Reverted cleanup, it borked up seriously.

This commit is contained in:
Paradox460 committed 2008-04-08 22:02:31 +00:00
1 parent 04c5735b78
commit 865ec05e36
416 files changed
+226902 -102

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-15
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@@ -5780,14 +5780,6 @@ void BG_MOD_set( modExtremeType_t entry, int value )
}
}
int BG_MOD_get( modExtremeType_t entry)
{
if( entry >= 0 && entry < MOD_BG_COUNT )
return modEntry[ entry ];
return 0;
}
void BG_MOD_update( void )
{
static qboolean updated = qfalse;
@@ -5809,13 +5801,6 @@ void BG_MOD_update( void )
bg_buildableList[ i ].turretFireSpeed =
bg_buildableList[ i ].turretFireSpeed * 100 / modEntry[ MOD_BG_BUILDABLE_SPEED ];
}
if( modEntry[ MOD_BG_TURRET_ANGLE ] &&
( bg_buildableList[ i ].buildNum == BA_H_MGTURRET ||
bg_buildableList[ i ].buildNum == BA_H_TESLAGEN ) )
{
bg_buildableList[ i ].minNormal = 0.0f;
}
}
for( i = 0; i < bg_numPclasses; i++ )
+1 -9
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@@ -714,15 +714,7 @@ static qboolean PM_CheckJump( void )
//TA: take some stamina off
if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS )
{
int rate;
rate = BG_MOD_get( MOD_BG_HUMAN_STAMINA );
if( rate )
pm->ps->stats[ STAT_STAMINA ] -= 500 * 100 / rate;
else
pm->ps->stats[ STAT_STAMINA ] -= 500;
}
pm->ps->stats[ STAT_STAMINA ] -= 500;
pm->ps->groundEntityNum = ENTITYNUM_NONE;
-2
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@@ -1344,11 +1344,9 @@ typedef enum
MOD_BG_ALIEN_RATE, // Alien fire rate
MOD_BG_WEAPON_AMMO, // Weapon ammo per clip
MOD_BG_WEAPON_RELOAD, // Weapon reload time
MOD_BG_TURRET_ANGLE, // Allow high turret build angles
MOD_BG_COUNT // number of entries
} modExtremeType_t;
void BG_MOD_set( modExtremeType_t entry, int value );
int BG_MOD_get( modExtremeType_t entry);
void BG_MOD_update( void );
-3
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@@ -199,9 +199,6 @@ static void G_ClientShove( gentity_t *ent, gentity_t *victim )
// shoving enemies changes gameplay too much
if( !OnSameTeam( ent, victim ) )
return;
if( victim->client->pers.healing && !g_healShove.integer )
return;
if ( ( victim->client->ps.weapon >= WP_ABUILD ) &&
( victim->client->ps.weapon <= WP_HBUILD ) &&
+1 -1
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@@ -104,7 +104,7 @@ g_admin_cmd_t g_admin_cmds[ ] =
"[^3name|slot#^7] [^3#^7]"
},
{"demo", G_admin_demo, "?",
{"demo", G_admin_demo, "~",
"turn admin chat off for the caller so it does not appear in demos. "
"this is a toggle use !demo again to turn warnings back on",
""
-10
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@@ -1868,7 +1868,6 @@ void HMedistat_Think( gentity_t *self )
int i, num;
gentity_t *player;
qboolean occupied = qfalse;
gentity_t *vic;
self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
@@ -1949,14 +1948,6 @@ void HMedistat_Think( gentity_t *self )
//nothing left to heal so go back to idling
if( !self->enemy && self->active )
{
int i;
for( i = 0; i < level.maxclients; i++ )
{
vic = &g_entities[ i ];
vic->client->pers.healing = qfalse;
}
G_SetBuildableAnim( self, BANIM_CONSTRUCT2, qtrue );
G_SetIdleBuildableAnim( self, BANIM_IDLE1 );
@@ -1971,7 +1962,6 @@ void HMedistat_Think( gentity_t *self )
self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE;
self->enemy->health++;
self->enemy->client->pers.healing = qtrue;
//if they're completely healed, give them a medkit
if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] &&
+2 -9
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@@ -3863,14 +3863,7 @@ Cmd_Reload_f
*/
void Cmd_Reload_f( gentity_t *ent )
{
if( !ent->client->pers.designatedBuilder && ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) )
{
Cmd_Mark_f( ent );
return;
}
else if( ( ent->client->ps.weapon >= WP_ABUILD ) &&
if( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) )
{
Cmd_Protect_f( ent );
@@ -4704,7 +4697,7 @@ commands_t cmds[ ] = {
{ "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f },
{ "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f },
{ "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f },
{ "reload", CMD_TEAM|CMD_LIVING, Cmd_Reload_f },
{ "reload", CMD_HUMAN|CMD_LIVING, Cmd_Reload_f },
{ "boost", 0, Cmd_Boost_f },
{ "share", CMD_TEAM, Cmd_Share_f },
{ "donate", CMD_TEAM, Cmd_Donate_f },
-4
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@@ -396,7 +396,6 @@ typedef struct
statsCounters_t statscounters;
qboolean cusgrav;
int cusgravlvl;
qboolean healing;
char chat[ CHAT_MAXCHAN ][ CHAT_MAXPASS ];
qboolean ignoreAdminWarnings;
@@ -1389,8 +1388,6 @@ extern vmCvar_t g_deconTime;
extern vmCvar_t g_specAspec;
extern vmCvar_t g_healShove;
extern vmCvar_t g_modBuildableHealth; // Buildable health
extern vmCvar_t g_modBuildableSpeed; // Buildable fire rate
extern vmCvar_t g_modHumanStamina; // Human stamina
@@ -1400,7 +1397,6 @@ extern vmCvar_t g_modHumanRate; // Human fire rate
extern vmCvar_t g_modAlienRate; // Alien fire rate
extern vmCvar_t g_modWeaponAmmo; // Weapon ammo per clip
extern vmCvar_t g_modWeaponReload; // Weapon reload time
extern vmCvar_t g_modTurretAngle; // Allow high turret build angles
void trap_Printf( const char *fmt );
void trap_Error( const char *fmt );
-7
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@@ -214,8 +214,6 @@ vmCvar_t g_deconTime;
vmCvar_t g_specAspec;
vmCvar_t g_healShove;
vmCvar_t g_modBuildableHealth;
vmCvar_t g_modBuildableSpeed;
vmCvar_t g_modHumanStamina;
@@ -225,7 +223,6 @@ vmCvar_t g_modHumanRate;
vmCvar_t g_modAlienRate;
vmCvar_t g_modWeaponAmmo;
vmCvar_t g_modWeaponReload;
vmCvar_t g_modTurretAngle;
static cvarTable_t gameCvarTable[ ] =
{
@@ -267,8 +264,6 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_specAspec, "g_specAspec", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_healShove, "g_healShove", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_modBuildableHealth, "g_modBuildableHealth", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modBuildableSpeed, "g_modBuildableSpeed", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modHumanStamina, "g_modHumanStamina", "0", CVAR_ARCHIVE, 0, qfalse },
@@ -278,7 +273,6 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_modAlienRate, "g_modAlienRate", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modWeaponAmmo, "g_modWeaponAmmo", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modWeaponReload, "g_modWeaponReload", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modTurretAngle, "g_modTurretAngle", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_proximityMines, "g_proximityMines", "0", 0, 0, qtrue },
{ &g_proximityMinesPrice, "g_proximityMinesPrice", "800", 0, 0, qtrue },
@@ -680,7 +674,6 @@ static void G_InitModCvars( void )
BG_MOD_set( MOD_BG_ALIEN_RATE, g_modAlienRate.integer );
BG_MOD_set( MOD_BG_WEAPON_AMMO, g_modWeaponAmmo.integer );
BG_MOD_set( MOD_BG_WEAPON_RELOAD, g_modWeaponReload.integer );
BG_MOD_set( MOD_BG_TURRET_ANGLE, g_modTurretAngle.integer );
BG_MOD_update( );
}