package codepage import "unicode/utf8" // Internal implementation of the Charset interface we'll use for the codepage // support we provide. type codepage struct { // EBCDIC byte to Unicode code point for bytes 0x00-0xFF e2u []rune // Unicode code point to EBCDIC byte for codepoints 0x00-0xFF u2e []byte // Map of Unicode code points to EBCDIC bytes for codepoints >0xFF highu2e map[rune]byte // The EBCDIC substitute character to use if there is no EBCDIC character // for the requested Unicode code point (typically 0x3F). esub byte // The "graphic escape" EBCDIC byte (is it ever anything other than 0x0E?) ge byte // Graphic escape codepage EBCDIC byte to Unicode code point for bytes // 0x00-0xFF. Use rune '�' for unmapped bytes. ge2u []rune // Map of Unicode code points to graphic escape EBCDIC bytes. u2ge map[rune]byte id string } // Decode will convert an EBCDIC byte array into a UTF-8 Go string, handling // graphic escape to CP310 as needed. func (cp *codepage) Decode(b []byte) string { runes := make([]rune, 0, len(b)) var escape bool for i := range b { if escape { escape = false if cp.ge2u[b[i]] != '�' { runes = append(runes, cp.ge2u[b[i]]) } else { runes = append(runes, 0x1A) // Unicode substitute } } else { // Enter graphic escape mode if necessary. if b[i] == cp.ge { escape = true continue } // Otherwise perform the mapping. runes = append(runes, cp.e2u[b[i]]) } } return string(runes) // conversion to UTF-8 is automatic } // Encode will convert a UTF-8 Go string into an EBCDIC byte array, handling // graphic escape to CP310 as needed. func (cp *codepage) Encode(s string) []byte { out := make([]byte, 0, len(s)) for len(s) > 0 { r, size := utf8.DecodeRuneInString(s) if r == utf8.RuneError { break } if int(r) < len(cp.u2e) { // "Fast path" is array look up of Unicode codepoints 0x00-0xFF out = append(out, cp.u2e[r]) } else if v, ok := cp.highu2e[r]; ok { // Certain >0xFF code points may be supported in this codepage out = append(out, v) } else if v, ok := cp.u2ge[r]; ok { // include graphic escape character to switch to CP310 out = append(out, cp.ge, v) } else { // replacement/substitute character out = append(out, cp.esub) } s = s[size:] } return out } func (cp *codepage) ID() string { return cp.id } // Certain characters are supported in the "graphic escape" CP310. These are // arbitrary Unicode code points, so we will look them up via a map. For // simplicity of our mapping implementation, we will not support the italic // underlined A-Z characters that require combining characters. // // We will share this map among all of the codepages that we provide // implementations for. // // https://public.dhe.ibm.com/software/globalization/gcoc/attachments/CP00310.pdf var unicodeToCP310 = map[rune]byte{ '◊': 0x70, '⋄': 0x70, '◆': 0x70, '∧': 0x71, '⋀': 0x71, '¨': 0x72, '⌻': 0x73, '⍸': 0x74, '⍷': 0x75, '⊢': 0x76, '⊣': 0x77, '∨': 0x78, '∼': 0x80, '║': 0x81, '═': 0x82, '⎸': 0x83, '⎹': 0x84, '│': 0x85, '⎥': 0x85, '↑': 0x8A, '↓': 0x8B, '≤': 0x8C, '⌈': 0x8D, '⌊': 0x8E, '→': 0x8F, '⎕': 0x90, '▌': 0x91, '▐': 0x92, '▀': 0x93, '▄': 0x94, '█': 0x95, '⊃': 0x9A, '⊂': 0x9B, '⌑': 0x9C, '¤': 0x9C, '○': 0x9D, '±': 0x9E, '←': 0x9F, '¯': 0xA0, '‾': 0xA0, '°': 0xA1, '─': 0xA2, '∙': 0xA3, '•': 0xA3, 'ₙ': 0xA4, '∩': 0xAA, '⋂': 0xAA, '∪': 0xAB, '⋃': 0xAB, '⊥': 0xAC, '≥': 0xAE, '∘': 0xAF, '⍺': 0xB0, 'α': 0xB0, '∊': 0xB1, '∈': 0xB1, 'ε': 0xB1, '⍳': 0xB2, 'ι': 0xB2, '⍴': 0xB3, 'ρ': 0xB3, '⍵': 0xB4, 'ω': 0xB4, '×': 0xB6, '∖': 0xB7, '÷': 0xB8, '∇': 0xBA, '∆': 0xBB, '⊤': 0xBC, '≠': 0xBE, '∣': 0xBF, '⁽': 0xC1, '⁺': 0xC2, '■': 0xC3, '∎': 0xC3, '└': 0xC4, '┌': 0xC5, '├': 0xC6, '┴': 0xC7, '⍲': 0xCA, '⍱': 0xCB, '⌷': 0xCC, '⌽': 0xCD, '⍂': 0xCE, '⍉': 0xCF, '⁾': 0xD1, '⁻': 0xD2, '┼': 0xD3, '┘': 0xD4, '┐': 0xD5, '┤': 0xD6, '┬': 0xD7, '¶': 0xD8, '⌶': 0xDA, 'ǃ': 0xDB, '⍒': 0xDC, '⍋': 0xDD, '⍞': 0xDE, '⍝': 0xDF, '≡': 0xE0, '₁': 0xE1, '₂': 0xE2, '₃': 0xE3, '⍤': 0xE4, '⍥': 0xE5, '⍪': 0xE6, '€': 0xE7, '⌿': 0xEA, '⍀': 0xEB, '∵': 0xEC, '⊖': 0xED, '⌹': 0xEE, '⍕': 0xEF, '⁰': 0xF0, '¹': 0xF1, '²': 0xF2, '³': 0xF3, '⁴': 0xF4, '⁵': 0xF5, '⁶': 0xF6, '⁷': 0xF7, '⁸': 0xF8, '⁹': 0xF9, '⍫': 0xFB, '⍙': 0xFC, '⍟': 0xFD, '⍎': 0xFE, } // '�', the Unicode replacement character, is used as a placeholder in byte // positions that are not assigned in this codepage. var cp310ToUnicode = []rune{ /* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */ /* 0x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 1x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 2x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 3x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 4x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 5x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 6x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', /* 7x */ '◊', '∧', '¨', '⌻', '⍸', '⍷', '⊢', '⊣', '∨', '�', '�', '�', '�', '�', '�', '�', /* 8x */ '∼', '║', '═', '⎸', '⎹', '⎥', '�', '�', '�', '�', '↑', '↓', '≤', '⌈', '⌊', '→', /* 9x */ '⎕', '▌', '▐', '▀', '▄', '█', '�', '�', '�', '�', '⊃', '⊂', '⌑', '○', '±', '←', /* Ax */ '‾', '°', '─', '•', 'ₙ', '�', '�', '�', '�', '�', '∩', '⋃', '⊥', '�', '≥', '∘', /* Bx */ '⍺', '∈', '⍳', '⍴', 'ω', '�', '×', '∖', '÷', '�', '∇', '∆', '⊤', '�', '≠', '∣', /* Cx */ '�', '⁽', '⁺', '■', '└', '┌', '├', '┴', '�', '�', '⍲', '⍱', '⌷', '⌽', '⍂', '⍉', /* Dx */ '�', '⁾', '⁻', '┼', '┘', '┐', '┤', '┬', '¶', '�', '⌶', 'ǃ', '⍒', '⍋', '⍞', '⍝', /* Ex */ '≡', '₁', '₂', '₃', '⍤', '⍥', '⍪', '€', '�', '�', '⌿', '⍀', '∵', '⊖', '⌹', '⍕', /* Fx */ '⁰', '¹', '²', '³', '⁴', '⁵', '⁶', '⁷', '⁸', '⁹', '�', '⍫', '⍙', '⍟', '⍎', '�', }