|
|
\emph default
|
|
fires a weak projectile and uses no ammo.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Rifle
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename rifle.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Rifle
|
|
\emph default
|
|
is the human team's most basic weapon and is available from spawning.
|
|
It rapidly fires moderately accurate shots with clip sizes of 30.
|
|
Up to 6 extra clips may be carried at a time.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Pain Saw
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename psaw.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 100
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Pain Saw
|
|
\emph default
|
|
is a powerful melee weapon that emits a steady electric hum when in use.
|
|
It uses no ammunition.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Shotgun
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename shotgun.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 150
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Shotgun
|
|
\emph default
|
|
fires 8 pellets at a wide angle and is thus best used in close quarters.
|
|
It holds 8 shots per clip and 3 extra clips may be carried at a time.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Las Gun
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename lasgun.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 250
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Las Gun
|
|
\emph default
|
|
is similar to the
|
|
\emph on
|
|
Rifle
|
|
\emph default
|
|
but is more powerful, accurate, slower to fire and uses no clips.
|
|
It is an energy weapon and so must be refilled at a
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
or
|
|
\emph on
|
|
Repeater
|
|
\emph default
|
|
.
|
|
It can hold up to 200 cells at a time, or 300 with a
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Mass Driver
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename mdriver.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 350
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Mass Driver
|
|
\emph default
|
|
fires powerful, accurate shots at a slow rate of fire.
|
|
It is an energy weapon and holds 5 shots per clip, or 7 with a
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
.
|
|
Up to 4 extra clips may be carried at a time.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Chaingun
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename chaingun.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 400
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Chaingun
|
|
\emph default
|
|
is a powerful, wildly inaccurate rapid-fire weapon.
|
|
It holds up to 300 bullets at a time and is best used when crouching to
|
|
reduce its kickback.
|
|
Humans equipped with a
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
do not experience this kickback.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Pulse Rifle
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename prifle.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 400
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Pulse Rifle
|
|
\emph default
|
|
is an energy weapon that fires projectiles at high speeds.
|
|
It holds up to 50 cells per clip, or 75 with a
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
.
|
|
Up to 4 extra clips may be carried at a time.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Grenade
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename grenade.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 200
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Grenade
|
|
\emph default
|
|
is a hand held explosive device.
|
|
It is thrown for a short distance by using the
|
|
\noun on
|
|
Activate Upgrade
|
|
\noun default
|
|
button.
|
|
After a brief delay it will explode and cause tremendous damage to anything
|
|
in its area of effect.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Flamethrower
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename flamer.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 450
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Flamethrower
|
|
\emph default
|
|
is a short range incendiary weapon.
|
|
It holds up to 150 shots at a time and can easily damage the careless wielder.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Lucifer Cannon
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename lcannon.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 600
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Lucifer Cannon
|
|
\emph default
|
|
is the human team's most devastating weapon.
|
|
It is an energy weapon that can hold up to 90 cells at a time, or 135 with
|
|
a
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
.
|
|
By holding down the
|
|
\noun on
|
|
Primary Attack
|
|
\noun default
|
|
button, a player may charge up a powerful, slow moving projectile with
|
|
splash damage.
|
|
The longer the attack is charged the more powerful the projectile and the
|
|
more ammo used.
|
|
If the attack is charged for too long the weapon will explode, damaging
|
|
the player.
|
|
The
|
|
\noun on
|
|
Secondary Attack
|
|
\noun default
|
|
button fires a smaller projectile that requires no charging.
|
|
\layout Subsubsection
|
|
|
|
Upgrades
|
|
\layout Standard
|
|
|
|
Human players may equip themselves with any number of the following upgrades,
|
|
with a few exceptions: the
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
and
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
may not be used together and the
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
may not be used with the
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
,
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
,
|
|
\emph on
|
|
Light Armour
|
|
\emph default
|
|
, or
|
|
\emph on
|
|
Helmet
|
|
\emph default
|
|
.
|
|
Only one of any type of upgrade may be carried at a time.
|
|
Upgrades that do not grant an intrinsic effect must be selected in the
|
|
player's inventory with the
|
|
\noun on
|
|
Next Upgrade
|
|
\noun default
|
|
and
|
|
\noun on
|
|
Previous Upgrade
|
|
\noun default
|
|
buttons and then activated with the
|
|
\noun on
|
|
Activate Upgrade
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Light Armour
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename larmour.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 70
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Light Armour
|
|
\emph default
|
|
grants the wearer improved defense to the torso and leg areas.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Helmet
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename helmet.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 90
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Helmet
|
|
\emph default
|
|
improves the defense of the wearer's head and also displays a radar that
|
|
shows the relative positions of nearby enemies and enemy structures.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="2" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Medkit
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Medkits
|
|
\emph default
|
|
are a free holdable given to every human upon spawning and refilled at
|
|
\emph on
|
|
Medistations
|
|
\emph default
|
|
to players with full health.
|
|
They may not be refilled or exchanged at
|
|
\emph on
|
|
Armouries
|
|
\emph default
|
|
.
|
|
When used with the
|
|
\noun on
|
|
Activate Upgrade
|
|
\noun default
|
|
button,
|
|
\emph on
|
|
Medkits
|
|
\emph default
|
|
immediately begin restoring health at a slow rate, gradually speeding up
|
|
until all damage incurred before the
|
|
\emph on
|
|
Medkit
|
|
\emph default
|
|
was activated is healed.
|
|
Additionally, if a human is poisoned, using a
|
|
\emph on
|
|
Medkit
|
|
\emph default
|
|
will cure the poison and confer a 30 second immunity to poison.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Battery Pack
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename battpack.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 100
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
increases the maximum ammo capacity of energy weapons by 50%.
|
|
It may not be used in conjunction with the
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Jet Pack
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename jetpack.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 120
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
grants the wearer the power of slow but unlimited flight.
|
|
When activated with the
|
|
\noun on
|
|
Activate Upgrade
|
|
\noun default
|
|
button, a player may ascend or descend using the
|
|
\noun on
|
|
Jump
|
|
\noun default
|
|
or
|
|
\noun on
|
|
Crouch
|
|
\noun default
|
|
buttons, respectively.
|
|
The
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
ceases to function if there is no operational
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
present.
|
|
Additionally it temporarily cuts out if the player receives any damage.
|
|
The
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
may not be used in conjunction with the
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Battlesuit
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename bsuit.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Cost: 400
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
provides a significant defensive boost to the wearer's entire body.
|
|
Due to this coverage, the
|
|
\emph on
|
|
Battlesuit
|
|
\emph default
|
|
may not be used in conjunction with any other wearable upgrade (
|
|
\emph on
|
|
Light Armour
|
|
\emph default
|
|
,
|
|
\emph on
|
|
Helmet
|
|
\emph default
|
|
,
|
|
\emph on
|
|
Battery Pack
|
|
\emph default
|
|
, and
|
|
\emph on
|
|
Jet Pack
|
|
\emph default
|
|
).
|
|
Players are also prevented from crouching while wearing Battlesuits.
|
|
\layout Subsubsection
|
|
|
|
Structures
|
|
\layout Standard
|
|
|
|
All human structures must be built in proximity to a
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
or a
|
|
\emph on
|
|
Repeater
|
|
\emph default
|
|
.
|
|
With
|
|
\emph on
|
|
Telenodes
|
|
\emph default
|
|
as the only exception, all structures require the presence of a working
|
|
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
to function.
|
|
All human structures explode in a powerful blast harmful to anything within
|
|
their radius when destroyed.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Reactor
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename reactor.jpg
|
|
scale 75
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
is the power source for all human structures in a map.
|
|
There may only be one
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
, and it must be present before any structures other than
|
|
\emph on
|
|
Repeaters
|
|
\emph default
|
|
can be built.
|
|
If the
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
is destroyed then all structures besides
|
|
\emph on
|
|
Telenodes
|
|
\emph default
|
|
cease to function.
|
|
The
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
has a limited amount of power which is distributed among every other structure
|
|
built, each having its own cost.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Telenode
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename telenode.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 10
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Telenode
|
|
\emph default
|
|
is the most basic and fundamental human structure; it is from these that
|
|
humans spawn into the game.
|
|
They are also the only structure that continues to function in the absence
|
|
of a
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Machine Gun Turret
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename turret.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 8
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Machine Gun Turret
|
|
\emph default
|
|
is the primary defensive structure for the human team.
|
|
While they have a clear line of sight to an alien within their range, they
|
|
will track and fire at the alien until it is dead.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Tesla Generator
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename tesla.jpg
|
|
scale 80
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 10
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 3
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Tesla Generators
|
|
\emph default
|
|
are a defensive structure that will unconditionally hit any target within
|
|
their range and line of sight with an electrical surge.
|
|
To be built and function, a
|
|
\emph on
|
|
Tesla Generator
|
|
\emph default
|
|
requires the presence of a
|
|
\emph on
|
|
Defense Computer
|
|
\emph default
|
|
somewhere in the map.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Armoury
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename armoury.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 10
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Armoury
|
|
\emph default
|
|
is an essential part of every human base, allowing upgrades beyond the
|
|
basic spawning equipment to be bought and exchanged.
|
|
It is the sole means of human advancement.
|
|
To use an
|
|
\emph on
|
|
Armoury
|
|
\emph default
|
|
, approach it and press the
|
|
\noun on
|
|
Use Structure/Evolve
|
|
\noun default
|
|
button.
|
|
Ammo for non-energy weapons may also be acquired at no cost from an
|
|
\emph on
|
|
Armoury
|
|
\emph default
|
|
by using the
|
|
\noun on
|
|
Buy Ammo
|
|
\noun default
|
|
button.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Defense Computer
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename dcc.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 8
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Defense Computers
|
|
\emph default
|
|
coordinate the attacks of
|
|
\emph on
|
|
Machine Gun Turrets
|
|
\emph default
|
|
, preventing them from firing at a single target when multiple targets are
|
|
available.
|
|
They are also required for the production of
|
|
\emph on
|
|
Tesla Generators
|
|
\emph default
|
|
.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Medistation
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename medistat.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 8
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 1
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The
|
|
\emph on
|
|
Medistation
|
|
\emph default
|
|
provides the only means for humans to heal themselves.
|
|
By standing on one, a human will quickly regenerate health up to their
|
|
maximum of 100.
|
|
|
|
\emph on
|
|
Medistations
|
|
\emph default
|
|
will also refill
|
|
\emph on
|
|
Medkits
|
|
\emph default
|
|
to humans with full health.
|
|
Only one person may use a
|
|
\emph on
|
|
Medistation
|
|
\emph default
|
|
at a time.
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="3" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="right" valignment="top" width="0">
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Repeater
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename repeater.jpg
|
|
scale 85
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Power: 0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Stage: 2
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
Repeaters
|
|
\emph default
|
|
serve as power distributors that may be built anywhere not already powered,
|
|
even when no
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
is present.
|
|
Any other structure may be built in proximity to a working
|
|
\emph on
|
|
Repeater
|
|
\emph default
|
|
as if it were a
|
|
\emph on
|
|
Reactor
|
|
\emph default
|
|
.
|
|
If a
|
|
\emph on
|
|
Repeater
|
|
\emph default
|
|
powers nothing for 90 seconds, it will automatically self destruct.
|
|
\layout Section
|
|
|
|
|
|
\begin_inset LatexCommand \label{sec:Technical}
|
|
|
|
\end_inset
|
|
|
|
Technical
|
|
\layout Subsection
|
|
|
|
Bindings
|
|
\layout Standard
|
|
\align center
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="22" columns="3">
|
|
<features islongtable="true">
|
|
<column alignment="block" valignment="top" rightline="true" width="4cm">
|
|
<column alignment="block" valignment="top" rightline="true" width="4cm">
|
|
<column alignment="block" valignment="top" width="5.5cm">
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Name in menu
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Binding
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Function
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Primary Attack
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
+attack
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Use primary attack function.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Secondary Attack
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
+button5
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Use secondary attack function.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Previous Upgrade
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
weapprev
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, preselect the previous upgrade in your inventory.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Next Upgrade
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
weapnext
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, preselect the next upgrade in your inventory.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Activate Upgrade
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
+button2
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, activate the current preselected inventory item.
|
|
Also used for some alien abilities.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Reload
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
reload
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, reload the selected weapon.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Buy Ammo
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
buy ammo
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, buy ammo from an
|
|
\emph on
|
|
armoury
|
|
\emph default
|
|
,
|
|
\emph on
|
|
repeater
|
|
\emph default
|
|
or
|
|
\emph on
|
|
reactor
|
|
\emph default
|
|
.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Use Medkit
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
itemact medkit
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, activate your
|
|
\emph on
|
|
Medkit
|
|
\emph default
|
|
.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Use Structure/Evolve
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
+button7
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As human, use the structure in front of the player.
|
|
As alien, evolve into a different class.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Deconstruct Structure
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
deconstruct
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As a builder class, deconstruct the structure in front of the player cleanly.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\noun on
|
|
Sprint
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
boost
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Run faster.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
destroy
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As a builder class, destroy the structure in front of the player.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
itemact <item>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If held, activate the specified item.
|
|
For weapons this will select them.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
itemdeact <item>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If held, deactivate the specified item.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
itemtoggle <item>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If held, toggle the state of the specified item.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
sell <item>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If held and within range of an
|
|
\emph on
|
|
armoury
|
|
\emph default
|
|
, sell the specified item.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
sell weapons
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If within range of an
|
|
\emph on
|
|
armoury
|
|
\emph default
|
|
, sell all weapons.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
sell upgrades
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If within range of an
|
|
\emph on
|
|
armoury
|
|
\emph default
|
|
, sell all upgrades.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
buy <item>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
If within range of an
|
|
\emph on
|
|
armoury
|
|
\emph default
|
|
and sufficiently wealthy, buy the specified item.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
class <class>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Given sufficient kills, evolve to the specified class.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
--
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
build <structure>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
As a builder class, build the specified structure.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
<item>
|
|
\series default
|
|
--
|
|
\emph on
|
|
blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun,
|
|
lcannon, psaw, gren, medkit, jetpack
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
<class>
|
|
\series default
|
|
--
|
|
\emph on
|
|
builder, builderupg, level0, level1, level1upg, level2, level2upg, level3,
|
|
level3upg, level4
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
<structure>
|
|
\series default
|
|
--
|
|
\emph on
|
|
eggpod, barricade, booster, acid_tube, hive, trapper, overmind, hovel, telenode,
|
|
medistat, mgturret, tesla, dcc, arm, reactor, repeater
|
|
\layout Subsection
|
|
|
|
Particle System
|
|
\layout Standard
|
|
|
|
Files matching the pattern scripts/*.particle are loaded as particle system
|
|
description files.
|
|
Each .particle file can contain an arbitrary number of discrete particle
|
|
systems, much like a .shader file can house many shaders.
|
|
A particle system is declared by a name followed by curly braces within
|
|
which the functionality of the particle system is defined.
|
|
For example:
|
|
\layout LyX-Code
|
|
|
|
aShinyNewParticleSystem { }
|
|
\layout Standard
|
|
|
|
Inside the particle system declaration are placed up to four particle ejectors.
|
|
Ejectors are identified by the keyword ejector and curly braces:
|
|
\layout LyX-Code
|
|
|
|
aShinyNewParticleSystem
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
ejector { }
|
|
\layout LyX-Code
|
|
|
|
ejector { }
|
|
\layout LyX-Code
|
|
|
|
thirdPersonOnly
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Standard
|
|
|
|
The thirdPersonOnly keyword may be used to specify that the particle system
|
|
is not visible from the first person if it relates to that client.
|
|
The role of the particle ejector is to create some number of new particles
|
|
at a defined rate.
|
|
These attributes are controlled by the following parameters:
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
count <number>|infinite
|
|
\emph default
|
|
- the number of particles this ejector will spawn.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
delay <msec>
|
|
\emph default
|
|
- the delay in msec before the ejector starts spawning.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
period <initial> <final> <variance>
|
|
\emph default
|
|
- the period between particle ejections.
|
|
\layout Standard
|
|
|
|
It is perfectly acceptable to have an initial period of zero.
|
|
In this case the number of particles specified by the count keyword will
|
|
be ejected at once.
|
|
It is not permissible to have count infinite and a period of zero for obvious
|
|
reasons.
|
|
\layout Standard
|
|
|
|
At ejection time each ejector creates up to four new particles based on
|
|
templates.
|
|
These are specified in the ejector section using the particle keyword:
|
|
\layout LyX-Code
|
|
|
|
aShinyNewParticleSystem
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
ejector
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
particle { }
|
|
\layout LyX-Code
|
|
|
|
particle { }
|
|
\layout LyX-Code
|
|
|
|
count 50
|
|
\layout LyX-Code
|
|
|
|
delay 0
|
|
\layout LyX-Code
|
|
|
|
period 0 - 0
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Standard
|
|
|
|
Each particle template has a number of attributes:
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
shader <fps>|sync <shader1> <shader2> ...
|
|
<shaderN>
|
|
\emph default
|
|
- this specifies the shaders to use for the particle.
|
|
The frame rate can be set to a static rate or the
|
|
\emph on
|
|
sync
|
|
\emph default
|
|
parameter can be used in which case the frame rate will be synchronised
|
|
to the lifetime of the particle such that the first frame is displayed
|
|
on birth and the last frame is displayed immediately before death.
|
|
\layout Itemize
|
|
|
|
model <model1> <model2> ...
|
|
<modelN> - use one of the specified models as the particle.
|
|
This cannot be used in conjunction with the shader keyword.
|
|
\layout Itemize
|
|
|
|
modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation
|
|
parameters to use when model particles are employed.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
displacement <x> <y> <z> <variance>
|
|
\emph default
|
|
- a static displacement about the attachment point.
|
|
The
|
|
\emph on
|
|
variance
|
|
\emph default
|
|
parameter specifies a random displacement in all axes.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
normalDisplacement <displacement>
|
|
\emph default
|
|
- for particle systems that have their normal set (impact particle systems
|
|
for example) this specifies the magnitude of a displacement along the normal.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
velocityType static|static_transform|tag|cent|normal
|
|
\emph default
|
|
- this specifies how the particle will compute its initial velocity.
|
|
|
|
\emph on
|
|
static
|
|
\emph default
|
|
means it is specified statically in the .particle file,
|
|
\emph on
|
|
static_transform means the same, except that it is transformed by the orientatio
|
|
n matrix of what it is attached to, tag
|
|
\emph default
|
|
means the velocity is in the direction of the tag it is attached to,
|
|
\emph on
|
|
cent
|
|
\emph default
|
|
means the velocity is in the direction of the cent it is attached to and
|
|
|
|
\emph on
|
|
normal
|
|
\emph default
|
|
means the velocity is in the direction of the particle system normal.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
velocityDir linear|point
|
|
\emph default
|
|
- this specifies whether the initial velocity is computed as a simple direction
|
|
or as the direction towards a secondary point (defined by
|
|
\emph on
|
|
velocityPoint
|
|
\emph default
|
|
or dynamically through
|
|
\emph on
|
|
velocityType cent
|
|
\emph default
|
|
).
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
velocity <x> <y> <z> <variance>
|
|
\emph default
|
|
- for when
|
|
\emph on
|
|
velocityType
|
|
\emph default
|
|
|
|
\emph on
|
|
static
|
|
\emph default
|
|
is present this specifies the direction.
|
|
The
|
|
\emph on
|
|
variance
|
|
\emph default
|
|
here is specified in degrees e.g.
|
|
"~5" - up to 5 degrees deviation.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
velocityMagnitude <magnitude>
|
|
\emph default
|
|
- the magnitude of the velocity.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
velocityPoint <x> <y> <z> <variance>
|
|
\emph default
|
|
- for when
|
|
\emph on
|
|
velocityType static
|
|
\emph default
|
|
and
|
|
\emph on
|
|
velocityDir point
|
|
\emph default
|
|
are present this specifies the point to move towards.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
parentVelocityFraction <fraction>
|
|
\emph default
|
|
- for when the particle system is attached to a cent this specifies the
|
|
fraction of the cent's velocity that is added to the particle's velocity.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
accelerationType static|static_transform|tag|cent|normal
|
|
\emph default
|
|
- this specifies how the particle will compute its acceleration.
|
|
|
|
\emph on
|
|
static
|
|
\emph default
|
|
means it is specified statically in the .particle file,
|
|
\emph on
|
|
static_transform means the same, except that it is transformed by the orientatio
|
|
n matrix of what it is attached to,
|
|
\emph default
|
|
|
|
\emph on
|
|
tag
|
|
\emph default
|
|
means the acceleration is in the direction of the tag it is attached to,
|
|
|
|
\emph on
|
|
cent
|
|
\emph default
|
|
means the acceleration is in the direction of the cent it is attached to
|
|
and
|
|
\emph on
|
|
normal
|
|
\emph default
|
|
means the acceleration is in the direction of the particle system normal.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
accelerationDir linear|point
|
|
\emph default
|
|
- this specifies whether the acceleration is computed as a simple direction
|
|
or as the direction towards a secondary point (defined by
|
|
\emph on
|
|
accelerationPoint
|
|
\emph default
|
|
or dynamically through
|
|
\emph on
|
|
accelerationType cent
|
|
\emph default
|
|
).
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
acceleration <x> <y> <z> <variance>
|
|
\emph default
|
|
- for when
|
|
\emph on
|
|
accelerationType
|
|
\emph default
|
|
static is present this specifies the direction.
|
|
The
|
|
\emph on
|
|
variance
|
|
\emph default
|
|
here is specified in degrees e.g.
|
|
"~5" - up to 5 degrees deviation.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
accelerationMagnitude <magnitude>
|
|
\emph default
|
|
- the magnitude of the acceleration.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
accelerationPoint <x> <y> <z> <variance>
|
|
\emph default
|
|
- for when
|
|
\emph on
|
|
accelerationType static
|
|
\emph default
|
|
and
|
|
\emph on
|
|
accelerationDir point
|
|
\emph default
|
|
are present this specifies the point to move towards.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
bounce <fraction>|cull
|
|
\emph default
|
|
- the fraction of velocity that is reflected when a particle collides.
|
|
If this is set to 0.0 the particle won't collide.
|
|
When
|
|
\emph on
|
|
cull
|
|
\emph default
|
|
is used particles are culled as soon as they collide with objects.
|
|
\layout Itemize
|
|
|
|
bounceMark <count> <radius> <shader> - make a mark at each bounce point
|
|
for up to <count> bounces.
|
|
\layout Itemize
|
|
|
|
bounceSound <count> <sound> - make a sound at each bounce point for up to
|
|
<count> bounces.
|
|
\layout Itemize
|
|
|
|
dynamicLight <delayRadius> <initialRadius> <finalRadius> { <r> <g> <b> }
|
|
- attach a dynamic light to this particle.
|
|
\layout Itemize
|
|
|
|
color <delay> { <ir> <ig> <ib> } { <fr> <fg> <fb> } - color the particle
|
|
where <i.> refers to the initial color component and <f.> refers to the final
|
|
color component.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
overdrawProtection
|
|
\emph default
|
|
- cull particles that occupy a large amount of screen space.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
realLight
|
|
\emph default
|
|
- light particles using the lightgrid instead of fullbright.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
cullOnStartSolid
|
|
\emph default
|
|
- cull particles that are spawned inside brushes.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
radius <delay> <initial> <final>
|
|
\emph default
|
|
- the radius of the particle throughout its lifetime.
|
|
The
|
|
\emph on
|
|
delay
|
|
\emph default
|
|
parameter specifies the time in msec before radius scaling begins.
|
|
The
|
|
\emph on
|
|
initial
|
|
\emph default
|
|
and
|
|
\emph on
|
|
final
|
|
\emph default
|
|
parameters specify the radii of the particle in quake units.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
alpha <delay> <initial> <final>
|
|
\emph default
|
|
- the alpha of the particle throughout its lifetime.
|
|
The
|
|
\emph on
|
|
delay
|
|
\emph default
|
|
parameter specifies the time in msec before alpha scaling begins.
|
|
The
|
|
\emph on
|
|
initial
|
|
\emph default
|
|
and
|
|
\emph on
|
|
final
|
|
\emph default
|
|
parameters specify the alpha of the particle where 1.0 is totally opaque
|
|
and 0.0 is totally transparent.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
rotation <delay> <initial> <final>
|
|
\emph default
|
|
- the rotation of the particle throughout its lifetime.
|
|
The
|
|
\emph on
|
|
delay
|
|
\emph default
|
|
parameter specifies the time in msec before the rotation begins.
|
|
The
|
|
\emph on
|
|
initial
|
|
\emph default
|
|
and
|
|
\emph on
|
|
final
|
|
\emph default
|
|
parameters specify the rotation of the particle in degrees.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
lifeTime <time>
|
|
\emph default
|
|
- the lifetime of the particle.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
childSystem <particle system>
|
|
\emph default
|
|
- specifies a particle system to attach to this particle.
|
|
\layout Itemize
|
|
|
|
childTrailSystem <trail system> - specifies a trail system to attach to
|
|
this particle.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
onDeathSystem <particle system>
|
|
\emph default
|
|
- specifies a particle system to spawn at the point where this particle
|
|
died.
|
|
\layout Standard
|
|
|
|
Except for vector components,
|
|
\emph on
|
|
shader fps ...
|
|
|
|
\emph default
|
|
and
|
|
\emph on
|
|
period <initial <final> <variance>
|
|
\emph default
|
|
, every value can be specified with a random variance.
|
|
The syntax for this is as follows:
|
|
\layout LyX-Code
|
|
|
|
[value][~variance[%]]
|
|
\layout Standard
|
|
|
|
So the following forms are possible, where random is a random number between
|
|
0.0 and 1.0 inclusive:
|
|
\layout LyX-Code
|
|
|
|
5.0 // 5.0
|
|
\layout LyX-Code
|
|
|
|
5.0~8.0 // 5.0 + ( random * 8.0 )
|
|
\layout LyX-Code
|
|
|
|
5.0~200% // 5.0 + ( random * 5.0 * 200% )
|
|
\layout LyX-Code
|
|
|
|
~7.0 // random * 7.0
|
|
\layout Standard
|
|
|
|
This allows for relatively flexible randomisation of most of the particle's
|
|
parameters.
|
|
For parameters taking an initial and final value, specifying the final
|
|
value as '-' will result in a final value the same as the initial value.
|
|
\layout Standard
|
|
|
|
For the purposes of map based particle systems using
|
|
\emph on
|
|
misc_particle_system
|
|
\emph default
|
|
it is safe to ignore
|
|
\emph on
|
|
velocityType
|
|
\emph default
|
|
and
|
|
\emph on
|
|
accelerationType tag|cent|normal
|
|
\emph default
|
|
,
|
|
\emph on
|
|
normalDisplacement
|
|
\emph default
|
|
and
|
|
\emph on
|
|
parentVelocityFraction
|
|
\emph default
|
|
altogether.
|
|
\layout Standard
|
|
|
|
Of course, it is not necessary to specify every parameter documented here
|
|
for every particle system.
|
|
If a parameter is not included it will usually default to zero.
|
|
C/C++ style comments can be used throughout.
|
|
There are an enormous number of possible combinations of particle systems
|
|
parameters and as such it is impractical to test them all.
|
|
For this reason it is possible that certain permutations do not behave
|
|
as expected or wrongly.
|
|
In this case you may have discovered a bug - let us know.
|
|
Having said this when you're having problems with a particle system make
|
|
sure you scroll up the console and check that it compiled OK, I've written
|
|
the parser to be very intolerant of error.
|
|
\layout Standard
|
|
|
|
Here is an example particle system:
|
|
\layout LyX-Code
|
|
|
|
aShinyNewParticleSystem
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
ejector
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
particle
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
shader sync shader1 shader2
|
|
\layout LyX-Code
|
|
|
|
|
|
\layout LyX-Code
|
|
|
|
velocityType static
|
|
\layout LyX-Code
|
|
|
|
velocityDir linear
|
|
\layout LyX-Code
|
|
|
|
velocityMagnitude 200
|
|
\layout LyX-Code
|
|
|
|
velocity 0 0 1 ~30
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
accelerationType static
|
|
\layout LyX-Code
|
|
|
|
accelerationDir linear
|
|
\layout LyX-Code
|
|
|
|
accelerationMagnitude 50
|
|
\layout LyX-Code
|
|
|
|
acceleration 0 0 1 ~0
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
radius 0 10.0 50.0
|
|
\layout LyX-Code
|
|
|
|
alpha 0 1.0 1.0
|
|
\layout LyX-Code
|
|
|
|
rotation 0 ~360 -
|
|
\layout LyX-Code
|
|
|
|
bounce 0.4
|
|
\layout LyX-Code
|
|
|
|
lifeTime 1500
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
count 50
|
|
\layout LyX-Code
|
|
|
|
delay 0
|
|
\layout LyX-Code
|
|
|
|
period 0 - 0
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Subsection
|
|
|
|
Trail System
|
|
\layout Standard
|
|
|
|
Files matching the pattern scripts/*.trail are loaded as trail system description
|
|
files.
|
|
Each .trail file can contain an arbitrary number of discrete trail systems,
|
|
much like a .shader file can house many shaders.
|
|
A trail system is declared by a name followed by curly braces within which
|
|
the functionality of the trail system is defined.
|
|
For example:
|
|
\layout LyX-Code
|
|
|
|
aShinyNewTrailSystem { }
|
|
\layout Standard
|
|
|
|
Inside the particle system declaration are placed up to four trail beams.
|
|
Beams are identified by the keyword beam and curly braces:
|
|
\layout LyX-Code
|
|
|
|
aShinyNewTrailSystem
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
beam { }
|
|
\layout LyX-Code
|
|
|
|
beam { }
|
|
\layout LyX-Code
|
|
|
|
thirdPersonOnly
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Standard
|
|
|
|
The thirdPersonOnly keyword may be used to specify that the trail system
|
|
is not visible from the first person if it relates to that client.
|
|
A trail beam describes the appearance of one element of the trail system:
|
|
\layout LyX-Code
|
|
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
shader <shader> - the shader to use to texture this beam.
|
|
\layout Itemize
|
|
|
|
segments <number> - the number of quads that make up the beam.
|
|
\layout Itemize
|
|
|
|
width <frontWidth> <backWidth> - the width of the beam at the front and
|
|
back.
|
|
\layout Itemize
|
|
|
|
alpha <frontAlpha> <backAlpha> - the alpha of the beam at the front and
|
|
back.
|
|
\layout Itemize
|
|
|
|
color { <fr> <fg> <fb> } { <br> <bg> <bb> } - the color of the beam at the
|
|
front and back.
|
|
\layout Itemize
|
|
|
|
segmentTime <time> - how long a single segment lasts when the trail is only
|
|
attached at one end.
|
|
\layout Itemize
|
|
|
|
fadeOutTime <time> - how long this beam takes to fade away.
|
|
\layout Itemize
|
|
|
|
textureType [stretch <frontTC> <backTC>]|[repeat [front|back] <repeatLength>]
|
|
- how to texture the beam.
|
|
stretch causes the texture to be stretched from the front to the back using
|
|
the specified texture coordinates.
|
|
repeat causes the texture to be repeated over a specified length either
|
|
from the front or the back.
|
|
|
|
\layout Itemize
|
|
|
|
model <model1> <model2> ...
|
|
<modelN> - use one of the specified models as the particle.
|
|
This cannot be used in conjunction with the shader keyword.
|
|
\layout Itemize
|
|
|
|
modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation
|
|
parameters to use when model particles are employed.
|
|
\layout Itemize
|
|
|
|
|
|
\emph on
|
|
realLight
|
|
\emph default
|
|
- light particles using the lightgrid instead of fullbright.
|
|
\layout Itemize
|
|
|
|
jitter <magnitude> <period> - this specifies a random jitter of the position
|
|
of each beam node by magnitude every period.
|
|
\layout Itemize
|
|
|
|
jitterAttachments - if this is specified the end points of the beam are
|
|
jittered as well as the intervening nodes.
|
|
\layout Subsection
|
|
|
|
Map Rotation System
|
|
\layout Standard
|
|
|
|
The file
|
|
\emph on
|
|
maprotation.cfg
|
|
\emph default
|
|
is used to describe up to 16 map rotations which may be used by a Tremulous
|
|
server.
|
|
In its most simple form, the syntax is as follows:
|
|
\layout LyX-Code
|
|
|
|
mapRotation1
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
map1
|
|
\layout LyX-Code
|
|
|
|
map2
|
|
\layout LyX-Code
|
|
|
|
map3
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
mapRotation2
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
map6
|
|
\layout LyX-Code
|
|
|
|
map3
|
|
\layout LyX-Code
|
|
|
|
map9
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Standard
|
|
|
|
This specifies two rotations, each consisting of three maps.
|
|
The contents of the cvar
|
|
\emph on
|
|
g_initialMapRotation
|
|
\emph default
|
|
specifies the map rotation to start after the map the server was started
|
|
with has finished.
|
|
It is possible to specify a list of server commands to be run after a map
|
|
has finished:
|
|
\layout LyX-Code
|
|
|
|
mapRotation3
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
map1
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
set sv_hostname
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
Just finished map1!
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\layout LyX-Code
|
|
|
|
set g_teamForceBalance 0
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
|
|
\layout LyX-Code
|
|
|
|
map2
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
set g_teamForceBalance 1
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
map3
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Standard
|
|
|
|
Primitive logic is also available:
|
|
\layout LyX-Code
|
|
|
|
mapRotation4
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
map1
|
|
\layout LyX-Code
|
|
|
|
goto map3
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
map2
|
|
\layout LyX-Code
|
|
|
|
if numClients > 8
|
|
\layout LyX-Code
|
|
|
|
mapRotation3
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
map3
|
|
\layout LyX-Code
|
|
|
|
if lastWin aliens
|
|
\layout LyX-Code
|
|
|
|
mapRotation2
|
|
\layout LyX-Code
|
|
|
|
|
|
\layout LyX-Code
|
|
|
|
if random
|
|
\layout LyX-Code
|
|
|
|
mapRotation1
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout LyX-Code
|
|
|
|
\layout LyX-Code
|
|
|
|
mapRotation5
|
|
\layout LyX-Code
|
|
|
|
{
|
|
\layout LyX-Code
|
|
|
|
map1
|
|
\layout LyX-Code
|
|
|
|
if lastWin humans
|
|
\layout LyX-Code
|
|
|
|
map4
|
|
\layout LyX-Code
|
|
|
|
map2
|
|
\layout LyX-Code
|
|
|
|
map3
|
|
\layout LyX-Code
|
|
|
|
goto map1
|
|
\layout LyX-Code
|
|
|
|
map4
|
|
\layout LyX-Code
|
|
|
|
map5
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Standard
|
|
|
|
The
|
|
\series bold
|
|
goto
|
|
\series default
|
|
keyword is used to unconditionally branch to either another map
|
|
\emph on
|
|
in the current rotation
|
|
\emph default
|
|
or another map rotation entirely.
|
|
The
|
|
\series bold
|
|
if
|
|
\series default
|
|
keyword is used in conjunction with a condition to decide whether or not
|
|
to branch to the specified map or rotation (as with the
|
|
\series bold
|
|
goto
|
|
\series default
|
|
keyword).
|
|
The condition itself can be one of
|
|
\series bold
|
|
numClients <op> <number>
|
|
\series default
|
|
,
|
|
\series bold
|
|
lastWin <team>
|
|
\series default
|
|
or
|
|
\series bold
|
|
random
|
|
\series default
|
|
, where
|
|
\series bold
|
|
<op>
|
|
\series default
|
|
is
|
|
\series bold
|
|
<
|
|
\series default
|
|
,
|
|
\series bold
|
|
>
|
|
\series default
|
|
or
|
|
\series bold
|
|
=
|
|
\series default
|
|
and
|
|
\series bold
|
|
<team>
|
|
\series default
|
|
is
|
|
\series bold
|
|
aliens
|
|
\series default
|
|
or
|
|
\series bold
|
|
humans
|
|
\series default
|
|
.
|
|
The
|
|
\series bold
|
|
random
|
|
\series default
|
|
condition simply chooses whether or not to execute the change randomly,
|
|
with each outcome equally likely.
|
|
\layout Subsection
|
|
|
|
Server Administration System (g_admin)
|
|
\layout Standard
|
|
|
|
The Tremulous game code has a built-in administration system which can work
|
|
outside of traditional server console/rcon admin commands.
|
|
Instead of passwords, administration rights are granted on a unique player
|
|
identifier called cl_guid.
|
|
Because of this, day to day administration tasks (like !kick and !mute)
|
|
can easily be shared among a server's regular players without the risk
|
|
of giving those players too much power or having to share passwords.
|
|
\layout Standard
|
|
|
|
Although specific admin rights can be granted to an individual, rights are
|
|
primarily handed through a level system.
|
|
By default there are 6 levels defined (0-5).
|
|
Players with out any admin status are treated as level 0 with various additiona
|
|
l rights added to each following level with level 5 having full rights.
|
|
You can change what rights each level has by editing the configuration
|
|
file (see below).
|
|
Levels are referenced by number, but they can also be given names.
|
|
There can up to 32 levels defined.
|
|
The number used to define the level has special significance since rights
|
|
are handled very heirarchically (e.g.
|
|
a level 4 admin can not !mute a level 5 admin since his victim has a higher
|
|
level).
|
|
\layout Standard
|
|
|
|
Administrator rights can granted with !setlevel command so a server operator
|
|
need not leave the game, edit files, restart, or even type a password to
|
|
adjust another player's admin status.
|
|
However, the configuration for this system is contained in an easy to edit
|
|
text file that allows a great deal of flexibility in configuring fine-grained
|
|
access rights for each user and/or access level.
|
|
\layout Subsubsection
|
|
|
|
Quick Start
|
|
\layout Standard
|
|
|
|
To get started, you simply need to ensure that the g_admin cvar is set to
|
|
the name of a writable data file (default is
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
admin.dat
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
).
|
|
Then connect to the server with your Tremulous client, then run the following
|
|
command in your client console:
|
|
\layout LyX-Code
|
|
|
|
/rcon YOUR_RCON_PASSORD !setlevel YOUR_NAME 5
|
|
\layout Standard
|
|
|
|
By default, the level 5 user is a super-user and has access to all '!' commands.
|
|
From that point you can use the /!help command in your client to familiarize
|
|
yourself with all the commands.
|
|
\layout Subsubsection
|
|
|
|
Related Cvars
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="5" columns="2">
|
|
<features islongtable="true">
|
|
<column alignment="left" valignment="top" width="0">
|
|
<column alignment="block" valignment="top" leftline="true" width="5.5cm">
|
|
<row>
|
|
<cell multicolumn="1" alignment="left" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
g_admin <string>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Set <string> to the name of the file in the fs_game directory that should
|
|
contain all admin data such as admin definitions and bans.
|
|
\layout Standard
|
|
|
|
If set to a blank string
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
admin commands will not be available.
|
|
\layout Standard
|
|
|
|
Example:
|
|
\layout Standard
|
|
|
|
set g_admin
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
admin.dat
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
Defaults to
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
admin.dat
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
(off)
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
g_adminLog <string>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Set <string> to the name of the file in the fs_game directory that will
|
|
log all '!' commands.
|
|
\layout Standard
|
|
|
|
Defaults to
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
admin.log
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
g_adminParseSay <integer>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Set this to non-zero if you want the admin system to accept commands in
|
|
player chat messages.
|
|
\layout Standard
|
|
|
|
Default is 1 (on)
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
g_adminNameProtect <integer>
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Set this to non-zero if you want the admin system to lock each admin's name
|
|
to his cl_guid to prevent imporsonation.
|
|
\layout Standard
|
|
|
|
Default is 1 (on)
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
g_adminTempBan
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Set this to the number of seconds a player should be automatically banned
|
|
for when he/she is vote kicked or kicked with the !kick command.
|
|
\layout Standard
|
|
|
|
Default is 120 (two minutes)
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Subsubsection
|
|
|
|
Data File Format
|
|
\layout Standard
|
|
|
|
All admin authorization, configuration, and ban information is storedin
|
|
the file identified with the g_admin cvar.
|
|
This file is plain text and each of the data elements are seperated by
|
|
blank lines.
|
|
The supported data elements are [level], [admin], [ban], and [command].
|
|
|
|
\layout Standard
|
|
|
|
The [level] block is used to define which admin rights a user of a particular
|
|
level has.
|
|
For example:
|
|
\layout LyX-Code
|
|
|
|
[level]
|
|
\layout LyX-Code
|
|
|
|
level = 3
|
|
\layout LyX-Code
|
|
|
|
name = Level 3 Admin
|
|
\layout LyX-Code
|
|
|
|
flags = i1ahCpPkmy
|
|
\layout Standard
|
|
|
|
This definition grants all level 3 admins all the commands identified by
|
|
the characters in the flags string (see flags table below).
|
|
\layout Standard
|
|
|
|
The [admin] block is used to define all players with administrative rights
|
|
as identified by their cl_guid.
|
|
These blocks are created/updated/deleted automatically when the !setlevel
|
|
command is used.
|
|
Additionally, these blocks can be used to grant special rights to specific
|
|
users above or below the rights given to that user's [level] definition.
|
|
For example:
|
|
\layout LyX-Code
|
|
|
|
[admin]
|
|
\layout LyX-Code
|
|
|
|
name = bill
|
|
\layout LyX-Code
|
|
|
|
guid = 1ABABAA74D54C3D25722E5E21121334
|
|
\layout LyX-Code
|
|
|
|
level = 3
|
|
\layout LyX-Code
|
|
|
|
flags = B-ym
|
|
\layout Standard
|
|
|
|
This grants the user bill all the rights of a level 3 user, plus the 'B'
|
|
flag which grants access to the !showbans command.
|
|
It also takes away from bill the !allready (y) command and the !mute and
|
|
!unmute (m) commands.
|
|
\layout Standard
|
|
|
|
The [ban] block is created with the !ban command, and removed with the !unban
|
|
command (or when it expires).
|
|
Both the guid and the ip parameters are used for ban enforement.
|
|
The ip parameter can also be used to crudely widen the scope of the IP
|
|
ban.
|
|
For example:
|
|
\layout LyX-Code
|
|
|
|
[ban]
|
|
\layout LyX-Code
|
|
|
|
name = all !nexterholland@
|
|
\layout LyX-Code
|
|
|
|
guid = ABCABCABCABCABCABCABCABCABCABCAB
|
|
\layout LyX-Code
|
|
|
|
ip = 206.248.131.
|
|
\layout LyX-Code
|
|
|
|
reason = banned by admin
|
|
\layout LyX-Code
|
|
|
|
made = 04/18/06 19:15:35
|
|
\layout LyX-Code
|
|
|
|
expires = 0
|
|
\layout LyX-Code
|
|
|
|
banner = Fry
|
|
\layout Standard
|
|
|
|
This would prevent anyone with an IP address inside of 206.248.131.0/24 or
|
|
with the cl_guid ABCABCABCABCABCABCABCABCABCABCAB from connecting to the
|
|
server.
|
|
The expires field is the UNIX timestamp when the ban is no longer in effect,
|
|
the special case is 0 which means it never expires.
|
|
\layout Standard
|
|
|
|
The [command] block can be used to create simple ! commands.
|
|
The most practial use is to create certain .cfg files which change game
|
|
settings and allow high ranking admins to load up those settings through
|
|
a ! command.
|
|
For example:
|
|
\layout LyX-Code
|
|
|
|
[command]
|
|
\layout LyX-Code
|
|
|
|
command = havefun
|
|
\layout LyX-Code
|
|
|
|
exec = exec fun.cfg
|
|
\layout LyX-Code
|
|
|
|
desc = Load up some crazy settings/commands levels = 4 5
|
|
\layout Standard
|
|
|
|
This would allow all level 4 and 5 admins to run the command !havefun which
|
|
would be similar to running the command
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
exec fun.cfg
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
on the server console.
|
|
\layout Subsubsection
|
|
|
|
Admin Flags
|
|
\layout Standard
|
|
|
|
Both the [level] and [admin] blocks have the flags parameter which is a
|
|
string of characters that grant access rights.
|
|
The following table shows the flags for built-in COMMANDS:
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="22" columns="2">
|
|
<features islongtable="true">
|
|
<column alignment="center" valignment="top" leftline="true" width="0">
|
|
<column alignment="left" valignment="top" leftline="true" rightline="true" width="0">
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
FLAG
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
COMMAND
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
a
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!admintest
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
y
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!allready
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
b
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!ban/!unban
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
c
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!cancelvote
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
h
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!help
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
k
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!kick
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
D
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!listadmins
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
i
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!listplayers
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
K
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!lock/!unlock
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
m
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!mute/!unmute
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
e
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!namelog
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
n
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!nextmap
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
V
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!passvote
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
p
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!putteam
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
G
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!readconfig
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
N
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!rename
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
r
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!restart
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
s
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!setlevel
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
B
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!showbans
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
P
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!spec999
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
C
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!time
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
The following table shows the flags for RIGHTS:
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="12" columns="2">
|
|
<features islongtable="true">
|
|
<column alignment="center" valignment="top" leftline="true" width="0">
|
|
<column alignment="left" valignment="top" leftline="true" rightline="true" width="0">
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
FLAG
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
RIGHT
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
1
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
cannot be vote kicked
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
3
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
never loses credits/evo for switching teams
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
4
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
can see team chat as a spectator
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
5
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
can switch teams regardless of balance settings
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
6
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
does not need to specify a reason for kick/ban
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
7
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
can call a vote at any time regardless of g_voteLimit
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
8
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
does not need to specify a duration for a ban
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
9
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
can run commands in team chat
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
0
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
inactivity settings do not apply
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
!
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
no ! commands can be used on a player with this flag
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
@
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
does not show up as an admin in the output of listplayers
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
In addition, there are 3 special case characters in the flags string:
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="4" columns="2">
|
|
<features islongtable="true">
|
|
<column alignment="center" valignment="top" leftline="true" width="0">
|
|
<column alignment="block" valignment="top" leftline="true" rightline="true" width="5.5cm">
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
FLAG
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
MEANING
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
*
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
signifies ALL commands and rights any flags following this character are
|
|
negated.
|
|
The only exceptions are the ! and @ flags which must be given to individual
|
|
admins explicitly.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
+
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
any flags following this flag will be ADDED.
|
|
this is implied at the beginning of any flags string so it's pretty much
|
|
worthless.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
-
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
any flags following this flag will be REMOVED.
|
|
this is particularly useful if you wish to remove a right from an admin
|
|
that has been given through that admin's [level] definition.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Section
|
|
\pagebreak_top
|
|
Credits
|
|
\layout Standard
|
|
|
|
Tim
|
|
\emph on
|
|
'Timbo'
|
|
\emph default
|
|
Angus -- Programming and Direction
|
|
\layout Standard
|
|
|
|
Nick
|
|
\emph on
|
|
'jex'
|
|
\emph default
|
|
Jansens -- Mapping, texturing and 2D artwork
|
|
\layout Standard
|
|
|
|
Robin
|
|
\emph on
|
|
'OverFlow'
|
|
\emph default
|
|
Marshall -- Modelling, animation and mapping
|
|
\layout Standard
|
|
|
|
Jan
|
|
\emph on
|
|
'Stannum'
|
|
\emph default
|
|
van der Weg -- Texturing and mapping
|
|
\layout Standard
|
|
|
|
Mike
|
|
\emph on
|
|
'Veda'
|
|
\emph default
|
|
Mcinnerney -- Modelling, animation and texturing
|
|
\layout Standard
|
|
|
|
Gordon
|
|
\emph on
|
|
'Godmil'
|
|
\emph default
|
|
Miller -- Mapping
|
|
\layout Standard
|
|
|
|
'Who-[Soup]' -- Mapping
|
|
\layout Standard
|
|
|
|
Tristan
|
|
\emph on
|
|
'jhrx'
|
|
\emph default
|
|
Blease -- Mapping
|
|
\layout Standard
|
|
|
|
Paul
|
|
\emph on
|
|
'MoP'
|
|
\emph default
|
|
Greveson -- Modelling and texturing
|
|
\layout Standard
|
|
|
|
Chris
|
|
\emph on
|
|
'Dolby'
|
|
\emph default
|
|
McCarthy -- Sound
|
|
\layout Subsection*
|
|
|
|
Special thanks
|
|
\layout Standard
|
|
|
|
Asa
|
|
\emph on
|
|
'Norfenstein'
|
|
\emph default
|
|
Kravets -- Manual content, QA, design and balance suggestions
|
|
\layout Standard
|
|
|
|
|
|
\emph on
|
|
'Crylar'
|
|
\emph default
|
|
-- Concept art
|
|
\layout Standard
|
|
|
|
Yves
|
|
\emph on
|
|
'evillair'
|
|
\emph default
|
|
Allaire -- Textures
|
|
\layout Standard
|
|
|
|
Randy
|
|
\emph on
|
|
'ydnar'
|
|
\emph default
|
|
Reddig -- Textures
|
|
\layout Standard
|
|
|
|
Richard
|
|
\emph on
|
|
'R1CH'
|
|
\emph default
|
|
Stanway -- Server hosting
|
|
\layout Standard
|
|
|
|
St�phane
|
|
\emph on
|
|
'MEGASTeP'
|
|
\emph default
|
|
Peter -- Early test server hosting
|
|
\layout Standard
|
|
|
|
Sourceforge and TARDIS -- Web hosting
|
|
\layout Standard
|
|
|
|
icculus.org -- Subversion hosting
|
|
\layout Standard
|
|
|
|
The contributors to icculus.org/quake3/ -- Various
|
|
\layout Standard
|
|
|
|
Arsonide, Bajoran, Bt, Chamooze, Crylar, Cybernetsam, dzjepp, ectox, Edo,
|
|
evil poop, Excalibur, FroggyQuim, Idle Wild, juice, Kai, kingping, Lava
|
|
Croft, MajorPain, MiDiaN, Molog, Mutemode, Norfenstein, Orc, R1CH, Ratti,
|
|
Ravyn, Salteh, Sandy, SharkDog, slux, Suddien, Supa, Survivor, Swie, sysrq,
|
|
TerrorEast, Tyler, Vitae, Woo -- Beta testers
|
|
\layout Subsection*
|
|
|
|
Also thanks
|
|
\layout Standard
|
|
|
|
babyomen, Carc, djbob, Grim, Grytviken, Gumby, heimdall, Hellbringer, Hentai,
|
|
Mighty_Pea, Psylo, Reaper-1, RR2D02, Saig, Smack, T-bone, The GtkRadiant
|
|
people, The inhabitants of Quake3World, ThePyro, TTimo, ValouR
|
|
\layout Standard
|
|
\align center
|
|
|
|
\noun on
|
|
Tremulous is copyright darklegion development 2005-2006
|
|
\the_end
|