TRollover, TOneway, TLightRollover, TTripwire, TEdgeManager ready.
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@@ -4,8 +4,20 @@
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class TRollover :
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public TCollisionComponent
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{
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protected:
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TRollover(TPinballTable* table, int groupIndex, bool createWall);
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public:
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TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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}
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TRollover(TPinballTable* table, int groupIndex);
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~TRollover() override = default;
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void build_walls(int groupIndex);
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static void TimerExpired(int timerId, void* caller);
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char RolloverFlag;
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int Scores[2];
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};
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