render v2, ready
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@@ -58,7 +58,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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TLightGroup* lightGroupObj = new TLightGroup(this, 0);
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this->LightGroup = lightGroupObj;
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auto score1 = score::create("score1", pinball::render_background_bitmap);
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auto score1 = score::create("score1", render::background_bitmap);
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this->Score1 = score1;
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this->Score2 = score1;
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int scoreIndex = 1;
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@@ -71,8 +71,8 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
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while (scoreIndex < 4);
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this->UnknownP45 = 0;
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this->UnknownP73 = 3;
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this->ScoreBallcount = (int*)score::create("ballcount1", pinball::render_background_bitmap);
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this->ScorePlayerNumber1 = (int*)score::create("player_number1", pinball::render_background_bitmap);
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this->ScoreBallcount = (int*)score::create("ballcount1", render::background_bitmap);
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this->ScorePlayerNumber1 = (int*)score::create("player_number1", render::background_bitmap);
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int groupIndexObjects = loader::query_handle("table_objects");
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short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
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