244 lines
6.7 KiB
Go
244 lines
6.7 KiB
Go
// This file is part of https://github.com/racingmars/go3270/
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// Copyright 2020 by Matthew R. Wilson, licensed under the MIT license. See
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// LICENSE in the project root for license information.
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package go3270
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import (
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"bytes"
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"net"
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)
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// Field is a field on the 3270 screen.
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type Field struct {
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// Row is the row, 0-based, that the field attribute character should
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// begin at. This library currently only supports 24 rows, so Row must
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// be 0-23.
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Row int
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// Col is the column, 0-based, that the field attribute character should
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// begin at. This library currently only supposed 80 columns, so Column
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// must be 0-79.
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Col int
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// Text is the content of the field to display.
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Content string
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// Write allows the user to edit the value of the field.
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Write bool
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// Intense indicates this field should be displayed with high intensity.
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Intense bool
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// Hidden indicates the field content should not be displayed (e.g. a
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// password input field).
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Hidden bool
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// Color is the field color. The default value is the default color.
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Color Color
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// Highlighting is the highlight attribute for the field. The default value
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// is the default (i.e. no) highlighting.
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Highlighting Highlight
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// Name is the name of this field, which is used to get the user-entered
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// data. All writeable fields on a screen must have a unique name.
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Name string
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}
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// Color is a 3270 extended field attribute color value
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type Color byte
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// The valid 3270 colors
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const (
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DefaultColor Color = 0
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Blue Color = 0xf1
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Red Color = 0xf2
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Pink Color = 0xf3
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Green Color = 0xf4
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Turquoise Color = 0xf5
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Yellow Color = 0xf6
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White Color = 0xf7
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)
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// Highlight is a 3270 extended field attribute highlighting method
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type Highlight byte
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// The valid 3270 highlights
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const (
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DefaultHighlight Highlight = 0
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Blink Highlight = 0xf1
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ReverseVideo Highlight = 0xf2
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Underscore Highlight = 0xf4
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)
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// Screen is an array of Fields which compose a complete 3270 screen.
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// No checking is performed for lack of overlapping fields, unique field
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// names,
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type Screen []Field
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// fieldmap is a map of field buffer addresses and the corresponding field
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// name.
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type fieldmap map[int]string
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// ShowScreen writes the 3270 datastream for the screen to a connection.
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// Fields that aren't valid (e.g. outside of the 24x80 screen) are silently
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// ignored. If a named field has an entry in the values map, the content of
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// the field from the values map is used INSTEAD OF the Field struct's Content
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// field. The values map may be nil if no overrides are needed. After writing
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// the fields, the cursor is set to crow, ccol, which are 0-based positions:
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// row 0-23 and col 0-79. Errors from conn.Write() are returned if
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// encountered.
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func ShowScreen(screen Screen, values map[string]string, crow, ccol int,
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conn net.Conn) (Response, error) {
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var b bytes.Buffer
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var fm = make(fieldmap) // field buffer positions -> name
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b.WriteByte(0xf5) // Erase/Write to terminal
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b.WriteByte(0xc3) // WCC = Reset, Unlock Keyboard, Reset MDT
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// Build the commands for each field on the screen
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for _, fld := range screen {
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if fld.Row < 0 || fld.Row > 23 || fld.Col < 0 || fld.Col > 79 {
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// Invalid field position
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continue
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}
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b.Write(sba(fld.Row, fld.Col))
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b.Write(buildField(fld))
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// Use fld.Content, unless the field is named and appears in the
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// value map.
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content := fld.Content
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if fld.Name != "" {
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if val, ok := values[fld.Name]; ok {
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content = val
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}
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}
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if content != "" {
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b.Write(a2e([]byte(content)))
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}
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// If a writable field, add it to the field map. We add 1 to bufaddr
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// to make the value match the reported position (I'm guessing it's
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// because we get the position of the field's first input position,
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// not the position of the field attribute byte).
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if fld.Write {
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bufaddr := fld.Row*80 + fld.Col
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fm[bufaddr+1] = fld.Name
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}
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}
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// Set cursor position. Correct out-of-bounds values to 0.
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if crow < 0 || crow > 23 {
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crow = 0
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}
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if ccol < 0 || ccol > 79 {
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ccol = 0
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}
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b.Write(ic(crow, ccol))
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b.Write([]byte{0xff, 0xef}) // Telnet IAC EOR
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// Now write the datastream to the writer, returning any potential error.
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debugf("sending datastream: %x\n", b.Bytes())
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if _, err := conn.Write(b.Bytes()); err != nil {
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return Response{}, err
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}
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return readResponse(conn, fm)
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}
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// sba is the "set buffer address" 3270 command.
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func sba(row, col int) []byte {
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result := make([]byte, 1, 3)
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result[0] = 0x11 // SBA
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result = append(result, getpos(row, col)...)
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return result
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}
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// buildField will return either an sf or sfe command depending for the
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// field.
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func buildField(f Field) []byte {
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var buf bytes.Buffer
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if f.Color == DefaultColor && f.Highlighting == DefaultHighlight {
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// this is a traditional field, issue a normal sf command
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buf.WriteByte(0x1d) // sf - "start field"
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buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden))
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return buf.Bytes()
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}
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// Otherwise, this needs an extended attribute field
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buf.WriteByte(0x29) // sfe - "start field extended"
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var paramCount byte = 1 // we will always have the basic field attribute
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if f.Color != DefaultColor {
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paramCount++
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}
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if f.Highlighting != DefaultHighlight {
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paramCount++
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}
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buf.WriteByte(paramCount)
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// Write the basic field attribute
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buf.WriteByte(0xc0)
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buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden))
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// Write the highlighting attribute
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if f.Highlighting != DefaultHighlight {
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buf.WriteByte(0x41)
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buf.WriteByte(byte(f.Highlighting))
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}
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// Write the color attribute
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if f.Color != DefaultColor {
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buf.WriteByte(0x42)
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buf.WriteByte(byte(f.Color))
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}
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return buf.Bytes()
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}
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// sfAttribute builds the attribute byte for the "start field" 3270 command
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func sfAttribute(write, intense, hidden bool) byte {
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var attribute byte
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if !write {
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attribute |= 1 << 5 // set "bit 2"
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} else {
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// The MDT bit -- we always want writable field values returned,
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// even if unchanged
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attribute |= 1 // set "bit 7"
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}
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if intense {
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attribute |= 1 << 3 // set "bit 4"
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}
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if hidden {
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attribute |= 1 << 3 // set "bit 4"
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attribute |= 1 << 2 // set "bit 5"
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}
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// Fill in top 2 bits with appropriate values
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attribute = codes[attribute]
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return attribute
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}
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// ic is the "insert cursor" 3270 command. This function will include the
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// appropriate SBA command.
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func ic(row, col int) []byte {
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result := make([]byte, 0, 3)
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result = append(result, sba(row, col)...)
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result = append(result, 0x13) // IC
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return result
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}
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// getpos translates row and col to buffer address control characters.
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func getpos(row, col int) []byte {
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result := make([]byte, 2)
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address := row*80 + col
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hi := (address & 0xfc0) >> 6
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lo := address & 0x3f
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result[0] = codes[hi]
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result[1] = codes[lo]
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return result
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}
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