Renamed some collision variables.
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@@ -22,7 +22,7 @@ public:
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TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
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virtual ~TEdgeSegment() = default;
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virtual void EdgeCollision(TBall* ball, float coef) = 0;
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virtual void EdgeCollision(TBall* ball, float distance) = 0;
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virtual void port_draw();
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virtual void place_in_grid() = 0;
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virtual float FindCollisionDistance(ray_type* ray) = 0;
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