TPlunger ready. TEdgeManager v1.
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@@ -8,7 +8,7 @@ TEdgeSegment::TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsign
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this->CollisionComponent = collComp;
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this->PinbCompFlag2Ptr = someFlag;
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this->VisualFlag = visualFlag;
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this->Unknown3_0 = 0;
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this->ProcessedFlag = 0;
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}
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void TEdgeSegment::port_draw()
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