Added debug overlay for ball sprite size cutoff points.

This commit is contained in:
Muzychenko Andrey committed 2022-10-11 12:45:03 +03:00
1 parent 4ec30cf472
commit cfaab257ed
6 files changed
+35

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@@ -1,6 +1,7 @@
#include "pch.h"
#include "DebugOverlay.h"
#include "loader.h"
#include "maths.h"
#include "proj.h"
#include "winmain.h"
@@ -118,6 +119,10 @@ void DebugOverlay::DrawOverlay()
if (options::Options.DebugOverlaySounds)
DrawSoundPositions();
// Draw ball depth cutoff steps that determine sprite size.
if (options::Options.DebugOverlayBallDepthGrid)
DrawBallDepthSteps();
// Restore render target
SDL_SetRenderTarget(winmain::Renderer, initialRenderTarget);
SDL_SetRenderDrawColor(winmain::Renderer,
@@ -243,6 +248,29 @@ void DebugOverlay::DrawSoundPositions()
}
}
void DebugOverlay::DrawBallDepthSteps()
{
auto& edgeMan = *TTableLayer::edge_manager;
SDL_SetRenderDrawColor(winmain::Renderer, 200, 100, 0, 255);
for (auto ball : pb::MainTable->BallList)
{
auto visualCount = loader::query_visual_states(ball->GroupIndex);
for (auto index = 0; index < visualCount; ++index)
{
auto depthPt = reinterpret_cast<vector3*>(loader::query_float_attribute(ball->GroupIndex, index, 501));
auto pt = proj::xform_to_2d(*depthPt);
// Snap X coordinate to edge box sides
auto x1 = proj::xform_to_2d(vector2{edgeMan.MinX, depthPt->Y}).X;
auto x2 = proj::xform_to_2d(vector2{edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX, depthPt->Y}).X;
auto ff = proj::xform_to_2d(vector2{ edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX, depthPt->Y });
SDL_RenderDrawLine(winmain::Renderer, x1, pt.Y, x2, pt.Y);
}
break;
}
}
void DebugOverlay::DrawCicleType(circle_type& circle)
{
vector2 linePt{ circle.Center.X + sqrt(circle.RadiusSq), circle.Center.Y };