gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman. Added sprite viewer.
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@@ -1,8 +1,8 @@
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#pragma once
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#include "high_score.h"
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#include "partman.h"
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#include "TPinballTable.h"
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class TPinballTable;
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class DatFile;
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class TBall;
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class pb
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@@ -11,7 +11,7 @@ public:
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static int time_ticks;
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static float ball_speed_limit, time_now, time_next;
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static int cheat_mode, game_mode;
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static datFileStruct* record_table;
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static DatFile* record_table;
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static TPinballTable* MainTable;
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static high_score_struct highscore_table[5];
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static bool FullTiltMode;
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