TBlocker, TBumper, TFlagSpinner, TGate, THole, TKickback, TWall ready.
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@@ -446,7 +446,7 @@ int TFlipperEdge::is_ball_inside(float x, float y)
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dy * dy + dx * dx <= CirclebaseRadiusSq ||
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(T1.Y - y) * (T1.Y - y) + (T1.X - x) * (T1.X - x) < CircleT1RadiusSq)
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{
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float flipperLR = AngleMax < 0.0 ? -1 : 1;
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float flipperLR = AngleMax < 0.0 ? -1.0f : 1.0f;
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if (FlipperFlag == 1)
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testPoint = AngleMax < 0.0 ? B1 : B2;
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else if (FlipperFlag == 2)
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