Files
SpaceCadetPinball/SpaceCadetPinball
MaikelChan 38cf08e298 Optimized final blit to the screen render target. (#65)
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
2021-10-24 07:13:51 +03:00
..
2021-10-18 09:31:47 +03:00
2021-10-02 17:45:31 +03:00
2020-12-11 19:03:13 +03:00
2021-09-05 10:47:05 +03:00
2021-10-09 17:28:30 +03:00
2021-10-18 09:31:47 +03:00
2020-10-24 18:30:45 +03:00
2020-12-27 18:19:36 +03:00
2020-12-11 19:03:13 +03:00
2021-10-23 09:02:51 +03:00
2021-10-17 12:00:30 +03:00
2021-10-02 17:45:31 +03:00
2021-02-18 12:53:25 +03:00
2020-11-29 18:50:49 +03:00
2021-10-02 17:45:31 +03:00
2021-10-17 12:00:30 +03:00
2021-10-09 17:28:30 +03:00
2021-01-29 14:24:49 +03:00
2021-10-23 09:02:51 +03:00
2021-01-20 17:28:48 +03:00
2021-09-09 11:40:54 +03:00
2021-01-18 18:30:19 +03:00
2021-10-23 09:02:51 +03:00
2021-10-02 17:45:31 +03:00
2021-01-29 16:42:05 +03:00
2021-10-23 09:02:51 +03:00
2021-10-23 09:02:51 +03:00
2021-10-23 09:02:51 +03:00
2021-10-02 17:45:31 +03:00
2021-10-02 17:45:31 +03:00