gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman. Added sprite viewer.
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8bae7a5b05
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28 files changed
+901
-564
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@@ -3,15 +3,6 @@
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#include "pch.h"
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#include "objlist_class.h"
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#include "partman.h"
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#include "gdrv.h"
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#include "loader.h"
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#include "pb.h"
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#include "pinball.h"
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#include "score.h"
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#include "TPinballTable.h"
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#include "TTextBox.h"
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#include "winmain.h"
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int main(int argc, char* argv[])
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@@ -24,57 +15,6 @@ int main(int argc, char* argv[])
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winmain::WinMain(cmdLine.c_str());
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return 0;
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}
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std::cout << "Hello World!\n";
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gdrv::init(0,0);
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auto d = objlist_class<void>(2, 4);
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for (size_t i = 0; i < 100; i++)
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{
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d.Add((void*)i);
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}
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d.Delete((void*)3);
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auto xx = sizeof(datFileHeader);
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winmain::DatFileName = "PINBALL.DAT";
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pb::init();
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auto datFile = pb::record_table;
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assert(partman::field_size_nth(datFile, 0, datFieldTypes::String, 0) == 43);
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assert(partman::field_size_nth(datFile, 2, datFieldTypes::Palette, 0) == 1024);
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assert(partman::field_size_nth(datFile, 101, datFieldTypes::FloatArray, 4) == 32);
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assert(strcmp(partman::field(datFile, 0, datFieldTypes::String), "3D-Pinball: Copyright 1994, Cinematronics") == 0);
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assert(strcmp(partman::field(datFile, 540, datFieldTypes::GroupName), "table_objects") == 0);
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assert(partman::record_labeled(datFile, "background") == 2);
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assert(partman::record_labeled(datFile, "a_bump1") == 372);
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assert(memcmp(partman::field_labeled(datFile, "table_size", datFieldTypes::ShortArray), new short[2]{ 600, 416 }, 2 * 2) == 0);
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//loader::error(25, 26);
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loader::get_sound_id(18);
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visualStruct visual1{};
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loader::material(96, &visual1);
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loader::query_visual(283, 0, &visual1);
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visualKickerStruct kicker1{};
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loader::kicker(509, &kicker1);
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auto score1 = score::create("score1", nullptr);
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auto pinballTable = pb::MainTable;
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//pinballTable->find_component(1);
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for (int i = 0; i < 190; i++)
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{
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auto rsc = pinball::get_rc_string(i, 0);
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if (rsc)
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printf("%d:\t%s\n", i, rsc);
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}
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//DatParser::Parse(dataFileName);
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std::cout << "Goodby World!\n";
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}
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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