/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" /* ================== G_SanitiseName Remove case and control characters from a player name ================== */ void G_SanitiseName( char *in, char *out ) { qboolean skip = qtrue; int spaces = 0; while( *in ) { // strip leading white space if( *in == ' ' ) { if( skip ) { in++; continue; } spaces++; } else { spaces = 0; skip = qfalse; } if( *in == 27 || *in == '^' ) { in += 2; // skip color code continue; } if( *in < 32 ) { in++; continue; } *out++ = tolower( *in++ ); } out -= spaces; *out = 0; } /* ================== G_ClientNumberFromString Returns a player number for either a number or name string Returns -1 if invalid ================== */ int G_ClientNumberFromString( gentity_t *to, char *s ) { gclient_t *cl; int idnum; char s2[ MAX_STRING_CHARS ]; char n2[ MAX_STRING_CHARS ]; // numeric values are just slot numbers if( s[ 0 ] >= '0' && s[ 0 ] <= '9' ) { idnum = atoi( s ); if( idnum < 0 || idnum >= level.maxclients ) return -1; cl = &level.clients[ idnum ]; if( cl->pers.connected != CON_CONNECTED ) return -1; return idnum; } // check for a name match G_SanitiseName( s, s2 ); for( idnum = 0, cl = level.clients; idnum < level.maxclients; idnum++, cl++ ) { if( cl->pers.connected != CON_CONNECTED ) continue; G_SanitiseName( cl->pers.netname, n2 ); if( !strcmp( n2, s2 ) ) return idnum; } return -1; } /* ================== G_MatchOnePlayer This is a companion function to G_ClientNumbersFromString() returns qtrue if the int array plist only has one client id, false otherwise In the case of false, err will be populated with an error message. ================== */ qboolean G_MatchOnePlayer( int *plist, char *err, int len ) { gclient_t *cl; int *p; char line[ MAX_NAME_LENGTH + 10 ] = {""}; err[ 0 ] = '\0'; if( plist[ 0 ] == -1 ) { Q_strcat( err, len, "no connected player by that name or slot #" ); return qfalse; } if( plist[ 1 ] != -1 ) { Q_strcat( err, len, "more than one player name matches. " "be more specific or use the slot #:\n" ); for( p = plist; *p != -1; p++ ) { cl = &level.clients[ *p ]; if( cl->pers.connected == CON_CONNECTED ) { Com_sprintf( line, sizeof( line ), "%2i - %s^7\n", *p, cl->pers.netname ); if( strlen( err ) + strlen( line ) > len ) break; Q_strcat( err, len, line ); } } return qfalse; } return qtrue; } /* ================== G_ClientNumbersFromString Sets plist to an array of integers that represent client numbers that have names that are a partial match for s. List is terminated by a -1. Returns number of matching clientids. ================== */ int G_ClientNumbersFromString( char *s, int *plist ) { gclient_t *p; int i, found = 0; char n2[ MAX_NAME_LENGTH ] = {""}; char s2[ MAX_NAME_LENGTH ] = {""}; qboolean is_slot = qtrue; *plist = -1; // if a number is provided, it might be a slot # for( i = 0; i < (int)strlen( s ); i++ ) { if( s[i] < '0' || s[i] > '9' ) { is_slot = qfalse; break; } } if( is_slot ) { i = atoi( s ); if( i >= 0 && i < level.maxclients ) { p = &level.clients[ i ]; if( p->pers.connected == CON_CONNECTED || p->pers.connected == CON_CONNECTING ) { *plist++ = i; *plist = -1; return 1; } } // we must assume that if only a number is provided, it is a clientNum return 0; } // now look for name matches G_SanitiseName( s, s2 ); if( strlen( s2 ) < 1 ) return 0; for( i = 0; i < level.maxclients; i++ ) { p = &level.clients[ i ]; if(p->pers.connected != CON_CONNECTED && p->pers.connected != CON_CONNECTING) { continue; } G_SanitiseName( p->pers.netname, n2 ); if( strstr( n2, s2 ) ) { *plist++ = i; found++; } } *plist = -1; return found; } /* ================== ScoreboardMessage ================== */ void ScoreboardMessage( gentity_t *ent ) { char entry[ 1024 ]; char string[ 1400 ]; int stringlength; int i, j; gclient_t *cl; int numSorted; weapon_t weapon = WP_NONE; upgrade_t upgrade = UP_NONE; // send the latest information on all clients string[ 0 ] = 0; stringlength = 0; numSorted = level.numConnectedClients; for( i = 0; i < numSorted; i++ ) { int ping; cl = &level.clients[ level.sortedClients[ i ] ]; if( cl->pers.connected == CON_CONNECTING ) ping = -1; else ping = cl->ps.ping < 999 ? cl->ps.ping : 999; if( cl->ps.stats[ STAT_HEALTH ] > 0 ) { weapon = cl->ps.weapon; if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) ) upgrade = UP_BATTLESUIT; else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) ) upgrade = UP_JETPACK; else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) ) upgrade = UP_BATTPACK; else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) ) upgrade = UP_HELMET; else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) ) upgrade = UP_LIGHTARMOUR; else upgrade = UP_NONE; } else { weapon = WP_NONE; upgrade = UP_NONE; } Com_sprintf( entry, sizeof( entry ), " %d %d %d %d %d %d", level.sortedClients[ i ], cl->ps.persistant[ PERS_SCORE ], ping, ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade ); j = strlen( entry ); if( stringlength + j > 1024 ) break; strcpy( string + stringlength, entry ); stringlength += j; } trap_SendServerCommand( ent-g_entities, va( "scores %i %i %i%s", i, level.alienKills, level.humanKills, string ) ); } /* ================== ConcatArgs ================== */ char *ConcatArgs( int start ) { int i, c, tlen; static char line[ MAX_STRING_CHARS ]; int len; char arg[ MAX_STRING_CHARS ]; len = 0; c = trap_Argc( ); for( i = start; i < c; i++ ) { trap_Argv( i, arg, sizeof( arg ) ); tlen = strlen( arg ); if( len + tlen >= MAX_STRING_CHARS - 1 ) break; memcpy( line + len, arg, tlen ); len += tlen; if( i != c - 1 ) { line[ len ] = ' '; len++; } } line[ len ] = 0; return line; } /* ================== G_Flood_Limited Determine whether a user is flood limited, and adjust their flood demerits ================== */ qboolean G_Flood_Limited( gentity_t *ent ) { int millisSinceLastCommand; int maximumDemerits; // This shouldn't be called if g_floodMinTime isn't set, but handle it anyway. if( !g_floodMinTime.integer ) return qfalse; // Do not limit admins with no censor/flood flag if( G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) return qfalse; millisSinceLastCommand = level.time - ent->client->pers.lastFloodTime; if( millisSinceLastCommand < g_floodMinTime.integer ) ent->client->pers.floodDemerits += ( g_floodMinTime.integer - millisSinceLastCommand ); else { ent->client->pers.floodDemerits -= ( millisSinceLastCommand - g_floodMinTime.integer ); if( ent->client->pers.floodDemerits < 0 ) ent->client->pers.floodDemerits = 0; } ent->client->pers.lastFloodTime = level.time; // If g_floodMaxDemerits == 0, then we go against g_floodMinTime^2. if( !g_floodMaxDemerits.integer ) maximumDemerits = g_floodMinTime.integer * g_floodMinTime.integer / 1000; else maximumDemerits = g_floodMaxDemerits.integer; if( ent->client->pers.floodDemerits > maximumDemerits ) return qtrue; return qfalse; } /* ================== Cmd_Give_f Give items to a client ================== */ void Cmd_Give_f( gentity_t *ent ) { char *name; qboolean give_all = qfalse; name = ConcatArgs( 1 ); if( Q_stricmp( name, "all" ) == 0 ) give_all = qtrue; if( give_all || Q_stricmp( name, "health" ) == 0 ) { if(!g_devmapNoGod.integer) { ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ]; BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats ); } } if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 ) { int credits = give_all ? HUMAN_MAX_CREDITS : atoi( name + 6 ); G_AddCreditToClient( ent->client, credits, qtrue ); } if( give_all || Q_stricmp( name, "stamina" ) == 0 ) ent->client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; if( Q_stricmp( name, "poison" ) == 0 ) { ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; ent->client->lastBoostedTime = level.time; } if( give_all || Q_stricmp( name, "ammo" ) == 0 ) { int maxAmmo, maxClips; gclient_t *client = ent->client; if( client->ps.weapon != WP_ALEVEL3_UPG && BG_FindInfinteAmmoForWeapon( client->ps.weapon ) ) return; BG_FindAmmoForWeapon( client->ps.weapon, &maxAmmo, &maxClips ); if( BG_FindUsesEnergyForWeapon( client->ps.weapon ) && BG_InventoryContainsUpgrade( UP_BATTPACK, client->ps.stats ) ) maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); BG_PackAmmoArray( client->ps.weapon, client->ps.ammo, client->ps.powerups, maxAmmo, maxClips ); } } /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ void Cmd_God_f( gentity_t *ent ) { char *msg; if( !g_devmapNoGod.integer ) { ent->flags ^= FL_GODMODE; if( !( ent->flags & FL_GODMODE ) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; } else { msg = "Godmode has been disabled.\n"; } trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ void Cmd_Notarget_f( gentity_t *ent ) { char *msg; if( !g_devmapNoGod.integer ) { ent->flags ^= FL_NOTARGET; if( !( ent->flags & FL_NOTARGET ) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; } else { msg = "Godmode has been disabled.\n"; } trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ void Cmd_Noclip_f( gentity_t *ent ) { char *msg; if( !g_devmapNoGod.integer ) { if( ent->client->noclip ) msg = "noclip OFF\n"; else msg = "noclip ON\n"; ent->client->noclip = !ent->client->noclip; } else { msg = "Godmode has been disabled.\n"; } trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); } /* ================== Cmd_LevelShot_f This is just to help generate the level pictures for the menus. It goes to the intermission immediately and sends over a command to the client to resize the view, hide the scoreboard, and take a special screenshot ================== */ void Cmd_LevelShot_f( gentity_t *ent ) { BeginIntermission( ); trap_SendServerCommand( ent - g_entities, "clientLevelShot" ); } /* ================= Cmd_Kill_f ================= */ void Cmd_Kill_f( gentity_t *ent ) { if( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) return; if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) { trap_SendServerCommand( ent-g_entities, "print \"Leave the hovel first (use your destroy key)\n\"" ); return; } if( g_cheats.integer ) { ent->flags &= ~FL_GODMODE; ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0; player_die( ent, ent, ent, 100000, MOD_SUICIDE ); } else { if( ent->suicideTime == 0 ) { trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 20 seconds\n\"" ); ent->suicideTime = level.time + 20000; } else if( ent->suicideTime > level.time ) { trap_SendServerCommand( ent-g_entities, "print \"Suicide canceled\n\"" ); ent->suicideTime = 0; } } } /* ================== G_LeaveTeam ================== */ void G_LeaveTeam( gentity_t *self ) { pTeam_t team = self->client->pers.teamSelection; gentity_t *ent; int i; if( team == PTE_ALIENS ) G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum ); else if( team == PTE_HUMANS ) G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum ); else return; for( i = 0; i < level.num_entities; i++ ) { ent = &g_entities[ i ]; if( !ent->inuse ) continue; // clean up projectiles if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number ) G_FreeEntity( ent ); if( ent->client && ent->client->pers.connected == CON_CONNECTED ) { // stop following clients if( ent->client->sess.sessionTeam == TEAM_SPECTATOR && ent->client->sess.spectatorState == SPECTATOR_FOLLOW && ent->client->sess.spectatorClient == self->client->ps.clientNum ) { if( !G_FollowNewClient( ent, 1 ) ) G_StopFollowing( ent ); } // cure poison if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED && ent->client->lastPoisonCloudedClient == self ) ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED; if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED && ent->client->lastPoisonClient == self ) ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; } } } /* ================= G_ChangeTeam ================= */ void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam ) { pTeam_t oldTeam = ent->client->pers.teamSelection; qboolean isFixingImbalance=qfalse; if( oldTeam == newTeam ) return; G_LeaveTeam( ent ); ent->client->pers.teamSelection = newTeam; if ( ( level.numAlienClients - level.numHumanClients > 2 && oldTeam==PTE_ALIENS && newTeam == PTE_HUMANS && level.numHumanSpawns>0 ) || ( level.numHumanClients - level.numAlienClients > 2 && oldTeam==PTE_HUMANS && newTeam == PTE_ALIENS && level.numAlienSpawns>0 ) ) { isFixingImbalance=qtrue; } // under certain circumstances, clients can keep their kills and credits // when switching teams if(ent->client->pers.saved || G_admin_permission( ent, ADMF_TEAMCHANGEFREE ) || ( g_teamImbalanceWarnings.integer && isFixingImbalance ) || ( ( oldTeam == PTE_HUMANS || oldTeam == PTE_ALIENS ) && ( level.time - ent->client->pers.teamChangeTime ) > 60000 ) ) { if( oldTeam == PTE_NONE ) { // ps.persistant[] from a spectator cannot be trusted ent->client->ps.persistant[ PERS_SCORE ] = ent->client->pers.savedScore; ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.savedCredit; } else if( oldTeam == PTE_ALIENS ) { // always save in human credtis ent->client->ps.persistant[ PERS_CREDIT ] *= (float)FREEKILL_HUMAN / FREEKILL_ALIEN; } if( newTeam == PTE_NONE ) { // save values before the client enters the spectator team and their // ps.persistant[] values become trashed ent->client->pers.savedScore = ent->client->ps.persistant[ PERS_SCORE ]; ent->client->pers.savedCredit = ent->client->ps.persistant[ PERS_CREDIT ]; } else if( newTeam == PTE_ALIENS ) { // convert to alien currency ent->client->ps.persistant[ PERS_CREDIT ] *= (float)FREEKILL_ALIEN / FREEKILL_HUMAN; } } else { ent->client->ps.persistant[ PERS_CREDIT ] = 0; ent->client->ps.persistant[ PERS_SCORE ] = 0; ent->client->pers.savedScore = 0; ent->client->pers.savedCredit = 0; } ent->client->ps.persistant[ PERS_KILLED ] = 0; ent->client->pers.statscounters.kills = 0; ent->client->pers.statscounters.structskilled = 0; ent->client->pers.statscounters.assists = 0; ent->client->pers.statscounters.repairspoisons = 0; ent->client->pers.statscounters.headshots = 0; ent->client->pers.statscounters.hits = 0; ent->client->pers.statscounters.hitslocational = 0; ent->client->pers.statscounters.deaths = 0; ent->client->pers.statscounters.feeds = 0; ent->client->pers.statscounters.suicides = 0; ent->client->pers.statscounters.teamkills = 0; ent->client->pers.statscounters.dmgdone = 0; ent->client->pers.statscounters.structdmgdone = 0; ent->client->pers.statscounters.ffdmgdone = 0; ent->client->pers.statscounters.structsbuilt = 0; ent->client->pers.statscounters.timealive = 0; ent->client->pers.statscounters.timeinbase = 0; ent->client->pers.statscounters.dretchbasytime = 0; ent->client->pers.statscounters.jetpackusewallwalkusetime = 0; if( G_admin_permission( ent, ADMF_DBUILDER ) ) { if( !ent->client->pers.designatedBuilder ) { ent->client->pers.designatedBuilder = qtrue; trap_SendServerCommand( ent-g_entities, "print \"Your designation has been restored\n\"" ); } } else if( ent->client->pers.designatedBuilder ) { ent->client->pers.designatedBuilder = qfalse; trap_SendServerCommand( ent-g_entities, "print \"You have lost designation due to teamchange\n\"" ); } ent->client->pers.classSelection = PCL_NONE; ClientSpawn( ent, NULL, NULL, NULL ); ent->client->pers.joinedATeam = qtrue; ent->client->pers.teamChangeTime = level.time; //update ClientInfo ClientUserinfoChanged( ent->client->ps.clientNum ); //make sure it doesnt let them save all the time if( !ent->client->pers.teamSelection == PTE_NONE && ent->client->pers.saved ) { ent->client->pers.saved = qfalse; } G_CheckDBProtection( ); } /* ================= Cmd_Team_f ================= */ void Cmd_Team_f( gentity_t *ent ) { pTeam_t team; pTeam_t oldteam = ent->client->pers.teamSelection; char s[ MAX_TOKEN_CHARS ]; qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE); int aliens = level.numAlienClients; int humans = level.numHumanClients; // stop team join spam if( level.time - ent->client->pers.teamChangeTime < 1000 ) return; if( oldteam == PTE_ALIENS ) aliens--; else if( oldteam == PTE_HUMANS ) humans--; // do warm up if( g_doWarmup.integer && level.time - level.startTime < g_warmup.integer * 1000 ) { trap_SendServerCommand( ent - g_entities, va( "print \"team: you can't join" " a team during warm up (%d seconds remaining)\n\"", g_warmup.integer - ( level.time - level.startTime ) / 1000 ) ); return; } trap_Argv( 1, s, sizeof( s ) ); if( !strlen( s ) ) { trap_SendServerCommand( ent-g_entities, va("print \"team: %i\n\"", oldteam ) ); return; } if( Q_stricmp( s, "spectate" ) ){ if(G_admin_level(ent)client->pers.teamSelection == PTE_NONE && g_maxGameClients.integer && level.numPlayingClients >= g_maxGameClients.integer ) { trap_SendServerCommand( ent - g_entities, va( "print \"The maximum number " "of playing clients has been reached (g_maxGameClients = %i)\n\"", g_maxGameClients.integer ) ); return; } else if( !Q_stricmp( s, "aliens" ) ) { if ( ent->client->pers.specd ) { trap_SendServerCommand( ent-g_entities, va( "print \"you cannot join teams\n\"" ) ); return; } else if( level.alienTeamLocked && !force ) { trap_SendServerCommand( ent-g_entities, va( "print \"Alien team has been ^1LOCKED\n\"" ) ); return; } else if( level.humanTeamLocked ) { // if only one team has been locked, let people join the other // regardless of balance force = qtrue; } if( !force && g_teamForceBalance.integer && aliens > humans ) { G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL ); return; } team = PTE_ALIENS; } else if( !Q_stricmp( s, "humans" ) ) { if ( ent->client->pers.specd ) { trap_SendServerCommand( ent-g_entities, va( "print \"you cannot join teams\n\"" ) ); return; } else if( level.humanTeamLocked && !force ) { trap_SendServerCommand( ent-g_entities, va( "print \"Human team has been ^1LOCKED\n\"" ) ); return; } else if( level.alienTeamLocked ) { // if only one team has been locked, let people join the other // regardless of balance force = qtrue; } if( !force && g_teamForceBalance.integer && humans > aliens ) { G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL ); return; } team = PTE_HUMANS; } else if( !Q_stricmp( s, "auto" ) ) { if( level.humanTeamLocked && level.alienTeamLocked ) team = PTE_NONE; else if( humans > aliens ) team = PTE_ALIENS; else if( humans < aliens ) team = PTE_HUMANS; else team = PTE_ALIENS + ( rand( ) % 2 ); if( team == PTE_ALIENS && level.alienTeamLocked ) team = PTE_HUMANS; else if( team == PTE_HUMANS && level.humanTeamLocked ) team = PTE_ALIENS; } else { trap_SendServerCommand( ent-g_entities, va( "print \"Unknown team: %s\n\"", s ) ); return; } // stop team join spam if( oldteam == team ) return; //guard against build timer exploit if( oldteam != PTE_NONE && ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 || ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG || BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) || BG_InventoryContainsWeapon( WP_HBUILD2, ent->client->ps.stats ) ) && ent->client->ps.stats[ STAT_MISC ] > 0 ) { trap_SendServerCommand( ent-g_entities, va( "print \"You cannot change teams until build timer expires\n\"" ) ); return; } if (team != PTE_NONE) { char namebuff[32]; Q_strncpyz (namebuff, ent->client->pers.netname, sizeof(namebuff)); Q_CleanStr (namebuff); if (!namebuff[0] || !Q_stricmp (namebuff, "UnnamedPlayer")) { trap_SendServerCommand( ent-g_entities, va( "print \"Please set your player name before joining a team. Press ESC and use the Options / Game menu or use /name in the console\n\"") ); return; } } G_ChangeTeam( ent, team ); if( team == PTE_ALIENS ) { if ( oldteam == PTE_HUMANS ) trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " abandoned humans and joined the aliens\n\"", ent->client->pers.netname ) ); else trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the aliens\n\"", ent->client->pers.netname ) ); } else if( team == PTE_HUMANS ) { if ( oldteam == PTE_ALIENS ) trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " abandoned aliens and joined the humans\n\"", ent->client->pers.netname ) ); else trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the humans\n\"", ent->client->pers.netname ) ); } else if( team == PTE_NONE ) { if ( oldteam == PTE_HUMANS ) trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " left the humans\n\"", ent->client->pers.netname ) ); else trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " left the aliens\n\"", ent->client->pers.netname ) ); } } /* ================== G_Say ================== */ static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, const char *prefix ) { qboolean ignore = qfalse; qboolean specAllChat = qfalse; if( !other ) return; if( !other->inuse ) return; if( !other->client ) return; if( other->client->pers.connected != CON_CONNECTED ) return; if( ( mode == SAY_TEAM || mode == SAY_ACTION_T ) && !OnSameTeam( ent, other ) ) { if( other->client->pers.teamSelection != PTE_NONE ) return; specAllChat = G_admin_permission( other, ADMF_SPEC_ALLCHAT ); if( !specAllChat ) return; // specs with ADMF_SPEC_ALLCHAT flag can see team chat } if( mode == SAY_ADMINS && !G_admin_permission( other, ADMF_ADMINCHAT) ) return; if( BG_ClientListTest( &other->client->sess.ignoreList, ent-g_entities ) ) ignore = qtrue; trap_SendServerCommand( other-g_entities, va( "%s \"%s%s%s%c%c%s\"", ( mode == SAY_TEAM || mode == SAY_ACTION_T ) ? "tchat" : "chat", ( ignore ) ? "[skipnotify]" : "", ( specAllChat ) ? prefix : "", name, Q_COLOR_ESCAPE, color, message ) ); } #define EC "\x19" void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) { int j; gentity_t *other; int color; const char *prefix; char name[ 64 ]; // don't let text be too long for malicious reasons char text[ MAX_SAY_TEXT ]; char location[ 64 ]; // Bail if the text is blank. if( ! chatText[0] ) return; // Flood limit. If they're talking too fast, determine that and return. if( g_floodMinTime.integer ) if ( G_Flood_Limited( ent ) ) { trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); return; } if (g_chatTeamPrefix.integer) { switch( ent->client->pers.teamSelection) { default: case PTE_NONE: prefix = "[S] "; break; case PTE_ALIENS: prefix = "[A] "; break; case PTE_HUMANS: prefix = "[H] "; } } else prefix = ""; switch( mode ) { default: case SAY_ALL: G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf( name, sizeof( name ), "%s%s%c%c"EC": ", prefix, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_GREEN; break; case SAY_TEAM: G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText ); if( Team_GetLocationMsg( ent, location, sizeof( location ) ) ) Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC") (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC")"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); if( ent->client->pers.teamSelection == PTE_NONE ) color = COLOR_YELLOW; else color = COLOR_CYAN; break; case SAY_TELL: if( target && OnSameTeam( target, ent ) && Team_GetLocationMsg( ent, location, sizeof( location ) ) ) Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_MAGENTA; break; case SAY_ACTION: G_LogPrintf( "action: %s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf( name, sizeof( name ), "^2%s^7%s%s%c%c"EC" ", g_actionPrefix.string, prefix, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_WHITE; break; case SAY_ACTION_T: G_LogPrintf( "actionteam: %s: %s\n", ent->client->pers.netname, chatText ); if( Team_GetLocationMsg( ent, location, sizeof( location ) ) ) Com_sprintf( name, sizeof( name ), EC"^5%s^7%s%c%c"EC"(%s)"EC" ", g_actionPrefix.string, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf( name, sizeof( name ), EC"^5%s^7%s%c%c"EC""EC" ", g_actionPrefix.string, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_WHITE; break; case SAY_ADMINS: if( G_admin_permission( ent, ADMF_ADMINCHAT ) ) //Differentiate between inter-admin chatter and user-admin alerts { G_LogPrintf( "say_admins: [ADMIN]%s: %s\n", ( ent ) ? ent->client->pers.netname : "console", chatText ); Com_sprintf( name, sizeof( name ), "%s[ADMIN]%s%c%c"EC": ", prefix, ( ent ) ? ent->client->pers.netname : "console", Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_MAGENTA; } else { G_LogPrintf( "say_admins: [PLAYER]%s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf( name, sizeof( name ), "%s[PLAYER]%s%c%c"EC": ", prefix, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_MAGENTA; } break; } if( mode!=SAY_TEAM && ent->client->pers.teamSelection == PTE_NONE && G_admin_level(ent)client->pers.teamSelection) { default: case PTE_NONE: prefix = "[S] "; break; case PTE_ALIENS: prefix = "[A] "; break; case PTE_HUMANS: prefix = "[H] "; } } else prefix = ""; G_LogPrintf( "sayarea: %s %s: %s\n", prefix, ent->client->pers.netname, msg ); Com_sprintf( name, sizeof( name ), EC"%s <%s%c%c"EC"> ", prefix, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); VectorAdd( ent->s.origin, range, maxs ); VectorSubtract( ent->s.origin, range, mins ); num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); for( i = 0; i < num; i++ ) G_SayTo( ent, &g_entities[ entityList[ i ] ], SAY_TEAM, color, name, msg, prefix ); } /* ================== Cmd_Say_f ================== */ static void Cmd_Say_f( gentity_t *ent ) { char *p; char *args; int offset = 0; int mode = SAY_ALL; args = G_SayConcatArgs( 0 ); if( Q_stricmpn( args, "say_team ", 9 ) == 0 ) mode = SAY_TEAM; if( Q_stricmpn( args, "say_admins ", 11 ) == 0 || Q_stricmpn( args, "a ", 2 ) == 0) mode = SAY_ADMINS; // support parsing /m out of say text since some people have a hard // time figuring out what the console is. if( !Q_stricmpn( args, "say /m ", 7 ) || !Q_stricmpn( args, "say_team /m ", 12 ) || !Q_stricmpn( args, "say /mt ", 8 ) || !Q_stricmpn( args, "say_team /mt ", 13 ) ) { G_PrivateMessage( ent ); return; } if( !Q_stricmpn( args, "say /a ", 7) || !Q_stricmpn( args, "say_team /a ", 12) || !Q_stricmpn( args, "say /say_admins ", 16) || !Q_stricmpn( args, "say_team /say_admins ", 21) ) { mode = SAY_ADMINS; offset=3; } if( mode == SAY_ADMINS) if(!G_admin_permission( ent, ADMF_ADMINCHAT ) ) { if( !g_publicSayadmins.integer ) { ADMP( "Sorry, but public use of say_admins has been disabled.\n" ); return; } else { ADMP( "Your message has been sent to any available admins and to the server logs.\n" ); } } if(!Q_stricmpn( args, "say /me ", 8 ) ) { if( g_allowActions.integer ) { mode = SAY_ACTION; offset = 4; } else return; } else if(!Q_stricmpn( args, "say_team /me ", 13 ) ) { if( g_allowActions.integer ) { mode = SAY_ACTION_T; offset = 4; } else return; } else if( !Q_stricmpn( args, "me ", 3 ) ) { if( g_allowActions.integer ) { mode = SAY_ACTION; } else return; } else if( !Q_stricmpn( args, "me_team ", 8 ) ) { if( g_allowActions.integer ) { mode = SAY_ACTION_T; } else return; } if( g_allowShare.integer ) { args = G_SayConcatArgs(0); if( !Q_stricmpn( args, "say /share", 10 ) || !Q_stricmpn( args, "say_team /share", 15 ) ) { Cmd_Share_f( ent ); return; } if( !Q_stricmpn( args, "say /donate", 11 ) || !Q_stricmpn( args, "say_team /share", 16 ) ) { Cmd_Donate_f( ent ); return; } } if( trap_Argc( ) < 2 ) return; p = ConcatArgs( 1 ); p += offset; G_Say( ent, NULL, mode, p ); } /* ================== Cmd_Tell_f ================== */ static void Cmd_Tell_f( gentity_t *ent ) { int targetNum; gentity_t *target; char *p; char arg[MAX_TOKEN_CHARS]; if( trap_Argc( ) < 2 ) return; trap_Argv( 1, arg, sizeof( arg ) ); targetNum = atoi( arg ); if( targetNum < 0 || targetNum >= level.maxclients ) return; target = &g_entities[ targetNum ]; if( !target || !target->inuse || !target->client ) return; p = ConcatArgs( 2 ); G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p ); G_Say( ent, target, SAY_TELL, p ); // don't tell to the player self if it was already directed to this player // also don't send the chat back to a bot if( ent != target ) G_Say( ent, ent, SAY_TELL, p ); } /* ================== Cmd_Where_f ================== */ void Cmd_Where_f( gentity_t *ent ) { trap_SendServerCommand( ent-g_entities, va( "print \"%s\n\"", vtos( ent->s.origin ) ) ); } /* ================== Cmd_CallVote_f ================== */ void Cmd_CallVote_f( gentity_t *ent ) { int i; char arg1[ MAX_STRING_TOKENS ]; char arg2[ MAX_STRING_TOKENS ]; char arg3[ MAX_STRING_TOKENS ]; int clientNum = -1; char name[ MAX_NETNAME ], name2[ MAX_NETNAME ]; char *arg2plus; char nullstring[] = ""; char message[ MAX_STRING_CHARS ]; arg2plus = G_SayConcatArgs( 2 ); if( !g_allowVote.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" ); return; } if( level.voteTime ) { trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress\n\"" ); return; } if( g_voteLimit.integer > 0 && ent->client->pers.voteCount >= g_voteLimit.integer && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You have already called the maximum number of votes (%d)\n\"", g_voteLimit.integer ) ); return; } if( ent->client->pers.muted ) { trap_SendServerCommand( ent - g_entities, "print \"You are muted and cannot call votes\n\"" ); return; } // make sure it is a valid command to vote on trap_Argv( 1, arg1, sizeof( arg1 ) ); trap_Argv( 2, arg2, sizeof( arg2 ) ); trap_Argv( 3, arg3, sizeof( arg3 ) ); if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); return; } // if there is still a vote to be executed if( level.voteExecuteTime ) { level.voteExecuteTime = 0; trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) ); } level.votePercentToPass=50; // detect clientNum for partial name match votes if( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "mute" ) || !Q_stricmp( arg1, "unmute" ) ) { int clientNums[ MAX_CLIENTS ] = { -1 }; int numMatches=0; char err[ MAX_STRING_CHARS ]; if( !arg2[ 0 ] ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: no target\n\"" ); return; } if( !arg3[ 0 ] ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: no reason\n\"" ); return; } numMatches = G_ClientNumbersFromString( arg2, clientNums ); if( numMatches == 1 ) { // there was only one partial name match clientNum = clientNums[ 0 ]; } else { // look for an exact name match (sets clientNum to -1 if it fails) clientNum = G_ClientNumberFromString( ent, arg2 ); } if( clientNum==-1 && numMatches > 1 ) { G_MatchOnePlayer( clientNums, err, sizeof( err ) ); ADMP( va( "^3callvote: ^7%s\n", err ) ); return; } if( clientNum != -1 && level.clients[ clientNum ].pers.connected == CON_DISCONNECTED ) { clientNum = -1; } if( clientNum != -1 ) { Q_strncpyz( name, level.clients[ clientNum ].pers.netname, sizeof( name ) ); Q_CleanStr( name ); if ( G_admin_permission ( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) Com_sprintf( message, sizeof( message ), "%s^7 attempted /callvote %s %s on immune admin %s^7", ent->client->pers.netname, arg1, arg2, g_entities[ clientNum ].client->pers.netname ); } else { trap_SendServerCommand( ent-g_entities, "print \"callvote: invalid player\n\"" ); return; } } if( !Q_stricmp( arg1, "kick" ) ) { if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: admin is immune from vote kick\n\"" ); G_AdminsPrintf("%s\n",message); return; } // use ip in case this player disconnects before the vote ends Com_sprintf( level.voteString, sizeof( level.voteString ), "!ban %s %d vote kick", level.clients[ clientNum ].pers.ip, g_adminTempBan.integer + 1 ); //bit of a hack here, but it does work :) Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Kick player \'%s^7\' for \'%s^7\'", name, G_SayConcatArgs( 3 ) ); } else if( !Q_stricmp( arg1, "mute" ) ) { if( level.clients[ clientNum ].pers.muted ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: player is already muted\n\"" ); return; } if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: admin is immune from vote mute\n\"" ); G_AdminsPrintf("%s\n",message); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), "!mute %i", clientNum ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Mute player \'%s^7\' for \'%s^7\'", name, G_SayConcatArgs( 3 ) ); } else if( !Q_stricmp( arg1, "unmute" ) ) { if( !level.clients[ clientNum ].pers.muted ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: player is not currently muted\n\"" ); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), "!unmute %i", clientNum ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Un-Mute player \'%s\' for \'%s\'", name, G_SayConcatArgs( 3 ) ); } else if( !Q_stricmp( arg1, "map_restart" ) ) { Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", arg1 ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Restart current map" ); level.votePercentToPass = g_mapVotesPercent.integer; } else if( !Q_stricmp( arg1, "map" ) ) { if( !trap_FS_FOpenFile( va( "maps/%s.bsp", arg2 ), NULL, FS_READ ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"callvote: " "'maps/%s.bsp' could not be found on the server\n\"", arg2 ) ); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change to map '%s'", arg2 ); level.votePercentToPass = g_mapVotesPercent.integer; } else if( !Q_stricmp( arg1, "draw" ) ) { Com_sprintf( level.voteString, sizeof( level.voteString ), "evacuation" ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "End match in a draw" ); level.votePercentToPass = g_mapVotesPercent.integer; } else if( !Q_stricmp( arg1, "poll" ) ) { if(!g_pollVotes.integer) { trap_SendServerCommand( ent-g_entities, "print \"Poll votes have been disabled\n\"" ); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), nullstring); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus ); } else if( !Q_stricmp( arg1, "sudden_death" ) || !Q_stricmp( arg1, "suddendeath" ) ) { if(!g_suddenDeathVotePercent.integer) { trap_SendServerCommand( ent-g_entities, "print \"Sudden Death votes have been disabled\n\"" ); return; } else if( g_suddenDeath.integer ) { trap_SendServerCommand( ent - g_entities, va( "print \"callvote: ""Sudden Death has already begun\n\"") ); return; } else { level.votePercentToPass = g_suddenDeathVotePercent.integer; Com_sprintf( level.voteString, sizeof( level.voteString ), "g_suddenDeath 1" ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Begin sudden death" ); } } else if( !Q_stricmp( arg1, "extend" ) ) { if( !g_extendVotesPercent.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Extend votes have been disabled\n\"" ); return; } if( g_extendVotesCount.integer && level.extend_vote_count >= g_extendVotesCount.integer ) { trap_SendServerCommand( ent-g_entities, va( "print \"callvote: Maximum number of %d extend votes has been reached\n\"", g_extendVotesCount.integer ) ); return; } if( level.time - level.startTime < ( g_timelimit.integer - g_extendVotesTime.integer / 2 ) * 60000 ) { trap_SendServerCommand( ent-g_entities, va( "print \"callvote: Extend votes only allowed with less than %d minutes remaining\n\"", g_extendVotesTime.integer / 2 ) ); return; } level.extend_vote_count++; level.votePercentToPass = g_extendVotesPercent.integer; Com_sprintf( level.voteString, sizeof( level.voteString ), "timelimit %i", g_timelimit.integer + g_extendVotesTime.integer ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Extend the timelimit by %d minutes", g_extendVotesTime.integer ); } else { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); trap_SendServerCommand( ent-g_entities, "print \"Valid vote commands are: " "map, map_restart, draw, extend, kick, mute, unmute, poll, and sudden_death\n" ); return; } if( level.votePercentToPass!=50 ) { Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " (Needs %d percent)", level.votePercentToPass ) ); } trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " called a vote: %s\n\"", ent->client->pers.netname, level.voteDisplayString ) ); Q_strcat( level.voteDisplayString, sizeof( level.voteDisplayString ), va( " Called by: %s^7", ent->client->pers.netname ) ); ent->client->pers.voteCount++; // start the voting, the caller autoamtically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; for( i = 0 ; i < level.maxclients ; i++ ) level.clients[i].ps.eFlags &= ~EF_VOTED; ent->client->ps.eFlags |= EF_VOTED; trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) ); trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString ); trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) ); trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) ); } /* ================== Cmd_Vote_f ================== */ void Cmd_Vote_f( gentity_t *ent ) { char msg[ 64 ]; if( !level.voteTime ) { trap_SendServerCommand( ent-g_entities, "print \"No vote in progress\n\"" ); return; } if( ent->client->ps.eFlags & EF_VOTED ) { trap_SendServerCommand( ent-g_entities, "print \"Vote already cast\n\"" ); return; } trap_SendServerCommand( ent-g_entities, "print \"Vote cast\n\"" ); ent->client->ps.eFlags |= EF_VOTED; trap_Argv( 1, msg, sizeof( msg ) ); if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' ) { level.voteYes++; trap_SetConfigstring( CS_VOTE_YES, va( "%i", level.voteYes ) ); } else { level.voteNo++; trap_SetConfigstring( CS_VOTE_NO, va( "%i", level.voteNo ) ); } // a majority will be determined in G_CheckVote, which will also account // for players entering or leaving } /* ================== Cmd_CallTeamVote_f ================== */ void Cmd_CallTeamVote_f( gentity_t *ent ) { int i, team, cs_offset = 0; char arg1[ MAX_STRING_TOKENS ]; char arg2[ MAX_STRING_TOKENS ]; int clientNum = -1; char name[ MAX_NETNAME ]; char message[ MAX_STRING_CHARS ]; char nullstring[] = ""; char *arg2plus; arg2plus = G_SayConcatArgs( 2 ); team = ent->client->pers.teamSelection; if( team == PTE_ALIENS ) cs_offset = 1; if( !g_allowVote.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" ); return; } if( level.teamVoteTime[ cs_offset ] ) { trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress\n\"" ); return; } if( g_voteLimit.integer > 0 && ent->client->pers.voteCount >= g_voteLimit.integer && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You have already called the maximum number of votes (%d)\n\"", g_voteLimit.integer ) ); return; } if( ent->client->pers.muted ) { trap_SendServerCommand( ent - g_entities, "print \"You are muted and cannot call teamvotes\n\"" ); return; } // make sure it is a valid command to vote on trap_Argv( 1, arg1, sizeof( arg1 ) ); trap_Argv( 2, arg2, sizeof( arg2 ) ); if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { trap_SendServerCommand( ent-g_entities, "print \"Invalid team vote string\n\"" ); return; } // detect clientNum for partial name match votes if( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "denybuild" ) || !Q_stricmp( arg1, "allowbuild" ) || !Q_stricmp( arg1, "designate" ) || !Q_stricmp( arg1, "undesignate" ) ) { int clientNums[ MAX_CLIENTS ] = { -1 }; int numMatches=0; char err[ MAX_STRING_CHARS ]; if( !arg2[ 0 ] ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: no target\n\"" ); return; } numMatches = G_ClientNumbersFromString( arg2, clientNums ); if( numMatches == 1 ) { // there was only one partial name match clientNum = clientNums[ 0 ]; } else { // look for an exact name match (sets clientNum to -1 if it fails) clientNum = G_ClientNumberFromString( ent, arg2plus ); } if( clientNum==-1 && numMatches > 1 ) { G_MatchOnePlayer( clientNums, err, sizeof( err ) ); ADMP( va( "^3callteamvote: ^7%s\n", err ) ); return; } // make sure this player is on the same team if( clientNum != -1 && level.clients[ clientNum ].pers.teamSelection != team ) { clientNum = -1; } if( clientNum != -1 && level.clients[ clientNum ].pers.connected == CON_DISCONNECTED ) { clientNum = -1; } if( clientNum != -1 ) { Q_strncpyz( name, level.clients[ clientNum ].pers.netname, sizeof( name ) ); Q_CleanStr( name ); if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { Com_sprintf( message, sizeof( message ), "%s^7 attempted /callteamvote %s %s on immune admin %s^7", ent->client->pers.netname, arg1, arg2, g_entities[ clientNum ].client->pers.netname ); } else { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: invalid player\n\"" ); return; } } if( !Q_stricmp( arg1, "kick" ) ) { if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: admin is immune from vote kick\n\"" ); G_AdminsPrintf("%s\n",message); return; } // use ip in case this player disconnects before the vote ends Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!ban %s %d team vote kick", level.clients[ clientNum ].pers.ip, g_adminTempBan.integer + 1 ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Kick player '%s'", name ); } else if( !Q_stricmp( arg1, "denybuild" ) ) { if( level.clients[ clientNum ].pers.denyBuild ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: player already lost building rights\n\"" ); return; } if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: admin is immune from denybuild\n\"" ); G_AdminsPrintf("%s\n",message); return; } Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!denybuild %i", clientNum ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Take away building rights from '%s'", name ); } else if( !Q_stricmp( arg1, "allowbuild" ) ) { if( !level.clients[ clientNum ].pers.denyBuild ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: player already has building rights\n\"" ); return; } Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!allowbuild %i", clientNum ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Allow '%s' to build", name ); } else if( !Q_stricmp( arg1, "designate" ) ) { if( !g_designateVotes.integer ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: Designate votes have been disabled.\n\"" ); return; } if( level.clients[ clientNum ].pers.designatedBuilder ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: player is already a designated builder\n\"" ); return; } Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!designate %i", clientNum ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Make '%s' a designated builder", name ); } else if( !Q_stricmp( arg1, "undesignate" ) ) { if( !g_designateVotes.integer ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: Designate votes have been disabled.\n\"" ); return; } if( !level.clients[ clientNum ].pers.designatedBuilder ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: player is not currently a designated builder\n\"" ); return; } Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!undesignate %i", clientNum ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Remove designated builder status from '%s'", name ); } } else if( !Q_stricmp( arg1, "admitdefeat" ) ) { Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "admitdefeat %i", team ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Admit Defeat" ); } else if( !Q_stricmp( arg1, "poll" ) ) { Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), nullstring ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.voteDisplayString ), "[Poll] \'%s\'", arg2plus ); } else { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); trap_SendServerCommand( ent-g_entities, "print \"Valid team vote commands are: " "kick, denybuild, allowbuild, poll, designate, undesignate, and admitdefeat\n\"" ); return; } ent->client->pers.voteCount++; for( i = 0 ; i < level.maxclients ; i++ ) { if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) continue; if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) trap_SendServerCommand( i, va("print \"%s " S_COLOR_WHITE "called a team vote: %s \n\"", ent->client->pers.netname, level.teamVoteDisplayString[ cs_offset ] ) ); } // start the voting, the caller autoamtically votes yes level.teamVoteTime[ cs_offset ] = level.time; level.teamVoteYes[ cs_offset ] = 1; level.teamVoteNo[ cs_offset ] = 0; for( i = 0 ; i < level.maxclients ; i++ ) { if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED; } ent->client->ps.eFlags |= EF_TEAMVOTED; trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) ); trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteDisplayString[ cs_offset ] ); trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) ); trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) ); } /* ================== Cmd_TeamVote_f ================== */ void Cmd_TeamVote_f( gentity_t *ent ) { int cs_offset = 0; char msg[ 64 ]; if( ent->client->pers.teamSelection == PTE_ALIENS ) cs_offset = 1; if( !level.teamVoteTime[ cs_offset ] ) { trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress\n\"" ); return; } if( ent->client->ps.eFlags & EF_TEAMVOTED ) { trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast\n\"" ); return; } trap_SendServerCommand( ent-g_entities, "print \"Team vote cast\n\"" ); ent->client->ps.eFlags |= EF_TEAMVOTED; trap_Argv( 1, msg, sizeof( msg ) ); if( msg[ 0 ] == 'y' || msg[ 1 ] == 'Y' || msg[ 1 ] == '1' ) { level.teamVoteYes[ cs_offset ]++; trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) ); } else { level.teamVoteNo[ cs_offset ]++; trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) ); } // a majority will be determined in TeamCheckVote, which will also account // for players entering or leaving } /* ================= Cmd_SetViewpos_f ================= */ void Cmd_SetViewpos_f( gentity_t *ent ) { vec3_t origin, angles; char buffer[ MAX_TOKEN_CHARS ]; int i; if( trap_Argc( ) != 5 ) { trap_SendServerCommand( ent-g_entities, va( "print \"usage: setviewpos x y z yaw\n\"" ) ); return; } VectorClear( angles ); for( i = 0 ; i < 3 ; i++ ) { trap_Argv( i + 1, buffer, sizeof( buffer ) ); origin[ i ] = atof( buffer ); } trap_Argv( 4, buffer, sizeof( buffer ) ); angles[ YAW ] = atof( buffer ); TeleportPlayer( ent, origin, angles ); } #define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3) static qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin ) { vec3_t fromMins, fromMaxs; vec3_t toMins, toMaxs; vec3_t temp; trace_t tr; float nudgeHeight; float maxHorizGrowth; pClass_t oldClass = ent->client->ps.stats[ STAT_PCLASS ]; BG_FindBBoxForClass( oldClass, fromMins, fromMaxs, NULL, NULL, NULL ); BG_FindBBoxForClass( class, toMins, toMaxs, NULL, NULL, NULL ); VectorCopy( ent->s.origin, newOrigin ); // find max x/y diff maxHorizGrowth = toMaxs[ 0 ] - fromMaxs[ 0 ]; if( toMaxs[ 1 ] - fromMaxs[ 1 ] > maxHorizGrowth ) maxHorizGrowth = toMaxs[ 1 ] - fromMaxs[ 1 ]; if( toMins[ 0 ] - fromMins[ 0 ] > -maxHorizGrowth ) maxHorizGrowth = -( toMins[ 0 ] - fromMins[ 0 ] ); if( toMins[ 1 ] - fromMins[ 1 ] > -maxHorizGrowth ) maxHorizGrowth = -( toMins[ 1 ] - fromMins[ 1 ] ); if( maxHorizGrowth > 0.0f ) { // test by moving the player up the max required on a 60 degree slope nudgeHeight = maxHorizGrowth * 2.0f; } else { // player is shrinking, so there's no need to nudge them upwards nudgeHeight = 0.0f; } // find what the new origin would be on a level surface newOrigin[ 2 ] += fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] ); //compute a place up in the air to start the real trace VectorCopy( newOrigin, temp ); temp[ 2 ] += nudgeHeight; trap_Trace( &tr, newOrigin, toMins, toMaxs, temp, ent->s.number, MASK_SHOT ); //trace down to the ground so that we can evolve on slopes VectorCopy( newOrigin, temp ); temp[ 2 ] += ( nudgeHeight * tr.fraction ); trap_Trace( &tr, temp, toMins, toMaxs, newOrigin, ent->s.number, MASK_SHOT ); VectorCopy( tr.endpos, newOrigin ); //make REALLY sure trap_Trace( &tr, newOrigin, toMins, toMaxs, newOrigin, ent->s.number, MASK_SHOT ); //check there is room to evolve if( !tr.startsolid && tr.fraction == 1.0f ) return qtrue; else return qfalse; } /* ================= Cmd_Class_f ================= */ void Cmd_Class_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int clientNum; int i; vec3_t infestOrigin; int allowedClasses[ PCL_NUM_CLASSES ]; int numClasses = 0; pClass_t currentClass = ent->client->ps.stats[ STAT_PCLASS ]; pClass_t newClass; int numLevels; int entityList[ MAX_GENTITIES ]; vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 }; vec3_t mins, maxs; int num; gentity_t *other; qboolean humanNear = qfalse; if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ) return; clientNum = ent->client - level.clients; trap_Argv( 1, s, sizeof( s ) ); if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) allowedClasses[ numClasses++ ] = PCL_ALIEN_BUILDER0; if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, g_alienStage.integer ) ) allowedClasses[ numClasses++ ] = PCL_ALIEN_BUILDER0_UPG; if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) allowedClasses[ numClasses++ ] = PCL_ALIEN_LEVEL0; if( ent->client->pers.teamSelection == PTE_ALIENS && !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) { newClass = BG_FindClassNumForName( s ); if( newClass == PCL_NONE ) { trap_SendServerCommand( ent-g_entities, va( "print \"Unknown class\n\"" ) ); return; } //if we are not currently spectating, we are attempting evolution if( ent->client->pers.classSelection != PCL_NONE ) { if( !level.overmindPresent ) { G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE ); return; } //check there are no humans nearby VectorAdd( ent->client->ps.origin, range, maxs ); VectorSubtract( ent->client->ps.origin, range, mins ); num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); for( i = 0; i < num; i++ ) { other = &g_entities[ entityList[ i ] ]; if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) || ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) ) { humanNear = qtrue; } //If its the OM, then ignore all humans. if(other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_OVERMIND) { humanNear = qfalse; break; } } if(humanNear == qtrue) { G_TriggerMenu( clientNum, MN_A_TOOCLOSE ); return; } if( ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) || ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You cannot evolve while wallwalking\n\"" ) ); return; } //guard against selling the HBUILD weapons exploit if( ( currentClass == PCL_ALIEN_BUILDER0 || currentClass == PCL_ALIEN_BUILDER0_UPG ) && ent->client->ps.stats[ STAT_MISC ] > 0 ) { trap_SendServerCommand( ent-g_entities, va( "print \"You cannot evolve until build timer expires\n\"" ) ); return; } numLevels = BG_ClassCanEvolveFromTo( currentClass, newClass, (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 ); if( G_RoomForClassChange( ent, newClass, infestOrigin ) ) { //...check we can evolve to that class if( numLevels >= 0 && BG_FindStagesForClass( newClass, g_alienStage.integer ) && BG_ClassIsAllowed( newClass ) ) { G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s); ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] / (float)BG_FindHealthForClass( currentClass ); if( ent->client->pers.evolveHealthFraction < 0.0f ) ent->client->pers.evolveHealthFraction = 0.0f; else if( ent->client->pers.evolveHealthFraction > 1.0f ) ent->client->pers.evolveHealthFraction = 1.0f; //remove credit G_AddCreditToClient( ent->client, -(short)numLevels, qtrue ); ent->client->pers.classSelection = newClass; ClientUserinfoChanged( clientNum ); VectorCopy( infestOrigin, ent->s.pos.trBase ); ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase ); return; } else { trap_SendServerCommand( ent-g_entities, va( "print \"You cannot evolve from your current class\n\"" ) ); return; } } else { G_TriggerMenu( clientNum, MN_A_NOEROOM ); return; } } else { //spawning from an egg for( i = 0; i < numClasses; i++ ) { if( allowedClasses[ i ] == newClass && BG_FindStagesForClass( newClass, g_alienStage.integer ) && BG_ClassIsAllowed( newClass ) ) { if( ent->client->pers.denyBuild && ( newClass==PCL_ALIEN_BUILDER0 || newClass==PCL_ALIEN_BUILDER0_UPG ) ) { trap_SendServerCommand( ent-g_entities, "print \"Your building rights have been revoked\n\"" ); return; } G_LogOnlyPrintf("ClientTeamClass: %i alien %s\n", clientNum, s); ent->client->pers.classSelection = ent->client->ps.stats[ STAT_PCLASS ] = newClass; G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ); return; } } trap_SendServerCommand( ent-g_entities, va( "print \"You cannot spawn as this class\n\"" ) ); return; } } else if( ent->client->pers.teamSelection == PTE_HUMANS ) { //humans cannot use this command whilst alive if( ent->client->pers.classSelection != PCL_NONE ) { trap_SendServerCommand( ent-g_entities, va( "print \"You must be dead to use the class command\n\"" ) ); return; } ent->client->pers.classSelection = ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN; //set the item to spawn with if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && BG_WeaponIsAllowed( WP_MACHINEGUN ) ) ent->client->pers.humanItemSelection = WP_MACHINEGUN; else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && BG_WeaponIsAllowed( WP_HBUILD ) ) ent->client->pers.humanItemSelection = WP_HBUILD; else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD2 ) ) && BG_WeaponIsAllowed( WP_HBUILD2 ) && BG_FindStagesForWeapon( WP_HBUILD2, g_humanStage.integer ) ) ent->client->pers.humanItemSelection = WP_HBUILD2; else { ent->client->pers.classSelection = PCL_NONE; trap_SendServerCommand( ent-g_entities, va( "print \"Unknown starting item\n\"" ) ); return; } G_LogOnlyPrintf("ClientTeamClass: %i human %s\n", clientNum, s); G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ); } } /* ================= DBCommand Send command to all designated builders of selected team ================= */ void DBCommand( pTeam_t team, const char *text ) { int i; gentity_t *ent; for( i = 0, ent = g_entities + i; i < level.maxclients; i++, ent++ ) { if( !ent->client || ( ent->client->pers.connected != CON_CONNECTED ) || ( ent->client->pers.teamSelection != team ) || !ent->client->pers.designatedBuilder ) continue; trap_SendServerCommand( i, text ); } } /* ================= Cmd_Destroy_f ================= */ void Cmd_Destroy_f( gentity_t *ent ) { vec3_t forward, end; trace_t tr; gentity_t *traceEnt; char cmd[ 12 ]; qboolean deconstruct = qtrue; if( ent->client->pers.paused ) { trap_SendServerCommand( ent-g_entities, "print \"You may not deconstruct while paused\n\"" ); return; } if( ent->client->pers.denyBuild ) { trap_SendServerCommand( ent-g_entities, "print \"Your building rights have been revoked\n\"" ); return; } trap_Argv( 0, cmd, sizeof( cmd ) ); if( Q_stricmp( cmd, "destroy" ) == 0 ) deconstruct = qfalse; if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) { if( ( ent->client->hovel->s.eFlags & EF_DBUILDER ) && !ent->client->pers.designatedBuilder ) { trap_SendServerCommand( ent-g_entities, "print \"This structure is protected by designated builder\n\"" ); DBCommand( ent->client->pers.teamSelection, va( "print \"%s^3 has attempted to decon a protected structure!\n\"", ent->client->pers.netname ) ); return; } G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin, 10000, 0, MOD_SUICIDE ); } if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) ) { AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); VectorMA( ent->client->ps.origin, 100, forward, end ); trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); traceEnt = &g_entities[ tr.entityNum ]; if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) && ( traceEnt->biteam == ent->client->pers.teamSelection ) && ( ( ent->client->ps.weapon >= WP_ABUILD ) && ( ent->client->ps.weapon <= WP_HBUILD ) ) ) { // Cancel deconstruction if( g_markDeconstruct.integer && traceEnt->deconstruct ) { traceEnt->deconstruct = qfalse; return; } if( ( traceEnt->s.eFlags & EF_DBUILDER ) && !ent->client->pers.designatedBuilder ) { trap_SendServerCommand( ent-g_entities, "print \"This structure is protected by designated builder\n\"" ); DBCommand( ent->client->pers.teamSelection, va( "print \"%s^3 has attempted to decon a protected structure!\n\"", ent->client->pers.netname ) ); return; } // Prevent destruction of the last spawn if( !g_markDeconstruct.integer ) { if( ent->client->pers.teamSelection == PTE_ALIENS && traceEnt->s.modelindex == BA_A_SPAWN ) { if( level.numAlienSpawns <= 1 ) return; } else if( ent->client->pers.teamSelection == PTE_HUMANS && traceEnt->s.modelindex == BA_H_SPAWN ) { if( level.numHumanSpawns <= 1 ) return; } } // Don't allow destruction of hovel with granger inside if( traceEnt->s.modelindex == BA_A_HOVEL && traceEnt->active ) return; // Don't allow destruction of buildables that cannot be rebuilt if(g_suddenDeath.integer && traceEnt->health > 0 && ( ( g_suddenDeathMode.integer == SDMODE_SELECTIVE && !BG_FindReplaceableTestForBuildable( traceEnt->s.modelindex ) ) || ( g_suddenDeathMode.integer == SDMODE_BP && BG_FindBuildPointsForBuildable( traceEnt->s.modelindex ) ) || g_suddenDeathMode.integer == SDMODE_NO_BUILD ) ) { trap_SendServerCommand( ent-g_entities, "print \"During Sudden Death you can only decon buildings that " "can be rebuilt\n\"" ); return; } if( ent->client->ps.stats[ STAT_MISC ] > 0 ) { G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); return; } if( traceEnt->health > 0 || g_deconDead.integer ) { if( g_markDeconstruct.integer ) { traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction traceEnt->deconstructTime = level.time; } else { if( traceEnt->health > 0 ) { buildHistory_t *new; new = G_Alloc( sizeof( buildHistory_t ) ); new->ID = ( ++level.lastBuildID > 1000 ) ? ( level.lastBuildID = 1 ) : level.lastBuildID; new->ent = ent; new->name[ 0 ] = 0; new->buildable = traceEnt->s.modelindex; VectorCopy( traceEnt->s.pos.trBase, new->origin ); VectorCopy( traceEnt->s.angles, new->angles ); VectorCopy( traceEnt->s.origin2, new->origin2 ); VectorCopy( traceEnt->s.angles2, new->angles2 ); new->fate = BF_DECONNED; new->next = NULL; new->marked = NULL; G_LogBuild( new ); G_TeamCommand( ent->client->pers.teamSelection, va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"", BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), ent->client->pers.netname ) ); G_LogPrintf( "Decon: %i %i 0: %s deconstructed %s\n", ent->client->ps.clientNum, traceEnt->s.modelindex, ent->client->pers.netname, BG_FindNameForBuildable( traceEnt->s.modelindex ) ); } if( !deconstruct ) G_Damage( traceEnt, ent, ent, forward, tr.endpos, 10000, 0, MOD_SUICIDE ); else G_FreeEntity( traceEnt ); if( !g_cheats.integer ) ent->client->ps.stats[ STAT_MISC ] += BG_FindBuildDelayForWeapon( ent->s.weapon ) >> 2; } } } } } /* ================= Cmd_ActivateItem_f Activate an item ================= */ void Cmd_ActivateItem_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int upgrade, weapon; trap_Argv( 1, s, sizeof( s ) ); upgrade = BG_FindUpgradeNumForName( s ); weapon = BG_FindWeaponNumForName( s ); if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); else if( weapon != WP_NONE && BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) G_ForceWeaponChange( ent, weapon ); else trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); } /* ================= Cmd_DeActivateItem_f Deactivate an item ================= */ void Cmd_DeActivateItem_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int upgrade; trap_Argv( 1, s, sizeof( s ) ); upgrade = BG_FindUpgradeNumForName( s ); if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); else trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); } /* ================= Cmd_ToggleItem_f ================= */ void Cmd_ToggleItem_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int upgrade, weapon, i; trap_Argv( 1, s, sizeof( s ) ); upgrade = BG_FindUpgradeNumForName( s ); weapon = BG_FindWeaponNumForName( s ); if( weapon != WP_NONE ) { //special case to allow switching between //the blaster and the primary weapon if( ent->client->ps.weapon != WP_BLASTER ) weapon = WP_BLASTER; else { //find a held weapon which isn't the blaster for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( i == WP_BLASTER ) continue; if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) ) { weapon = i; break; } } if( i == WP_NUM_WEAPONS ) weapon = WP_BLASTER; } G_ForceWeaponChange( ent, weapon ); } else if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) { if( BG_UpgradeIsActive( upgrade, ent->client->ps.stats ) ) BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); else BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); } else trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); } /* ================= Cmd_Buy_f ================= */ void Cmd_Buy_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int i; int weapon, upgrade, numItems = 0; int maxAmmo, maxClips; qboolean buyingEnergyAmmo = qfalse; qboolean hasEnergyWeapon = qfalse; for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ ) { if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) ) numItems++; } for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ ) { if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) ) { if( BG_FindUsesEnergyForWeapon( i ) ) hasEnergyWeapon = qtrue; numItems++; } } trap_Argv( 1, s, sizeof( s ) ); weapon = BG_FindWeaponNumForName( s ); upgrade = BG_FindUpgradeNumForName( s ); //special case to keep norf happy if( weapon == WP_NONE && upgrade == UP_AMMO ) { buyingEnergyAmmo = hasEnergyWeapon; } if( buyingEnergyAmmo ) { //no armoury nearby if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) && !G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) && !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a reactor, repeater or armoury\n\"" ) ); return; } } else { //no armoury nearby if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) ); return; } } if( weapon != WP_NONE ) { //already got this? if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD ); return; } //can afford this? if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); return; } if(!g_multipleWeapons.integer) { //have space to carry this? if( BG_FindSlotsForWeapon( weapon ) & ent->client->ps.stats[ STAT_SLOTS ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); return; } } if(!g_buyAll.integer) { if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS ) { //shouldn't need a fancy dialog trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) ); return; } } if(!g_buyAll.integer) { //are we /allowed/ to buy this? if( !BG_FindPurchasableForWeapon( weapon ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); return; } } //are we /allowed/ to buy this? if( !BG_FindStagesForWeapon( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); return; } //add to inventory BG_AddWeaponToInventory( weapon, ent->client->ps.stats ); BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); if( BG_FindUsesEnergyForWeapon( weapon ) && BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups, maxAmmo, maxClips ); G_ForceWeaponChange( ent, weapon ); //set build delay/pounce etc to 0 ent->client->ps.stats[ STAT_MISC ] = 0; //subtract from funds G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse ); } else if( upgrade != UP_NONE ) { //already got this? if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD ); return; } //can afford this? if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); return; } //have space to carry this? if( BG_FindSlotsForUpgrade( upgrade ) & ent->client->ps.stats[ STAT_SLOTS ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); return; } if( BG_FindTeamForUpgrade( upgrade ) != WUT_HUMANS ) { //shouldn't need a fancy dialog trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy alien items\n\"" ) ); return; } //are we /allowed/ to buy this? if( !BG_FindPurchasableForUpgrade( upgrade ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); return; } //are we /allowed/ to buy this? if( !BG_FindStagesForUpgrade( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You can't buy this item\n\"" ) ); return; } if( upgrade == UP_AMMO ) G_GiveClientMaxAmmo( ent, buyingEnergyAmmo ); else { //add to inventory BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats ); } if( upgrade == UP_BATTPACK ) G_GiveClientMaxAmmo( ent, qtrue ); //subtract from funds G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse ); } else { trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) ); } if( trap_Argc( ) >= 2 ) { trap_Argv( 2, s, sizeof( s ) ); //retrigger the armoury menu if( !Q_stricmp( s, "retrigger" ) ) ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; } //update ClientInfo ClientUserinfoChanged( ent->client->ps.clientNum ); } /* ================= Cmd_Sell_f ================= */ void Cmd_Sell_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int i; int weapon, upgrade; trap_Argv( 1, s, sizeof( s ) ); //no armoury nearby if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You must be near a powered armoury\n\"" ) ); return; } weapon = BG_FindWeaponNumForName( s ); upgrade = BG_FindUpgradeNumForName( s ); if( weapon != WP_NONE ) { //are we /allowed/ to sell this? if( !BG_FindPurchasableForWeapon( weapon ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this weapon\n\"" ) ); return; } //remove weapon if carried if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) { //guard against selling the HBUILD weapons exploit if( ( weapon == WP_HBUILD || weapon == WP_HBUILD2 ) && ent->client->ps.stats[ STAT_MISC ] > 0 ) { trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) ); return; } BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats ); //add to funds G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse ); } //if we have this weapon selected, force a new selection if( weapon == ent->client->ps.weapon ) G_ForceWeaponChange( ent, WP_NONE ); } else if( upgrade != UP_NONE ) { //are we /allowed/ to sell this? if( !BG_FindPurchasableForUpgrade( upgrade ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You can't sell this item\n\"" ) ); return; } //remove upgrade if carried if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) { BG_RemoveUpgradeFromInventory( upgrade, ent->client->ps.stats ); if( upgrade == UP_BATTPACK ) G_GiveClientMaxAmmo( ent, qtrue ); //add to funds G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse ); } } else if( !Q_stricmp( s, "weapons" ) ) { for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { //guard against selling the HBUILD weapons exploit if( ( i == WP_HBUILD || i == WP_HBUILD2 ) && ent->client->ps.stats[ STAT_MISC ] > 0 ) { trap_SendServerCommand( ent-g_entities, va( "print \"Cannot sell until build timer expires\n\"" ) ); continue; } if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && BG_FindPurchasableForWeapon( i ) ) { BG_RemoveWeaponFromInventory( i, ent->client->ps.stats ); //add to funds G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse ); } //if we have this weapon selected, force a new selection if( i == ent->client->ps.weapon ) G_ForceWeaponChange( ent, WP_NONE ); } } else if( !Q_stricmp( s, "upgrades" ) ) { for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { //remove upgrade if carried if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) && BG_FindPurchasableForUpgrade( i ) ) { BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats ); if( i == UP_BATTPACK ) { int j; //remove energy for( j = WP_NONE; j < WP_NUM_WEAPONS; j++ ) { if( BG_InventoryContainsWeapon( j, ent->client->ps.stats ) && BG_FindUsesEnergyForWeapon( j ) && !BG_FindInfinteAmmoForWeapon( j ) ) { BG_PackAmmoArray( j, ent->client->ps.ammo, ent->client->ps.powerups, 0, 0 ); } } } //add to funds G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse ); } } } else trap_SendServerCommand( ent-g_entities, va( "print \"Unknown item\n\"" ) ); if( trap_Argc( ) >= 2 ) { trap_Argv( 2, s, sizeof( s ) ); //retrigger the armoury menu if( !Q_stricmp( s, "retrigger" ) ) ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; } //update ClientInfo ClientUserinfoChanged( ent->client->ps.clientNum ); } /* ================= Cmd_Build_f ================= */ void Cmd_Build_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; buildable_t buildable; float dist; vec3_t origin; pTeam_t team; if( ent->client->pers.paused ) { trap_SendServerCommand( ent-g_entities, "print \"You may not build while paused\n\"" ); return; } if( ent->client->pers.denyBuild ) { trap_SendServerCommand( ent-g_entities, "print \"Your building rights have been revoked\n\"" ); return; } trap_Argv( 1, s, sizeof( s ) ); buildable = BG_FindBuildNumForName( s ); if( g_suddenDeath.integer) { if( g_suddenDeathMode.integer == SDMODE_SELECTIVE ) { if( !BG_FindReplaceableTestForBuildable( buildable ) ) { trap_SendServerCommand( ent-g_entities, "print \"This building type cannot be rebuilt during Sudden Death\n\"" ); return; } if( G_BuildingExists( buildable ) ) { trap_SendServerCommand( ent-g_entities, "print \"You can only rebuild one of each type of rebuildable building during Sudden Death.\n\"" ); return; } } else if( g_suddenDeathMode.integer == SDMODE_NO_BUILD ) { trap_SendServerCommand( ent-g_entities, "print \"Building is not allowed during Sudden Death\n\"" ); return; } } team = ent->client->ps.stats[ STAT_PTEAM ]; if( buildable != BA_NONE && ( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) && BG_BuildableIsAllowed( buildable ) && ( ( team == PTE_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) || ( team == PTE_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) ) { dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); //these are the errors displayed when the builder first selects something to use switch( G_CanBuild( ent, buildable, dist, origin ) ) { case IBE_NONE: case IBE_TNODEWARN: case IBE_RPTWARN: case IBE_RPTWARN2: case IBE_SPWNWARN: case IBE_NOROOM: case IBE_NORMAL: case IBE_HOVELEXIT: ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT ); break; case IBE_NOASSERT: G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOASSERT ); break; case IBE_NOOVERMIND: G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOOVMND ); break; case IBE_OVERMIND: G_TriggerMenu( ent->client->ps.clientNum, MN_A_OVERMIND ); break; case IBE_REACTOR: G_TriggerMenu( ent->client->ps.clientNum, MN_H_REACTOR ); break; case IBE_REPEATER: G_TriggerMenu( ent->client->ps.clientNum, MN_H_REPEATER ); break; case IBE_NOPOWER: G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOPOWER ); break; case IBE_NOCREEP: G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOCREEP ); break; case IBE_NODCC: G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC ); break; default: break; } } else trap_SendServerCommand( ent-g_entities, va( "print \"Cannot build this item\n\"" ) ); } /* ================= Cmd_Boost_f ================= */ void Cmd_Boost_f( gentity_t *ent ) { if( BG_InventoryContainsUpgrade( UP_JETPACK, ent->client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, ent->client->ps.stats ) ) return; if( ent->client->pers.cmd.buttons & BUTTON_WALKING ) return; if( ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) && ( ent->client->ps.stats[ STAT_STAMINA ] > 0 ) ) ent->client->ps.stats[ STAT_STATE ] |= SS_SPEEDBOOST; } /* ================= Cmd_Protect_f ================= */ void Cmd_Protect_f( gentity_t *ent ) { vec3_t forward, end; trace_t tr; gentity_t *traceEnt; if( !ent->client->pers.designatedBuilder ) { trap_SendServerCommand( ent-g_entities, "print \"Only designated" " builders can toggle structure protection.\n\"" ); return; } AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); VectorMA( ent->client->ps.origin, 100, forward, end ); trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); traceEnt = &g_entities[ tr.entityNum ]; if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) && ( traceEnt->biteam == ent->client->pers.teamSelection ) ) { if( traceEnt->s.eFlags & EF_DBUILDER ) { trap_SendServerCommand( ent-g_entities, "print \"Structure protection removed\n\"" ); traceEnt->s.eFlags &= ~EF_DBUILDER; } else { trap_SendServerCommand( ent-g_entities, "print \"Structure protection applied\n\"" ); traceEnt->s.eFlags |= EF_DBUILDER; } } } /* ================= Cmd_Resign_f ================= */ void Cmd_Resign_f( gentity_t *ent ) { if( !ent->client->pers.designatedBuilder ) { trap_SendServerCommand( ent-g_entities, "print \"You are not a designated builder\n\"" ); return; } ent->client->pers.designatedBuilder = qfalse; trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " has resigned\n\"", ent->client->pers.netname ) ); G_CheckDBProtection( ); } /* ================= Cmd_Reload_f ================= */ void Cmd_Reload_f( gentity_t *ent ) { if( ( ent->client->ps.weapon >= WP_ABUILD ) && ( ent->client->ps.weapon <= WP_HBUILD ) ) { Cmd_Protect_f( ent ); } else if( ent->client->ps.weaponstate != WEAPON_RELOADING ) ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD; } /* ================= Cmd_MyStats_f ================= */ void Cmd_MyStats_f( gentity_t *ent ) { if(!ent) return; if( !level.intermissiontime && ent->client->pers.statscounters.timeLastViewed && (level.time - ent->client->pers.statscounters.timeLastViewed) <60000 ) { ADMP( "You may only check your stats once per minute and during intermission.\n"); return; } if( !g_myStats.integer ) { ADMP( "myStats has been disabled\n"); return; } ADMP( G_statsString( &ent->client->pers.statscounters, &ent->client->pers.teamSelection ) ); ent->client->pers.statscounters.timeLastViewed = level.time; return; } char *G_statsString( statsCounters_t *sc, pTeam_t *pt ) { char *s; int percentNearBase=0; int percentJetpackWallwalk=0; int percentHeadshots=0; if( sc->timealive ) percentNearBase = (int)(100 * (float) sc->timeinbase / ((float) (sc->timealive ) ) ); if( *pt == PTE_ALIENS ) { if( sc->dretchbasytime > 0 ) percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->dretchbasytime) ) ); if( sc->hitslocational ) percentHeadshots = (int)(100 * (float) sc->headshots / ((float) (sc->hitslocational) ) ); s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i^7 ^3Poisons:^7 %3i ^3Headshots:^7 %3i (%3i)\n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3Teamkills:^7 %3i\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Time Near Base:^7 %3i ^3Time wallwalking:^7 %i\n", sc->kills, sc->structskilled, sc->assists, sc->repairspoisons, sc->headshots, percentHeadshots, sc->deaths, sc->feeds, sc->suicides, sc->teamkills, sc->dmgdone, sc->structdmgdone, sc->ffdmgdone, sc->structsbuilt, percentNearBase, percentJetpackWallwalk ); } else if( *pt == PTE_HUMANS ) { if( sc->timealive ) percentJetpackWallwalk = (int)(100 * (float) sc->jetpackusewallwalkusetime / ((float) ( sc->timealive ) ) ); s = va( "^3Kills:^7 %3i ^3StructKills:^7 %3i ^3Assists:^7 %3i \n^3Deaths:^7 %3i ^3Feeds:^7 %3i ^3Suicides:^7 %3i ^3Teamkills:^7 %3i\n^3Damage to:^7 ^3Enemies:^7 %5i ^3Structs:^7 %5i ^3Friendlies:^7 %3i \n^3Structs Built:^7 %3i ^3Repairs:^7 %4i ^3Time Near Base:^7 %3i ^3Time Jetpacking:^7 %3i\n", sc->kills, sc->structskilled, sc->assists, sc->deaths, sc->feeds, sc->suicides, sc->teamkills, sc->dmgdone, sc->structdmgdone, sc->ffdmgdone, sc->structsbuilt, sc->repairspoisons, percentNearBase, percentJetpackWallwalk ); } else s="No stats available\n"; return s; } /* ================= G_StopFollowing If the client being followed leaves the game, or you just want to drop to free floating spectator mode ================= */ void G_StopFollowing( gentity_t *ent ) { ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR; ent->client->sess.sessionTeam = TEAM_SPECTATOR; ent->client->sess.spectatorState = SPECTATOR_FREE; ent->client->sess.spectatorClient = -1; ent->client->ps.pm_flags &= ~PMF_FOLLOW; ent->client->ps.stats[ STAT_PTEAM ] = PTE_NONE; ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; ent->client->ps.eFlags &= ~EF_WALLCLIMB; ent->client->ps.viewangles[ PITCH ] = 0.0f; ent->client->ps.clientNum = ent - g_entities; CalculateRanks( ); } /* ================= G_FollowNewClient This was a really nice, elegant function. Then I fucked it up. ================= */ qboolean G_FollowNewClient( gentity_t *ent, int dir ) { int clientnum = ent->client->sess.spectatorClient; int original = clientnum; qboolean selectAny = qfalse; if( dir > 1 ) dir = 1; else if( dir < -1 ) dir = -1; else if( dir == 0 ) return qtrue; if( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) return qfalse; // select any if no target exists if( clientnum < 0 || clientnum >= level.maxclients ) { clientnum = original = 0; selectAny = qtrue; } do { clientnum += dir; if( clientnum >= level.maxclients ) clientnum = 0; if( clientnum < 0 ) clientnum = level.maxclients - 1; // avoid selecting existing follow target if( clientnum == original && !selectAny ) continue; //effectively break; // can't follow self if( &level.clients[ clientnum ] == ent->client ) continue; // can only follow connected clients if( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) continue; // can't follow another spectator if( level.clients[ clientnum ].pers.teamSelection == PTE_NONE ) continue; // this is good, we can use it ent->client->sess.spectatorClient = clientnum; ent->client->sess.spectatorState = SPECTATOR_FOLLOW; return qtrue; } while( clientnum != original ); return qfalse; } /* ================= G_ToggleFollow ================= */ void G_ToggleFollow( gentity_t *ent ) { if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) G_StopFollowing( ent ); else if( ent->client->sess.spectatorState == SPECTATOR_FREE ) G_FollowNewClient( ent, 1 ); } /* ================= Cmd_Follow_f ================= */ void Cmd_Follow_f( gentity_t *ent ) { int i; int pids[ MAX_CLIENTS ]; char arg[ MAX_TOKEN_CHARS ]; if( trap_Argc( ) != 2 ) { G_ToggleFollow( ent ); } else if( ent->client->sess.spectatorState == SPECTATOR_FREE || ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) { trap_Argv( 1, arg, sizeof( arg ) ); if( G_ClientNumbersFromString( arg, pids ) == 1 ) { i = pids[ 0 ]; } else { i = G_ClientNumberFromString( ent, arg ); if( i == -1 ) { trap_SendServerCommand( ent - g_entities, "print \"follow: invalid player\n\"" ); return; } } // can't follow self if( &level.clients[ i ] == ent->client ) return; // can't follow another spectator if( level.clients[ i ].pers.teamSelection == PTE_NONE ) return; ent->client->sess.spectatorState = SPECTATOR_FOLLOW; ent->client->sess.spectatorClient = i; } } /* ================= Cmd_FollowCycle_f ================= */ void Cmd_FollowCycle_f( gentity_t *ent ) { char args[ 11 ]; int dir = 1; trap_Argv( 0, args, sizeof( args ) ); if( Q_stricmp( args, "followprev" ) == 0 ) dir = -1; // won't work unless spectating if( ent->client->sess.spectatorState == SPECTATOR_NOT ) return; G_FollowNewClient( ent, dir ); } /* ================= Cmd_PTRCVerify_f Check a PTR code is valid ================= */ void Cmd_PTRCVerify_f( gentity_t *ent ) { connectionRecord_t *connection; char s[ MAX_TOKEN_CHARS ] = { 0 }; int code; trap_Argv( 1, s, sizeof( s ) ); if( !strlen( s ) ) return; code = atoi( s ); if( G_VerifyPTRC( code ) ) { connection = G_FindConnectionForCode( code ); // valid code if( connection->clientTeam != PTE_NONE ) trap_SendServerCommand( ent->client->ps.clientNum, "ptrcconfirm" ); // restore mapping ent->client->pers.connection = connection; } else { // invalid code -- generate a new one connection = G_GenerateNewConnection( ent->client ); if( connection ) { trap_SendServerCommand( ent->client->ps.clientNum, va( "ptrcissue %d", connection->ptrCode ) ); } } } /* ================= Cmd_PTRCRestore_f Restore against a PTR code ================= */ void Cmd_PTRCRestore_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ] = { 0 }; int code; connectionRecord_t *connection; trap_Argv( 1, s, sizeof( s ) ); if( !strlen( s ) ) return; code = atoi( s ); if( G_VerifyPTRC( code ) ) { if( ent->client->pers.joinedATeam ) { trap_SendServerCommand( ent - g_entities, "print \"You cannot use a PTR code after joining a team\n\"" ); } else { // valid code connection = G_FindConnectionForCode( code ); if( connection ) { // set the correct team G_ChangeTeam( ent, connection->clientTeam ); // set the correct credit ent->client->ps.persistant[ PERS_CREDIT ] = 0; G_AddCreditToClient( ent->client, connection->clientCredit, qtrue ); } } } else { trap_SendServerCommand( ent - g_entities, va( "print \"\"%d\" is not a valid PTR code\n\"", code ) ); } } static void Cmd_Ignore_f( gentity_t *ent ) { int pids[ MAX_CLIENTS ]; char name[ MAX_NAME_LENGTH ]; char cmd[ 9 ]; int matches = 0; int i; qboolean ignore = qfalse; trap_Argv( 0, cmd, sizeof( cmd ) ); if( Q_stricmp( cmd, "ignore" ) == 0 ) ignore = qtrue; if( trap_Argc() < 2 ) { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "%s: usage \\%s [clientNum | partial name match]\n\"", cmd, cmd ) ); return; } Q_strncpyz( name, ConcatArgs( 1 ), sizeof( name ) ); matches = G_ClientNumbersFromString( name, pids ); if( matches < 1 ) { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "%s: no clients match the name '%s'\n\"", cmd, name ) ); return; } for( i = 0; i < matches; i++ ) { if( ignore ) { if( !BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) ) { BG_ClientListAdd( &ent->client->sess.ignoreList, pids[ i ] ); ClientUserinfoChanged( ent->client->ps.clientNum ); trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "ignore: added %s^7 to your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } else { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "ignore: %s^7 is already on your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } } else { if( BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) ) { BG_ClientListRemove( &ent->client->sess.ignoreList, pids[ i ] ); ClientUserinfoChanged( ent->client->ps.clientNum ); trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "unignore: removed %s^7 from your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } else { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "unignore: %s^7 is not on your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } } } } /* ================= Cmd_Share_f ================= */ void Cmd_Share_f( gentity_t *ent ) { int i, clientNum = 0, creds = 0, skipargs = 0; int clientNums[ MAX_CLIENTS ] = { -1 }; char cmd[ 12 ]; char arg1[ MAX_STRING_TOKENS ]; char arg2[ MAX_STRING_TOKENS ]; pTeam_t team; if( !ent || !ent->client || ( ent->client->pers.teamSelection == PTE_NONE ) ) { return; } if( !g_allowShare.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Share has been disabled.\n\"" ); return; } team = ent->client->pers.teamSelection; G_SayArgv( 0, cmd, sizeof( cmd ) ); if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) ) { skipargs = 1; G_SayArgv( 1, cmd, sizeof( cmd ) ); } // target player name is in arg1 G_SayArgv( 1+skipargs, arg1, sizeof( arg1 ) ); // amount to be shared is in arg2 G_SayArgv( 2+skipargs, arg2, sizeof( arg2 ) ); if( arg1[0] && !strchr( arg1, ';' ) && Q_stricmp( arg1, "target_in_aim" ) ) { //check arg1 is a number for( i = 0; arg1[ i ]; i++ ) { if( arg1[ i ] < '0' || arg1[ i ] > '9' ) { clientNum = -1; break; } } if( clientNum >= 0 ) { clientNum = atoi( arg1 ); } else if( G_ClientNumbersFromString( arg1, clientNums ) == 1 ) { // there was one partial name match clientNum = clientNums[ 0 ]; } else { // look for an exact name match before bailing out clientNum = G_ClientNumberFromString( ent, arg1 ); if( clientNum == -1 ) { trap_SendServerCommand( ent-g_entities, "print \"share: invalid player name specified.\n\"" ); return; } } } else // arg1 not set { vec3_t forward, end; trace_t tr; gentity_t *traceEnt; // trace a teammate AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); VectorMA( ent->client->ps.origin, 8192 * 16, forward, end ); trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); traceEnt = &g_entities[ tr.entityNum ]; if( tr.fraction < 1.0f && traceEnt->client && ( traceEnt->client->pers.teamSelection == team ) ) { clientNum = traceEnt - g_entities; } else { trap_SendServerCommand( ent-g_entities, va( "print \"share: aim at a teammate to share %s.\n\"", ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) ); return; } } // verify target player team if( ( clientNum < 0 ) || ( clientNum >= level.maxclients ) || ( level.clients[ clientNum ].pers.teamSelection != team ) ) { trap_SendServerCommand( ent-g_entities, "print \"share: not a valid player of your team.\n\"" ); return; } if( !arg2[0] || strchr( arg2, ';' ) ) { // default credit count if( team == PTE_HUMANS ) { creds = FREEKILL_HUMAN; } else if( team == PTE_ALIENS ) { creds = FREEKILL_ALIEN; } } else { //check arg2 is a number for( i = 0; arg2[ i ]; i++ ) { if( arg2[ i ] < '0' || arg2[ i ] > '9' ) { trap_SendServerCommand( ent-g_entities, "print \"usage: share [name|slot#] [amount]\n\"" ); break; } } // credit count from parameter creds = atoi( arg2 ); } // player specified "0" to transfer if( creds <= 0 ) { trap_SendServerCommand( ent-g_entities, "print \"Ooh, you are a generous one, indeed!\n\"" ); return; } // transfer only credits the player really has if( creds > ent->client->ps.persistant[ PERS_CREDIT ] ) { creds = ent->client->ps.persistant[ PERS_CREDIT ]; } // player has no credits if( creds <= 0 ) { trap_SendServerCommand( ent-g_entities, "print \"Earn some first, lazy gal!\n\"" ); return; } // allow transfers only up to the credit/evo limit if( ( team == PTE_HUMANS ) && ( creds > HUMAN_MAX_CREDITS - level.clients[ clientNum ].ps.persistant[ PERS_CREDIT ] ) ) { creds = HUMAN_MAX_CREDITS - level.clients[ clientNum ].ps.persistant[ PERS_CREDIT ]; } else if( ( team == PTE_ALIENS ) && ( creds > ALIEN_MAX_KILLS - level.clients[ clientNum ].ps.persistant[ PERS_CREDIT ] ) ) { creds = ALIEN_MAX_KILLS - level.clients[ clientNum ].ps.persistant[ PERS_CREDIT ]; } // target cannot take any more credits if( creds <= 0 ) { trap_SendServerCommand( ent-g_entities, va( "print \"share: player cannot receive any more %s.\n\"", ( team == PTE_HUMANS ) ? "credits" : "evolvepoints" ) ); return; } // transfer credits ent->client->ps.persistant[ PERS_CREDIT ] -= creds; trap_SendServerCommand( ent-g_entities, va( "print \"share: transferred %d %s to %s^7.\n\"", creds, ( team == PTE_HUMANS ) ? "credits" : "evolvepoints", level.clients[ clientNum ].pers.netname ) ); level.clients[ clientNum ].ps.persistant[ PERS_CREDIT ] += creds; trap_SendServerCommand( clientNum, va( "print \"You have received %d %s from %s^7.\n\"", creds, ( team == PTE_HUMANS ) ? "credits" : "evolvepoints", ent->client->pers.netname ) ); G_LogPrintf( "Share: %i %i %i %d: %s^7 transferred %d%s to %s^7\n", ent->client->ps.clientNum, clientNum, team, creds, ent->client->pers.netname, creds, ( team == PTE_HUMANS ) ? "c" : "e", level.clients[ clientNum ].pers.netname ); } /* ================= Cmd_Donate_f Alms for the poor ================= */ void Cmd_Donate_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ] = "", *type = "evo(s)"; int i, value, divisor, portion, new_credits, total=0, max = ALIEN_MAX_KILLS, *amounts; qboolean donated = qtrue; if( !ent->client ) return; if( !g_allowShare.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Donate has been disabled.\n\"" ); return; } if( ent->client->pers.teamSelection == PTE_ALIENS ) divisor = level.numAlienClients-1; else if( ent->client->pers.teamSelection == PTE_HUMANS ) { divisor = level.numHumanClients-1; max = HUMAN_MAX_CREDITS; type = "credit(s)"; } else { trap_SendServerCommand( ent-g_entities, va( "print \"donate: spectators cannot be so gracious\n\"" ) ); return; } if( divisor < 1 ) { trap_SendServerCommand( ent-g_entities, "print \"donate: get yourself some teammates first\n\"" ); return; } trap_Argv( 1, s, sizeof( s ) ); value = atoi(s); if( value <= 0 ) { trap_SendServerCommand( ent-g_entities, "print \"donate: very funny\n\"" ); return; } if( value > ent->client->ps.persistant[ PERS_CREDIT ] ) value = ent->client->ps.persistant[ PERS_CREDIT ]; // allocate memory for distribution amounts amounts = G_Alloc( level.maxclients * sizeof( int ) ); for( i = 0; i < level.maxclients; i++ ) amounts[ i ] = 0; // determine donation amounts for each client total = value; while( donated && value ) { donated = qfalse; portion = value / divisor; if( portion < 1 ) portion = 1; for( i = 0; i < level.maxclients; i++ ) if( level.clients[ i ].pers.connected == CON_CONNECTED && ent->client != level.clients + i && level.clients[ i ].pers.teamSelection == ent->client->pers.teamSelection ) { new_credits = level.clients[ i ].ps.persistant[ PERS_CREDIT ] + portion; amounts[ i ] = portion; if( new_credits > max ) { amounts[ i ] -= new_credits - max; new_credits = max; } if( amounts[ i ] ) { level.clients[ i ].ps.persistant[ PERS_CREDIT ] = new_credits; donated = qtrue; value -= amounts[ i ]; if( value < portion ) break; } } } // transfer funds G_AddCreditToClient( ent->client, value - total, qtrue ); for( i = 0; i < level.maxclients; i++ ) if( amounts[ i ] ) { trap_SendServerCommand( i, va( "print \"%s^7 donated %d %s to you, don't forget to say 'thank you'!\n\"", ent->client->pers.netname, amounts[ i ], type ) ); } G_Free( amounts ); trap_SendServerCommand( ent-g_entities, va( "print \"Donated %d %s to the cause.\n\"", total-value, type ) ); } commands_t cmds[ ] = { // normal commands { "team", 0, Cmd_Team_f }, { "vote", 0, Cmd_Vote_f }, { "ignore", 0, Cmd_Ignore_f }, { "unignore", 0, Cmd_Ignore_f }, // communication commands { "tell", CMD_MESSAGE, Cmd_Tell_f }, { "callvote", CMD_MESSAGE, Cmd_CallVote_f }, { "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallTeamVote_f }, { "say_area", CMD_MESSAGE|CMD_TEAM, Cmd_SayArea_f }, // can be used even during intermission { "say", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "say_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "say_admins", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "a", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "m", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage }, { "mt", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage }, { "me", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "me_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "score", CMD_INTERMISSION, ScoreboardMessage }, { "mystats", CMD_TEAM|CMD_INTERMISSION, Cmd_MyStats_f }, // cheats { "give", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Give_f }, { "god", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_God_f }, { "notarget", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Notarget_f }, { "noclip", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Noclip_f }, { "levelshot", CMD_CHEAT, Cmd_LevelShot_f }, { "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f }, { "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f }, { "kill", CMD_TEAM|CMD_LIVING, Cmd_Kill_f }, // game commands { "ptrcverify", 0, Cmd_PTRCVerify_f }, { "ptrcrestore", 0, Cmd_PTRCRestore_f }, { "follow", CMD_NOTEAM, Cmd_Follow_f }, { "follownext", CMD_NOTEAM, Cmd_FollowCycle_f }, { "followprev", CMD_NOTEAM, Cmd_FollowCycle_f }, { "where", CMD_TEAM, Cmd_Where_f }, { "teamvote", CMD_TEAM, Cmd_TeamVote_f }, { "class", CMD_TEAM, Cmd_Class_f }, { "build", CMD_TEAM|CMD_LIVING, Cmd_Build_f }, { "deconstruct", CMD_TEAM|CMD_LIVING, Cmd_Destroy_f }, { "buy", CMD_HUMAN|CMD_LIVING, Cmd_Buy_f }, { "sell", CMD_HUMAN|CMD_LIVING, Cmd_Sell_f }, { "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f }, { "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f }, { "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f }, { "reload", CMD_HUMAN|CMD_LIVING, Cmd_Reload_f }, { "boost", 0, Cmd_Boost_f }, { "share", CMD_TEAM, Cmd_Share_f }, { "donate", CMD_TEAM, Cmd_Donate_f }, { "protect", CMD_TEAM|CMD_LIVING, Cmd_Protect_f }, { "resign", CMD_TEAM, Cmd_Resign_f } }; static int numCmds = sizeof( cmds ) / sizeof( cmds[ 0 ] ); /* ================= ClientCommand ================= */ void ClientCommand( int clientNum ) { gentity_t *ent; char cmd[ MAX_TOKEN_CHARS ]; int i; ent = g_entities + clientNum; if( !ent->client ) return; // not fully in game yet trap_Argv( 0, cmd, sizeof( cmd ) ); for( i = 0; i < numCmds; i++ ) { if( Q_stricmp( cmd, cmds[ i ].cmdName ) == 0 ) break; } if( i == numCmds ) { if( !G_admin_cmd_check( ent, qfalse ) ) trap_SendServerCommand( clientNum, va( "print \"Unknown command %s\n\"", cmd ) ); return; } // do tests here to reduce the amount of repeated code if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && ( level.intermissiontime || level.paused ) ) return; if( cmds[ i ].cmdFlags & CMD_CHEAT && !g_cheats.integer ) { trap_SendServerCommand( clientNum, "print \"Cheats are not enabled on this server\n\"" ); return; } if( cmds[ i ].cmdFlags & CMD_MESSAGE && ent->client->pers.muted ) { trap_SendServerCommand( clientNum, "print \"You are muted and cannot use message commands.\n\"" ); return; } if( cmds[ i ].cmdFlags & CMD_TEAM && ent->client->pers.teamSelection == PTE_NONE ) { trap_SendServerCommand( clientNum, "print \"Join a team first\n\"" ); return; } if( cmds[ i ].cmdFlags & CMD_NOTEAM && ent->client->pers.teamSelection != PTE_NONE ) { trap_SendServerCommand( clientNum, "print \"Cannot use this command when on a team\n\"" ); return; } if( cmds[ i ].cmdFlags & CMD_ALIEN && ent->client->pers.teamSelection != PTE_ALIENS ) { trap_SendServerCommand( clientNum, "print \"Must be alien to use this command\n\"" ); return; } if( cmds[ i ].cmdFlags & CMD_HUMAN && ent->client->pers.teamSelection != PTE_HUMANS ) { trap_SendServerCommand( clientNum, "print \"Must be human to use this command\n\"" ); return; } if( cmds[ i ].cmdFlags & CMD_LIVING && ( ent->client->ps.stats[ STAT_HEALTH ] <= 0 || ent->client->sess.sessionTeam == TEAM_SPECTATOR ) ) { trap_SendServerCommand( clientNum, "print \"Must be living to use this command\n\"" ); return; } cmds[ i ].cmdHandler( ent ); } int G_SayArgc() { int c = 1; char *s; s = ConcatArgs( 0 ); if( !*s ) return 0; while( *s ) { if( *s == ' ' ) { s++; if( *s != ' ' ) { c++; continue; } while( *s && *s == ' ' ) s++; c++; } s++; } return c; } qboolean G_SayArgv( int n, char *buffer, int bufferLength ) { int bc = 1; int c = 0; char *s; if( bufferLength < 1 ) return qfalse; if(n < 0) return qfalse; *buffer = '\0'; s = ConcatArgs( 0 ); while( *s ) { if( c == n ) { while( *s && ( bc < bufferLength ) ) { if( *s == ' ' ) { *buffer = '\0'; return qtrue; } *buffer = *s; buffer++; s++; bc++; } *buffer = '\0'; return qtrue; } if( *s == ' ' ) { s++; if( *s != ' ' ) { c++; continue; } while( *s && *s == ' ' ) s++; c++; } s++; } return qfalse; } char *G_SayConcatArgs(int start) { char *s; int c = 0; s = ConcatArgs( 0 ); while( *s ) { if( c == start ) return s; if( *s == ' ' ) { s++; if( *s != ' ' ) { c++; continue; } while( *s && *s == ' ' ) s++; c++; } s++; } return s; } void G_DecolorString( char *in, char *out ) { while( *in ) { if( *in == 27 || *in == '^' ) { in++; if( *in ) in++; continue; } *out++ = *in++; } *out = '\0'; } void G_PrivateMessage( gentity_t *ent ) { int pids[ MAX_CLIENTS ]; int ignoreids[ MAX_CLIENTS ]; char name[ MAX_NAME_LENGTH ]; char cmd[ 12 ]; char str[ MAX_STRING_CHARS ]; char *msg; char color; int pcount, matches, ignored = 0; int i; int skipargs = 0; qboolean teamonly = qfalse; gentity_t *tmpent; if( !g_privateMessages.integer && ent ) { ADMP( "Sorry, but private messages have been disabled\n" ); return; } if( g_floodMinTime.integer ) if ( G_Flood_Limited( ent ) ) { trap_SendServerCommand( ent-g_entities, "print \"Your chat is flood-limited; wait before chatting again\n\"" ); return; } G_SayArgv( 0, cmd, sizeof( cmd ) ); if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) ) { skipargs = 1; G_SayArgv( 1, cmd, sizeof( cmd ) ); } if( G_SayArgc( ) < 3+skipargs ) { ADMP( va( "usage: %s [name|slot#] [message]\n", cmd ) ); return; } if( !Q_stricmp( cmd, "mt" ) || !Q_stricmp( cmd, "/mt" ) ) teamonly = qtrue; G_SayArgv( 1+skipargs, name, sizeof( name ) ); msg = G_SayConcatArgs( 2+skipargs ); pcount = G_ClientNumbersFromString( name, pids ); if( ent ) { int count = 0; for( i=0; i < pcount; i++ ) { tmpent = &g_entities[ pids[ i ] ]; if( teamonly && !OnSameTeam( ent, tmpent ) ) continue; if( BG_ClientListTest( &tmpent->client->sess.ignoreList, ent-g_entities ) ) { ignoreids[ ignored++ ] = pids[ i ]; continue; } pids[ count ] = pids[ i ]; count++; } matches = count; } else { matches = pcount; } color = teamonly ? COLOR_CYAN : COLOR_YELLOW; if( !Q_stricmp( name, "console" ) ) { ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) ); ADMP( va( "^%csent to Console.\n", color ) ); G_LogPrintf( "privmsg: %s^7: Console: ^6%s^7\n", ( ent ) ? ent->client->pers.netname : "Console", msg ); return; } Q_strncpyz( str, va( "^%csent to %i player%s: ^7", color, matches, ( matches == 1 ) ? "" : "s" ), sizeof( str ) ); for( i=0; i < matches; i++ ) { tmpent = &g_entities[ pids[ i ] ]; if( i > 0 ) Q_strcat( str, sizeof( str ), "^7, " ); Q_strcat( str, sizeof( str ), tmpent->client->pers.netname ); trap_SendServerCommand( pids[ i ], va( "chat \"%s^%c -> ^7%s^7: (%d recipients): ^%c%s^7\" %i", ( ent ) ? ent->client->pers.netname : "console", color, name, matches, color, msg, ent ? ent-g_entities : -1 ) ); trap_SendServerCommand( pids[ i ], va( "cp \"^%cprivate message from ^7%s^7\"", color, ( ent ) ? ent->client->pers.netname : "console" ) ); } if( !matches ) ADMP( va( "^3No player matching ^7\'%s^7\' ^3to send message to.\n", name ) ); else { if( ent ) ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) ); ADMP( va( "%s\n", str ) ); G_LogPrintf( "%s: %s: %s: %s\n", ( teamonly ) ? "tprivmsg" : "privmsg", ( ent ) ? ent->client->pers.netname : "console", name, msg ); } if( ignored ) { Q_strncpyz( str, va( "^%cignored by %i player%s: ^7", color, ignored, ( ignored == 1 ) ? "" : "s" ), sizeof( str ) ); for( i=0; i < ignored; i++ ) { tmpent = &g_entities[ ignoreids[ i ] ]; if( i > 0 ) Q_strcat( str, sizeof( str ), "^7, " ); Q_strcat( str, sizeof( str ), tmpent->client->pers.netname ); } ADMP( va( "%s\n", str ) ); } }