TBall, nudge v1, ready.
render occlude list.
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@@ -415,28 +415,28 @@ int loader::kicker(int groupIndex, visualKickerStruct* kicker)
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int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* visual)
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{
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visualStruct* visual2; // edi
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int groupIndexSum; // eax
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int groupIndexSum2; // ebx
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zmap_header_type* bitmap16; // eax
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__int16* shortArr; // esi
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unsigned int shortArrSize; // eax
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int index; // ebx
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int shortVal; // ecx
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__int16* nextShortVal; // esi
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int nextIndex; // ebx
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int shortValSub100; // ecx
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int shortValSub300; // ecx
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int shortValSub304; // ecx
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int shortValSub602; // ecx
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int shortValSub1100; // ecx
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int shortValSub1101; // ecx
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float* floatArr; // eax
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float* nextFloatVal; // esi
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__int64 floatVal; // rax
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float* floatArrPtr; // esi
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int groupIndexSum3; // [esp+1Ch] [ebp+8h]
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int shortArrLength; // [esp+24h] [ebp+10h]
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visualStruct* visual2;
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int groupIndexSum;
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int groupIndexSum2;
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zmap_header_type* bitmap16;
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__int16* shortArr;
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unsigned int shortArrSize;
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int index;
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int shortVal;
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__int16* nextShortVal;
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int nextIndex;
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int shortValSub100;
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int shortValSub300;
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int shortValSub304;
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int shortValSub602;
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int shortValSub1100;
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int shortValSub1101;
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float* floatArr;
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float* nextFloatVal;
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__int64 floatVal;
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float* floatArrPtr;
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int groupIndexSum3;
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int shortArrLength;
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visual2 = visual;
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default_vsi(visual);
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