Added debug overlay for ball sprite size cutoff points.
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@@ -117,6 +117,7 @@ void options::InitPrimary()
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Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
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translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
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Options.FontFileName = get_string("FontFileName", "");
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Options.DebugOverlayBallDepthGrid = get_int("Debug Overlay Ball Depth Grid", true);
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}
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void options::InitSecondary()
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@@ -167,6 +168,7 @@ void options::uninit()
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set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
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set_string("Language", translations::GetCurrentLanguage()->ShortName);
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set_string("FontFileName", Options.FontFileName.c_str());
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set_int("Debug Overlay Ball Depth Grid", Options.DebugOverlayBallDepthGrid);
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}
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