Add more code pages
This commit is contained in:
1 parent
ab58ba7a87
commit
2c10f7f34d
37 files changed
+2330
-446
No files matched your search
@@ -0,0 +1,149 @@
|
||||
package codepage
|
||||
|
||||
import "unicode/utf8"
|
||||
|
||||
// Internal implementation of the Charset interface we'll use for the codepage
|
||||
// support we provide.
|
||||
type codepage struct {
|
||||
// EBCDIC byte to Unicode code point for bytes 0x00-0xFF
|
||||
e2u []rune
|
||||
|
||||
// Unicode code point to EBCDIC byte for codepoints 0x00-0xFF
|
||||
u2e []byte
|
||||
|
||||
// Map of Unicode code points to EBCDIC bytes for codepoints >0xFF
|
||||
highu2e map[rune]byte
|
||||
|
||||
// The EBCDIC substitute character to use if there is no EBCDIC character
|
||||
// for the requested Unicode code point (typically 0x3F).
|
||||
esub byte
|
||||
|
||||
// The "graphic escape" EBCDIC byte (is it ever anything other than 0x0E?)
|
||||
ge byte
|
||||
|
||||
// Graphic escape codepage EBCDIC byte to Unicode code point for bytes
|
||||
// 0x00-0xFF. Use rune '�' for unmapped bytes.
|
||||
ge2u []rune
|
||||
|
||||
// Map of Unicode code points to graphic escape EBCDIC bytes.
|
||||
u2ge map[rune]byte
|
||||
|
||||
id string
|
||||
}
|
||||
|
||||
// Decode will convert an EBCDIC byte array into a UTF-8 Go string, handling
|
||||
// graphic escape to CP310 as needed.
|
||||
func (cp *codepage) Decode(b []byte) string {
|
||||
runes := make([]rune, 0, len(b))
|
||||
var escape bool
|
||||
for i := range b {
|
||||
if escape {
|
||||
escape = false
|
||||
if cp.ge2u[b[i]] != '�' {
|
||||
runes = append(runes, cp.ge2u[b[i]])
|
||||
} else {
|
||||
runes = append(runes, 0x1A) // Unicode substitute
|
||||
}
|
||||
} else {
|
||||
// Enter graphic escape mode if necessary.
|
||||
if b[i] == cp.ge {
|
||||
escape = true
|
||||
continue
|
||||
}
|
||||
// Otherwise perform the mapping.
|
||||
runes = append(runes, cp.e2u[b[i]])
|
||||
}
|
||||
|
||||
}
|
||||
return string(runes) // conversion to UTF-8 is automatic
|
||||
}
|
||||
|
||||
// Encode will convert a UTF-8 Go string into an EBCDIC byte array, handling
|
||||
// graphic escape to CP310 as needed.
|
||||
func (cp *codepage) Encode(s string) []byte {
|
||||
out := make([]byte, 0, len(s))
|
||||
|
||||
for len(s) > 0 {
|
||||
r, size := utf8.DecodeRuneInString(s)
|
||||
if r == utf8.RuneError {
|
||||
break
|
||||
}
|
||||
|
||||
if int(r) < len(cp.u2e) {
|
||||
// "Fast path" is array look up of Unicode codepoints 0x00-0xFF
|
||||
out = append(out, cp.u2e[r])
|
||||
} else if v, ok := cp.highu2e[r]; ok {
|
||||
// Certain >0xFF code points may be supported in this codepage
|
||||
out = append(out, v)
|
||||
} else if v, ok := cp.u2ge[r]; ok {
|
||||
// include graphic escape character to switch to CP310
|
||||
out = append(out, cp.ge, v)
|
||||
} else {
|
||||
// replacement/substitute character
|
||||
out = append(out, cp.esub)
|
||||
}
|
||||
s = s[size:]
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (cp *codepage) ID() string {
|
||||
return cp.id
|
||||
}
|
||||
|
||||
// Certain characters are supported in the "graphic escape" CP310. These are
|
||||
// arbitrary Unicode code points, so we will look them up via a map. For
|
||||
// simplicity of our mapping implementation, we will not support the italic
|
||||
// underlined A-Z characters that require combining characters.
|
||||
//
|
||||
// We will share this map among all of the codepages that we provide
|
||||
// implementations for.
|
||||
//
|
||||
// https://public.dhe.ibm.com/software/globalization/gcoc/attachments/CP00310.pdf
|
||||
var unicodeToCP310 = map[rune]byte{
|
||||
'◊': 0x70, '⋄': 0x70, '◆': 0x70, '∧': 0x71, '⋀': 0x71, '¨': 0x72,
|
||||
'⌻': 0x73, '⍸': 0x74, '⍷': 0x75, '⊢': 0x76, '⊣': 0x77, '∨': 0x78,
|
||||
'∼': 0x80, '║': 0x81, '═': 0x82, '⎸': 0x83, '⎹': 0x84, '│': 0x85,
|
||||
'⎥': 0x85, '↑': 0x8A, '↓': 0x8B, '≤': 0x8C, '⌈': 0x8D, '⌊': 0x8E,
|
||||
'→': 0x8F, '⎕': 0x90, '▌': 0x91, '▐': 0x92, '▀': 0x93, '▄': 0x94,
|
||||
'█': 0x95, '⊃': 0x9A, '⊂': 0x9B, '⌑': 0x9C, '¤': 0x9C, '○': 0x9D,
|
||||
'±': 0x9E, '←': 0x9F, '¯': 0xA0, '‾': 0xA0, '°': 0xA1, '─': 0xA2,
|
||||
'∙': 0xA3, '•': 0xA3, 'ₙ': 0xA4, '∩': 0xAA, '⋂': 0xAA, '∪': 0xAB,
|
||||
'⋃': 0xAB, '⊥': 0xAC, '≥': 0xAE, '∘': 0xAF, '⍺': 0xB0, 'α': 0xB0,
|
||||
'∊': 0xB1, '∈': 0xB1, 'ε': 0xB1, '⍳': 0xB2, 'ι': 0xB2, '⍴': 0xB3,
|
||||
'ρ': 0xB3, '⍵': 0xB4, 'ω': 0xB4, '×': 0xB6, '∖': 0xB7, '÷': 0xB8,
|
||||
'∇': 0xBA, '∆': 0xBB, '⊤': 0xBC, '≠': 0xBE, '∣': 0xBF, '⁽': 0xC1,
|
||||
'⁺': 0xC2, '■': 0xC3, '∎': 0xC3, '└': 0xC4, '┌': 0xC5, '├': 0xC6,
|
||||
'┴': 0xC7, '⍲': 0xCA, '⍱': 0xCB, '⌷': 0xCC, '⌽': 0xCD, '⍂': 0xCE,
|
||||
'⍉': 0xCF, '⁾': 0xD1, '⁻': 0xD2, '┼': 0xD3, '┘': 0xD4, '┐': 0xD5,
|
||||
'┤': 0xD6, '┬': 0xD7, '¶': 0xD8, '⌶': 0xDA, 'ǃ': 0xDB, '⍒': 0xDC,
|
||||
'⍋': 0xDD, '⍞': 0xDE, '⍝': 0xDF, '≡': 0xE0, '₁': 0xE1, '₂': 0xE2,
|
||||
'₃': 0xE3, '⍤': 0xE4, '⍥': 0xE5, '⍪': 0xE6, '€': 0xE7, '⌿': 0xEA,
|
||||
'⍀': 0xEB, '∵': 0xEC, '⊖': 0xED, '⌹': 0xEE, '⍕': 0xEF, '⁰': 0xF0,
|
||||
'¹': 0xF1, '²': 0xF2, '³': 0xF3, '⁴': 0xF4, '⁵': 0xF5, '⁶': 0xF6,
|
||||
'⁷': 0xF7, '⁸': 0xF8, '⁹': 0xF9, '⍫': 0xFB, '⍙': 0xFC, '⍟': 0xFD,
|
||||
'⍎': 0xFE,
|
||||
}
|
||||
|
||||
// '�', the Unicode replacement character, is used as a placeholder in byte
|
||||
// positions that are not assigned in this codepage.
|
||||
var cp310ToUnicode = []rune{
|
||||
/* x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF */
|
||||
/* 0x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 1x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 2x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 3x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 4x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 5x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 6x */ '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 7x */ '◊', '∧', '¨', '⌻', '⍸', '⍷', '⊢', '⊣', '∨', '�', '�', '�', '�', '�', '�', '�',
|
||||
/* 8x */ '∼', '║', '═', '⎸', '⎹', '⎥', '�', '�', '�', '�', '↑', '↓', '≤', '⌈', '⌊', '→',
|
||||
/* 9x */ '⎕', '▌', '▐', '▀', '▄', '█', '�', '�', '�', '�', '⊃', '⊂', '⌑', '○', '±', '←',
|
||||
/* Ax */ '‾', '°', '─', '•', 'ₙ', '�', '�', '�', '�', '�', '∩', '⋃', '⊥', '�', '≥', '∘',
|
||||
/* Bx */ '⍺', '∈', '⍳', '⍴', 'ω', '�', '×', '∖', '÷', '�', '∇', '∆', '⊤', '�', '≠', '∣',
|
||||
/* Cx */ '�', '⁽', '⁺', '■', '└', '┌', '├', '┴', '�', '�', '⍲', '⍱', '⌷', '⌽', '⍂', '⍉',
|
||||
/* Dx */ '�', '⁾', '⁻', '┼', '┘', '┐', '┤', '┬', '¶', '�', '⌶', 'ǃ', '⍒', '⍋', '⍞', '⍝',
|
||||
/* Ex */ '≡', '₁', '₂', '₃', '⍤', '⍥', '⍪', '€', '�', '�', '⌿', '⍀', '∵', '⊖', '⌹', '⍕',
|
||||
/* Fx */ '⁰', '¹', '²', '³', '⁴', '⁵', '⁶', '⁷', '⁸', '⁹', '�', '⍫', '⍙', '⍟', '⍎', '�',
|
||||
}
|
||||
Reference in new issue
Block a user