Code from FT: simplified TFlipper sprite update.
TFlipperEdge moving geometry stored in object.
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@@ -296,11 +296,10 @@ void DebugOverlay::DrawEdge(TEdgeSegment* edge)
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if (flip)
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{
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flip->set_control_points(pb::time_now);
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flip->build_edges_in_motion();
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DrawLineType(TFlipperEdge::lineA);
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DrawLineType(TFlipperEdge::lineB);
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DrawCicleType(TFlipperEdge::circlebase);
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DrawCicleType(TFlipperEdge::circleT1);
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DrawLineType(flip->lineA);
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DrawLineType(flip->lineB);
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DrawCicleType(flip->circlebase);
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DrawCicleType(flip->circleT1);
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}
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}
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