Optimized SDL_RenderDrawCircle.
Change mouse warping strategy in hidden test cheat.
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@@ -211,11 +211,22 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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float dy = static_cast<float>(y - last_mouse_y) / static_cast<float>(h);
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pb::ballset(dx, dy);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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// Original creates continuous mouse movement with mouse capture.
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// Alternative solution: mouse warp at window edges.
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int xMod = 0, yMod = 0;
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if (x == 0 || x >= w - 1)
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xMod = w - 2;
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if (y == 0 || y >= h - 1)
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yMod = h - 2;
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if (xMod != 0 || yMod != 0)
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{
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// Mouse warp does not work over remote desktop or in some VMs
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x = abs(x - xMod); y = abs(y - yMod);
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SDL_WarpMouseInWindow(window, x, y);
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}
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// Mouse warp does not work over remote desktop or in some VMs
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//last_mouse_x = x;
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//last_mouse_y = y;
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last_mouse_x = x;
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last_mouse_y = y;
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}
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if (!single_step && !no_time_loss)
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{
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