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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2000-2006 Tim Angus
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This file is part of Tremulous.
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Tremulous is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Tremulous is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Tremulous; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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/*
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=======================================================================
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SESSION DATA
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Session data is the only data that stays persistant across level loads
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and tournament restarts.
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=======================================================================
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*/
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/*
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================
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G_WriteClientSessionData
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Called on game shutdown
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================
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*/
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void G_WriteClientSessionData( gclient_t *client )
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{
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const char *s;
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const char *var;
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s = va( "%i %i %i %i %i %i %i %i %s",
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client->sess.sessionTeam,
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client->sess.restartTeam,
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client->sess.spectatorTime,
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client->sess.spectatorState,
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client->sess.spectatorClient,
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client->sess.wins,
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client->sess.losses,
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client->sess.teamLeader,
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BG_ClientListString( &client->sess.ignoreList )
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);
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var = va( "session%i", client - level.clients );
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trap_Cvar_Set( var, s );
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}
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/*
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================
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G_ReadSessionData
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Called on a reconnect
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================
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*/
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void G_ReadSessionData( gclient_t *client )
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{
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char s[ MAX_STRING_CHARS ];
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const char *var;
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// bk001205 - format
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int teamLeader;
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int spectatorState;
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int sessionTeam;
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int restartTeam;
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var = va( "session%i", client - level.clients );
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trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
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// FIXME: should be using BG_ClientListParse() for ignoreList, but
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// bg_lib.c's sscanf() currently lacks %s
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sscanf( s, "%i %i %i %i %i %i %i %i %x%x",
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&sessionTeam,
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&restartTeam,
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&client->sess.spectatorTime,
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&spectatorState,
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&client->sess.spectatorClient,
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&client->sess.wins,
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&client->sess.losses,
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&teamLeader,
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&client->sess.ignoreList.hi,
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&client->sess.ignoreList.lo
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);
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// bk001205 - format issues
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client->sess.sessionTeam = (team_t)sessionTeam;
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client->sess.restartTeam = (pTeam_t)restartTeam;
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client->sess.spectatorState = (spectatorState_t)spectatorState;
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client->sess.teamLeader = (qboolean)teamLeader;
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}
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/*
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================
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G_InitSessionData
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Called on a first-time connect
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================
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*/
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void G_InitSessionData( gclient_t *client, char *userinfo )
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{
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clientSession_t *sess;
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const char *value;
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sess = &client->sess;
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// initial team determination
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value = Info_ValueForKey( userinfo, "team" );
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if( value[ 0 ] == 's' )
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{
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// a willing spectator, not a waiting-in-line
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sess->sessionTeam = TEAM_SPECTATOR;
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}
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else
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{
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if( g_maxGameClients.integer > 0 &&
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level.numNonSpectatorClients >= g_maxGameClients.integer )
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sess->sessionTeam = TEAM_SPECTATOR;
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else
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sess->sessionTeam = TEAM_FREE;
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}
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sess->restartTeam = PTE_NONE;
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sess->spectatorState = SPECTATOR_FREE;
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sess->spectatorTime = level.time;
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sess->spectatorClient = -1;
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memset( &sess->ignoreList, 0, sizeof( sess->ignoreList ) );
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G_WriteClientSessionData( client );
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}
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/*
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==================
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G_WriteSessionData
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==================
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*/
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void G_WriteSessionData( void )
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{
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int i;
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//TA: ?
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trap_Cvar_Set( "session", va( "%i", 0 ) );
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for( i = 0 ; i < level.maxclients ; i++ )
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{
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if( level.clients[ i ].pers.connected == CON_CONNECTED )
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G_WriteClientSessionData( &level.clients[ i ] );
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}
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}
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