TRollover, TOneway, TLightRollover, TTripwire, TEdgeManager ready.
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@@ -1,7 +1,8 @@
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#pragma once
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#include "TCollisionComponent.h"
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#include "maths.h"
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#include "TBall.h"
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class TBall;
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class TCollisionComponent;
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struct ray_type;
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enum class wall_type : int
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{
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