Add support for extended field attributes
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@@ -34,11 +34,44 @@ type Field struct {
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// password input field).
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Hidden bool
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// Color is the field color. The default value is the default color.
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Color Color
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// Highlighting is the highlight attribute for the field. The default value
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// is the default (i.e. no) highlighting.
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Highlighting Highlight
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// Name is the name of this field, which is used to get the user-entered
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// data. All writeable fields on a screen must have a unique name.
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Name string
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}
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// Color is a 3270 extended field attribute color value
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type Color byte
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// The valid 3270 colors
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const (
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DefaultColor Color = 0
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Blue Color = 0xf1
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Red Color = 0xf2
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Pink Color = 0xf3
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Green Color = 0xf4
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Turquoise Color = 0xf5
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Yellow Color = 0xf6
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White Color = 0xf7
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)
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// Highlight is a 3270 extended field attribute highlighting method
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type Highlight byte
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// The valid 3270 highlights
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const (
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DefaultHighlight Highlight = 0
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Blink Highlight = 0xf1
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ReverseVideo Highlight = 0xf2
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Underscore Highlight = 0xf4
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)
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// Screen is an array of Fields which compose a complete 3270 screen.
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// No checking is performed for lack of overlapping fields, unique field
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// names,
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@@ -73,7 +106,7 @@ func ShowScreen(screen Screen, values map[string]string, crow, ccol int,
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}
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b.Write(sba(fld.Row, fld.Col))
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b.Write(sf(fld.Write, fld.Intense, fld.Hidden))
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b.Write(buildField(fld))
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// Use fld.Content, unless the field is named and appears in the
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// value map.
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@@ -125,28 +158,68 @@ func sba(row, col int) []byte {
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return result
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}
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// sf is the "start field" 3270 command
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func sf(write, intense, hidden bool) []byte {
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result := make([]byte, 2)
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result[0] = 0x1d // SF
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// buildField will return either an sf or sfe command depending for the
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// field.
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func buildField(f Field) []byte {
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var buf bytes.Buffer
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if f.Color == DefaultColor && f.Highlighting == DefaultHighlight {
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// this is a traditional field, issue a normal sf command
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buf.WriteByte(0x1d) // sf - "start field"
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buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden))
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return buf.Bytes()
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}
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// Otherwise, this needs an extended attribute field
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buf.WriteByte(0x29) // sfe - "start field extended"
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var paramCount byte = 1 // we will always have the basic field attribute
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if f.Color != DefaultColor {
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paramCount++
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}
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if f.Highlighting != DefaultHighlight {
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paramCount++
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}
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buf.WriteByte(paramCount)
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// Write the basic field attribute
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buf.WriteByte(0xc0)
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buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden))
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// Write the highlighting attribute
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if f.Highlighting != DefaultHighlight {
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buf.WriteByte(0x41)
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buf.WriteByte(byte(f.Highlighting))
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}
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// Write the color attribute
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if f.Color != DefaultColor {
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buf.WriteByte(0x42)
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buf.WriteByte(byte(f.Color))
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}
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return buf.Bytes()
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}
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// sfAttribute builds the attribute byte for the "start field" 3270 command
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func sfAttribute(write, intense, hidden bool) byte {
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var attribute byte
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if !write {
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result[1] |= 1 << 5 // set "bit 2"
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attribute |= 1 << 5 // set "bit 2"
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} else {
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// The MDT bit -- we always want writable field values returned,
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// even if unchanged
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result[1] |= 1 // set "bit 7"
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attribute |= 1 // set "bit 7"
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}
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if intense {
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result[1] |= 1 << 3 // set "bit 4"
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attribute |= 1 << 3 // set "bit 4"
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}
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if hidden {
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result[1] |= 1 << 3 // set "bit 4"
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result[1] |= 1 << 2 // set "bit 5"
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attribute |= 1 << 3 // set "bit 4"
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attribute |= 1 << 2 // set "bit 5"
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}
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// Fill in top 2 bits with appropriate values
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result[1] = codes[result[1]]
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return result
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attribute = codes[attribute]
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return attribute
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}
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// ic is the "insert cursor" 3270 command. This function will include the
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