Updated ImGui to v1.89.2 WIP.
Fixed IdxOffset support in imgui_sdl.
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@@ -171,9 +171,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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ImGuiSDL::Initialize(renderer, 0, 0);
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ImGui::StyleColorsDark();
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// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
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ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
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ImGui_ImplSDL2_InitForSDLRenderer(window, Renderer);
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
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// Data search order: WD, executable path, user pref path, platform specific paths.
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@@ -457,7 +456,7 @@ void winmain::RenderUi()
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ImGui::PopStyleVar();
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// This window can not loose nav focus for some reason, clear it manually.
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if (ImGui::IsNavInputDown(ImGuiNavInput_Cancel))
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if (ImGui::IsKeyDown(ImGuiKey_Escape) || ImGui::IsKeyDown(ImGuiKey_GamepadFaceRight))
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ImGui::FocusWindow(nullptr);
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}
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