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#include "ui/menudef.h"
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{
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assetGlobalDef
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{
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font "fonts/font" 26 // font
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smallFont "fonts/smallfont" 20 // font
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bigFont "fonts/bigfont" 34 // font
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cursor "ui/assets/3_cursor3" // cursor
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gradientBar "ui/assets/gradientbar2.tga" // gradient bar
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itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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}
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\\ INGAME MENU \\
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menuDef
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{
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name "ingame"
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style WINDOW_STYLE_FILLED
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visible 0
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fullScreen 0
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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rect 0 0 640 48
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focusColor 1 .75 0 1
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disableColor .5 .5 .5 1
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backColor 0 0 0 1
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onEsc
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{
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close ingame;
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}
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itemDef
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{
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name splashmodel
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rect 0 -10 640 66
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type ITEM_TYPE_MODEL
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style WINDOW_STYLE_FILLED
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asset_model "models/splash/splash_screen.md3"
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model_fovx 32.0
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model_fovy 3.8
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model_angle 180
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visible 1
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decoration
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backcolor 0 0 0 1
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}
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itemdef
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{
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name game
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text "Game"
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rect 35 6 65 40
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_CENTER
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textalignx 32
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textaligny 28
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textscale .4
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forecolor 1 1 1 1
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visible 1
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action
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{
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play "sound/misc/menu1.wav";
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open ingame_game
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}
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}
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itemDef
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{
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name options
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text "Options"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 100 6 70 40
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textalign ITEM_ALIGN_CENTER
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textalignx 35
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textaligny 28
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textscale .4
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forecolor 1 1 1 1
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visible 1
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action
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{
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play "sound/misc/menu1.wav";
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open ingame_options
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}
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}
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itemDef
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{
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name leave
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text "Exit"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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//rect 220 6 50 40
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rect 170 6 50 40
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textalign ITEM_ALIGN_CENTER
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textalignx 25
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textaligny 28
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textscale .4
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forecolor 1 1 1 1
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visible 1
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action
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{
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play "sound/misc/menu1.wav";
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open ingame_leave
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}
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}
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}
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}
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