x64 build - no collision bug found(

Either lost in decompilation or introduced in x64 port.
This commit is contained in:
oz committed 2021-01-29 16:42:05 +03:00
1 parent 6756c54d3b
commit cd4679194c
19 files changed
+100 -79

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+16 -10
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@@ -37,7 +37,7 @@ int pinball::get_rc_int(int uID, int* dst)
void pinball::FindShiftKeys()
{
signed int i;
int rightShift;
int rightShift;
CHAR stringBuf[20];
RightShift = -1;
@@ -80,26 +80,32 @@ void pinball::FindShiftKeys()
}
HANDLE pinball::adjust_priority(int priority)
void pinball::adjust_priority(int priority)
{
HANDLE result = GetCurrentThread();
auto thread = GetCurrentThread();
switch (priority)
{
case -2:
return (HANDLE)SetThreadPriority(result, -2);
SetThreadPriority(thread, -2);
break;
case -1:
return (HANDLE)SetThreadPriority(result, -1);
SetThreadPriority(thread, -1);
break;
case 0:
return (HANDLE)SetThreadPriority(result, 0);
SetThreadPriority(thread, 0);
break;
case 1:
return (HANDLE)SetThreadPriority(result, 1);
SetThreadPriority(thread, 1);
break;
case 2:
return (HANDLE)SetThreadPriority(result, 2);
SetThreadPriority(thread, 2);
break;
case 3:
result = (HANDLE)SetThreadPriority(result, 15);
SetThreadPriority(thread, 15);
break;
default:
break;
}
return result;
}
int pinball::make_path_name(LPSTR lpFilename, LPCSTR lpString2, int nSize)