Proj v1, ready.

port_draw in multiple T classes.
pb v1.
proj v1, ready.
WinMain v3.
This commit is contained in:
oz committed 2020-11-29 18:50:49 +03:00
1 parent 62a63bbf2e
commit d83c4e2b26
34 files changed
+519 -77

No files matched your search

+4 -5
View File
@@ -19,14 +19,13 @@ public:
int VisualFlag;
TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
virtual ~TEdgeSegment() = default;
virtual ~TEdgeSegment()
{
}
virtual void EdgeCollision(TBall* ball, float coef) = 0;
virtual void port_draw();
virtual void place_in_grid() = 0;
virtual double FindCollisionDistance(ray_type* ray) = 0;
virtual void EdgeCollision(TBall* ball, float coef) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
unsigned int visual_flag, float offset, int someValue);
};