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// config for the building status indicators that builders see
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// NOTES:
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// * all characters (text/icons) are square
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// * character size is derived totally from frameHeight and vertialMargin
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// * healthPadding is NOT used compensated for in the margins
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frameShader "ui/assets/alien/buildstat/frame"
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frameWidth 150
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frameHeight 30
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healthPadding 2
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healthSevereColor 0.24 0.02 0.02 1
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healthHighColor 0.32 0.04 0.04 1
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healthElevatedColor 0.40 0.06 0.06 1
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healthGuardedColor 0.48 0.08 0.08 1
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healthLowColor 0.56 0.10 0.10 1
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// this gets drawn over frame and health, but numbers and icons go on top of it
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overlayShader "ui/assets/alien/buildstat/overlay"
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overlayWidth 156
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overlayHeight 36
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// PERCENT of frameHeight to use for top/bottom margin of icons/text
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// value is for total of top and bottom margins
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// valid values between 0.0 and 1.0
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verticalMargin 0.5
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// number of CHARS worth of space that should be used for left/right margins
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// value is for one side only
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// char width is determined by frameHeight and verticalMargin
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horizontalMargin 1.0
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markedShader "ui/assets/alien/buildstat/mark"
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noPowerShader "ui/assets/alien/buildstat/nopower"
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backColor 1.0 1.0 1.0 1
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foreColor 0.0 0.0 0.0 1
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@@ -0,0 +1,39 @@
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// config for the building status indicators that builders see
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// NOTES:
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// * all characters (text/icons) are square
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// * character size is derived totally from frameHeight and vertialMargin
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// * healthPadding is NOT used compensated for in the margins
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frameShader "ui/assets/human/buildstat/frame"
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frameWidth 150
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frameHeight 30
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healthPadding 2
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// Homeworld Security Advisory System
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healthSevereColor 0.83 0.03 0.02 1
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healthHighColor 0.84 0.48 0.03 1
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healthElevatedColor 0.82 0.82 0.00 1
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healthGuardedColor 0.19 0.65 0.00 1
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healthLowColor 0.27 0.49 0.55 1
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// this gets drawn over frame and health, but numbers and icons go on top of it
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overlayShader ""
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overlayWidth 160
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overlayHeight 40
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// PERCENT of frameHeight to use for top/bottom margin of icons/text
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// value is for total of top and bottom margins
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// valid values between 0.0 and 1.0
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verticalMargin 0.5
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// number of CHARS worth of space that should be used for left/right margins
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// value is for one side only
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// char width is determined by frameHeight and verticalMargin
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horizontalMargin 1.0
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markedShader "ui/assets/human/buildstat/mark"
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noPowerShader "ui/assets/human/buildstat/nopower"
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backColor 1.0 1.0 1.0 1
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foreColor 0.0 0.0 0.0 1
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