control v1.
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#pragma once
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class TPinballTable;
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class TPinballComponent;
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struct component_tag
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{
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LPCSTR Name;
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TPinballComponent* Component;
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};
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struct component_control
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{
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void (* ControlFunc)(int, TPinballComponent*);
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int ScoreCount;
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int* Scores;
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};
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struct component_info
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{
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component_tag* Tag;
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component_control Control;
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};
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class control
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{
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public:
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static TPinballTable* TableG;
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static component_info score_components[88];
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static component_tag* simple_components[142];
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static void make_links(TPinballTable* table);
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static TPinballComponent* make_component_link(component_tag* tag);
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static void handler(int code, TPinballComponent* cmp);
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static void FlipperRebounderControl1(int code, TPinballComponent* caller);
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static void FlipperRebounderControl2(int code, TPinballComponent* caller);
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static void RebounderControl(int code, TPinballComponent* caller);
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static void BumperControl(int code, TPinballComponent* caller);
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static void LeftKickerControl(int code, TPinballComponent* caller);
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static void RightKickerControl(int code, TPinballComponent* caller);
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static void LeftKickerGateControl(int code, TPinballComponent* caller);
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static void RightKickerGateControl(int code, TPinballComponent* caller);
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static void DeploymentChuteToEscapeChuteOneWayControl(int code, TPinballComponent* caller);
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static void DeploymentChuteToTableOneWayControl(int code, TPinballComponent* caller);
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static void DrainBallBlockerControl(int code, TPinballComponent* caller);
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static void LaunchRampControl(int code, TPinballComponent* caller);
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static void LaunchRampHoleControl(int code, TPinballComponent* caller);
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static void SpaceWarpRolloverControl(int code, TPinballComponent* caller);
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static void ReentryLanesRolloverControl(int code, TPinballComponent* caller);
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static void BumperGroupControl(int code, TPinballComponent* caller);
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static void LaunchLanesRolloverControl(int code, TPinballComponent* caller);
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static void OutLaneRolloverControl(int code, TPinballComponent* caller);
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static void ExtraBallLightControl(int code, TPinballComponent* caller);
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static void ReturnLaneRolloverControl(int code, TPinballComponent* caller);
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static void BonusLaneRolloverControl(int code, TPinballComponent* caller);
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static void FuelRollover1Control(int code, TPinballComponent* caller);
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static void FuelRollover2Control(int code, TPinballComponent* caller);
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static void FuelRollover3Control(int code, TPinballComponent* caller);
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static void FuelRollover4Control(int code, TPinballComponent* caller);
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static void FuelRollover5Control(int code, TPinballComponent* caller);
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static void FuelRollover6Control(int code, TPinballComponent* caller);
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static void HyperspaceLightGroupControl(int code, TPinballComponent* caller);
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static void WormHoleControl(int code, TPinballComponent* caller);
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static void LeftFlipperControl(int code, TPinballComponent* caller);
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static void RightFlipperControl(int code, TPinballComponent* caller);
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static void JackpotLightControl(int code, TPinballComponent* caller);
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static void BonusLightControl(int code, TPinballComponent* caller);
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static void BoosterTargetControl(int code, TPinballComponent* caller);
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static void MedalLightGroupControl(int code, TPinballComponent* caller);
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static void MultiplierLightGroupControl(int code, TPinballComponent* caller);
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static void FuelSpotTargetControl(int code, TPinballComponent* caller);
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static void MissionSpotTargetControl(int code, TPinballComponent* caller);
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static void LeftHazardSpotTargetControl(int code, TPinballComponent* caller);
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static void RightHazardSpotTargetControl(int code, TPinballComponent* caller);
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static void WormHoleDestinationControl(int code, TPinballComponent* caller);
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static void BlackHoleKickoutControl(int code, TPinballComponent* caller);
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static void FlagControl(int code, TPinballComponent* caller);
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static void GravityWellKickoutControl(int code, TPinballComponent* caller);
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static void SkillShotGate1Control(int code, TPinballComponent* caller);
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static void SkillShotGate2Control(int code, TPinballComponent* caller);
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static void SkillShotGate3Control(int code, TPinballComponent* caller);
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static void SkillShotGate4Control(int code, TPinballComponent* caller);
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static void SkillShotGate5Control(int code, TPinballComponent* caller);
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static void SkillShotGate6Control(int code, TPinballComponent* caller);
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static void ShootAgainLightControl(int code, TPinballComponent* caller);
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static void EscapeChuteSinkControl(int code, TPinballComponent* caller);
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static void MissionControl(int code, TPinballComponent* caller);
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static void HyperspaceKickOutControl(int code, TPinballComponent* caller);
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static void PlungerControl(int code, TPinballComponent* caller);
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static void MedalTargetControl(int code, TPinballComponent* caller);
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static void MultiplierTargetControl(int code, TPinballComponent* caller);
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static void BallDrainControl(int code, TPinballComponent* caller);
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};
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