Proj v1, ready.
port_draw in multiple T classes. pb v1. proj v1, ready. WinMain v3.
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@@ -19,14 +19,13 @@ public:
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int VisualFlag;
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TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
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virtual ~TEdgeSegment() = default;
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virtual ~TEdgeSegment()
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{
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}
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virtual void EdgeCollision(TBall* ball, float coef) = 0;
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virtual void port_draw();
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virtual void place_in_grid() = 0;
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virtual double FindCollisionDistance(ray_type* ray) = 0;
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virtual void EdgeCollision(TBall* ball, float coef) = 0;
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static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
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unsigned int visual_flag, float offset, int someValue);
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};
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