global pause patch #5

Closed
opened 2015-09-07 10:17:22 -07:00 by GoogleCodeExporter · 0 comments
GoogleCodeExporter commented 2015-09-07 10:17:22 -07:00 (Migrated from github.com)
Make !pause with no arguments pause the game clock and all players.

Unlike the previous buggy patch this one does not interfere with buildables
or the game timer.

> !pause with no arguments will pause entire game and clock, admin
disconnect safe as it auto-unpauses game after 3 minutes
(!pause again will reset the unpause timer)

> adds: !pause *
to pause all players so that one or two can be selectively unpaused to fix
base.

> players that are specifically paused now have an L flag in !listplayers

Original issue reported on code.google.com by Rez...@gmail.com on 6 Jan 2008 at 8:55

Attachments:

``` Make !pause with no arguments pause the game clock and all players. Unlike the previous buggy patch this one does not interfere with buildables or the game timer. > !pause with no arguments will pause entire game and clock, admin disconnect safe as it auto-unpauses game after 3 minutes (!pause again will reset the unpause timer) > adds: !pause * to pause all players so that one or two can be selectively unpaused to fix base. > players that are specifically paused now have an L flag in !listplayers ``` Original issue reported on code.google.com by `Rez...@gmail.com` on 6 Jan 2008 at 8:55 Attachments: - [qvm_pq_svn9_pausefix.patch](https://storage.googleapis.com/google-code-attachments/p-g-qvm/issue-5/comment-0/qvm_pq_svn9_pausefix.patch)
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