Cleaning up maths: part 1.
Vector3 inherited from vector2.
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@@ -12,10 +12,10 @@ line_type TFlipperEdge::lineA, TFlipperEdge::lineB;
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circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
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TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float extendTime, float retractTime,
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vector3* origin, vector3* vecT1, vector3* vecT2, float extendTime, float retractTime,
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float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, activeFlag, collisionGroup)
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{
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vector_type crossProd{}, vecDir1{}, vecDir2{};
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vector3 crossProd{}, vecDir1{}, vecDir2{};
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Elasticity = elasticity;
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Smoothness = smoothness;
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