render v2, ready
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@@ -47,7 +47,7 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
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zMap = static_cast<zmap_header_type*>(ListZMap->Get(0));
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if (ListBitmap)
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{
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visual_rect bmp1Rect{}, tmpRect{};
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rectangle_type bmp1Rect{}, tmpRect{};
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auto rootBmp = static_cast<gdrv_bitmap8*>(ListBitmap->Get(0));
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bmp1Rect.XPosition = rootBmp->XPosition - table->XOffset;
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bmp1Rect.YPosition = rootBmp->YPosition - table->YOffset;
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