* Added extreme mod
* `g_modBuildableHealth`: Buildable health *(Percent)*
* `g_modBuildableSpeed`: Buildable fire rate *(Percent)*
* `g_modHumanStamina`: Human stamina *(Percent)*
* `g_modHumanHealth`: Human health *(Percent)*
* `g_modAlienHealth`: Alien health *(Percent)*
* `g_modHumanRate`: Human fire rate *(Percent)*
* `g_modAlienRate`: Alien fire rate *(Percent)*
* `g_modWeaponAmmo`: Weapon ammo per clip *(Percent)*
* `g_modWeaponReload`: Adjust's Weapon reload time *(Percent)*
Wiki updated as well.
This matches release 1.5.0.4
* Prevented purchase of bsuit when crouched, prevents bsuit crouch glitch
* Added cvar `g_devmapVotes`, switches map votes to devmap votes
* Added proxemity mines (grenades), `g_proximityMines`
* Added !denyweapons/!alloweapons
* Added search to !listmaps
* Added maplog fixes, adds devmap info
* Improved black name filter
* Added timed messages, `g_msg` controls the message, `g_msgtime` controls the repeat rate
* Added feature to echo cp to player consoles
* Added newline support to !cp
* Added vote logging to !adminlog
* Added location data to say_area, `g_sayAreaLocations`
* Added `g_specASpec`, allows spectators to follow other spectators
hovelports didn't make it to this release, hopefully they will make it to 1.5.1
Makefile changes make compiling quicker, as it only builds qvm now