g_mod fixes and allow multiple main buildables. #188

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opened 2015-09-07 10:19:15 -07:00 by GoogleCodeExporter · 0 comments
GoogleCodeExporter commented 2015-09-07 10:19:15 -07:00 (Migrated from github.com)
Attached patch adds support to several buildables and healing issues, which
the g_mod??? cvar code initially missed.

it also adds cvar g_modBuildableCount, which controls how many Reactors /
Overminds can be present on the map per team. Default is 0 (off) which
maintains existing 1 RC/OM only.

Original issue reported on code.google.com by Rez...@gmail.com on 7 Oct 2008 at 8:29

Attachments:

``` Attached patch adds support to several buildables and healing issues, which the g_mod??? cvar code initially missed. it also adds cvar g_modBuildableCount, which controls how many Reactors / Overminds can be present on the map per team. Default is 0 (off) which maintains existing 1 RC/OM only. ``` Original issue reported on code.google.com by `Rez...@gmail.com` on 7 Oct 2008 at 8:29 Attachments: - [qvm_pq_svn64_temp_gmods3.patch](https://storage.googleapis.com/google-code-attachments/p-g-qvm/issue-188/comment-0/qvm_pq_svn64_temp_gmods3.patch)
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