First version.

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Paradox460 committed 2008-01-05 04:20:33 +00:00
commit ef1c2cc347
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// config for the building status indicators that builders see
// NOTES:
// * all characters (text/icons) are square
// * character size is derived totally from frameHeight and vertialMargin
// * healthPadding is NOT used compensated for in the margins
frameShader "ui/assets/alien/buildstat/frame"
frameWidth 150
frameHeight 30
healthPadding 2
healthSevereColor 0.24 0.02 0.02 1
healthHighColor 0.32 0.04 0.04 1
healthElevatedColor 0.40 0.06 0.06 1
healthGuardedColor 0.48 0.08 0.08 1
healthLowColor 0.56 0.10 0.10 1
// this gets drawn over frame and health, but numbers and icons go on top of it
overlayShader "ui/assets/alien/buildstat/overlay"
overlayWidth 156
overlayHeight 36
// PERCENT of frameHeight to use for top/bottom margin of icons/text
// value is for total of top and bottom margins
// valid values between 0.0 and 1.0
verticalMargin 0.5
// number of CHARS worth of space that should be used for left/right margins
// value is for one side only
// char width is determined by frameHeight and verticalMargin
horizontalMargin 1.0
markedShader "ui/assets/alien/buildstat/mark"
noPowerShader "ui/assets/alien/buildstat/nopower"
backColor 1.0 1.0 1.0 1
foreColor 0.0 0.0 0.0 1
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// config for the building status indicators that builders see
// NOTES:
// * all characters (text/icons) are square
// * character size is derived totally from frameHeight and vertialMargin
// * healthPadding is NOT used compensated for in the margins
frameShader "ui/assets/human/buildstat/frame"
frameWidth 150
frameHeight 30
healthPadding 2
// Homeworld Security Advisory System
healthSevereColor 0.83 0.03 0.02 1
healthHighColor 0.84 0.48 0.03 1
healthElevatedColor 0.82 0.82 0.00 1
healthGuardedColor 0.19 0.65 0.00 1
healthLowColor 0.27 0.49 0.55 1
// this gets drawn over frame and health, but numbers and icons go on top of it
overlayShader ""
overlayWidth 160
overlayHeight 40
// PERCENT of frameHeight to use for top/bottom margin of icons/text
// value is for total of top and bottom margins
// valid values between 0.0 and 1.0
verticalMargin 0.5
// number of CHARS worth of space that should be used for left/right margins
// value is for one side only
// char width is determined by frameHeight and verticalMargin
horizontalMargin 1.0
markedShader "ui/assets/human/buildstat/mark"
noPowerShader "ui/assets/human/buildstat/nopower"
backColor 1.0 1.0 1.0 1
foreColor 0.0 0.0 0.0 1