TPlunger ready. TEdgeManager v1.
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@@ -29,10 +29,10 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, b
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}
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}
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UnknownC7F = visual.Kicker.Unknown1F;
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MaxCollisionSpeed = visual.Kicker.Unknown1F;
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UnknownC4F = visual.Unknown2F;
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UnknownC5F = visual.Unknown1F;
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UnknownC6F = visual.Kicker.Unknown2F;
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CollisionMultiplier = visual.Kicker.Unknown2F;
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SoundIndex1 = visual.Kicker.SoundIndex;
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SoundIndex2 = visual.SoundIndex2;
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GroupIndex = groupIndex;
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@@ -58,17 +58,17 @@ void TCollisionComponent::port_draw()
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}
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}
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int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* ballPosition, vector_type* vec2)
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int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction)
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{
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, ballPosition, vec2, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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return 0;
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}
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auto projSpeed = maths::basic_collision(ball, ballPosition, vec2, UnknownC4F, UnknownC5F,
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UnknownC7F,
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UnknownC6F);
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if (projSpeed <= UnknownC7F)
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auto projSpeed = maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F,
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MaxCollisionSpeed,
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CollisionMultiplier);
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if (projSpeed <= MaxCollisionSpeed)
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{
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if (projSpeed > 0.2)
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{
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@@ -82,25 +82,25 @@ int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* ballPosition
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return 1;
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}
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void TCollisionComponent::Collision(TBall* ball, struct vector_type* ballPosition, struct vector_type* vec2,
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float someVal, TEdgeSegment* edge)
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void TCollisionComponent::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction,
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float coef, TEdgeSegment* edge)
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{
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int soundIndex;
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if (PinballTable->TiltLockFlag)
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{
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maths::basic_collision(ball, ballPosition, vec2, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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maths::basic_collision(ball, nextPosition, direction, UnknownC4F, UnknownC5F, 1000000000.0, 0.0);
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return;
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}
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double projSpeed = maths::basic_collision(
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ball,
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ballPosition,
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vec2,
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nextPosition,
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direction,
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UnknownC4F,
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UnknownC5F,
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UnknownC7F,
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UnknownC6F);
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if (projSpeed <= UnknownC7F)
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MaxCollisionSpeed,
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CollisionMultiplier);
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if (projSpeed <= MaxCollisionSpeed)
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{
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if (projSpeed <= 0.2)
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return;
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