Added debug overlay for ball sprite size cutoff points.
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@@ -657,6 +657,8 @@ void winmain::RenderUi()
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{
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if (ImGui::MenuItem("Box Grid", nullptr, Options.DebugOverlayGrid))
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Options.DebugOverlayGrid ^= true;
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if (ImGui::MenuItem("Ball Depth Grid", nullptr, Options.DebugOverlayBallDepthGrid))
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Options.DebugOverlayBallDepthGrid ^= true;
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if (ImGui::MenuItem("Sprite Positions", nullptr, Options.DebugOverlaySprites))
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Options.DebugOverlaySprites ^= true;
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if (ImGui::MenuItem("All Edges", nullptr, Options.DebugOverlayAllEdges))
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