TBall, nudge v1, ready.
render occlude list.
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@@ -15,7 +15,7 @@ struct __declspec(align(4)) render_sprite_type_struct
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rectangle_type BmpRect;
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gdrv_bitmap8* Bmp;
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zmap_header_type* ZMap;
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char Unknown6_0;
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char UnknownFlag;
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VisualType VisualType;
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__int16 Depth;
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rectangle_type BmpRectCopy;
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@@ -62,4 +62,5 @@ public:
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static void paint_balls();
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static void unpaint_balls();
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static void shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight);
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static void build_occlude_list();
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};
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