Replaced GlobalAlloc with malloc.
WaveMix keeps GlobalAlloc for authenticity. Fixed float to double casts. Some cleanup.
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@@ -67,7 +67,7 @@ void TOneway::Collision(TBall* ball, vector_type* nextPosition, vector_type* dir
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Elasticity,
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Smoothness,
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Threshold,
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Boost) > 0.2)
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Boost) > 0.2f)
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{
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if (SoftHitSoundId)
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loader::play_sound(SoftHitSoundId);
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