Cleaning up maths: part 1.
Vector3 inherited from vector2.
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@@ -20,7 +20,8 @@ void TEdgeSegment::port_draw()
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TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
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unsigned int collisionGroup, float offset, size_t wallValue)
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{
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vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
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vector_type center{}, start{}, end{}, prevCenter{};
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vector3 vec1{}, vec2{}, dstVec{};
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TEdgeSegment* edge = nullptr;
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wall_type wallType = static_cast<wall_type>(static_cast<int>(floor(*floatArr) - 1.0f));
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