Renamed some collision variables.
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5461483bb5
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@@ -19,7 +19,7 @@
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gdrv_bitmap8* DebugOverlay::dbScreen = nullptr;
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int SDL_RenderDrawCircle(SDL_Renderer* renderer, int x, int y, int radius)
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static int SDL_RenderDrawCircle(SDL_Renderer* renderer, int x, int y, int radius)
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{
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int offsetx, offsety, d;
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int status;
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@@ -184,7 +184,7 @@ void DebugOverlay::DrawBallInfo()
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SDL_RenderDrawCircle(winmain::Renderer, pt1.X, pt1.Y, 10);
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auto nextPos = ballPosition;
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maths::vector_add(nextPos, maths::vector_mul(ball->Acceleration, ball->Speed / 10.0f));
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maths::vector_add(nextPos, maths::vector_mul(ball->Direction, ball->Speed / 10.0f));
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auto pt2 = proj::xform_to_2d(nextPos);
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SDL_RenderDrawLine(winmain::Renderer, pt1.X, pt1.Y, pt2.X, pt2.Y);
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}
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@@ -223,7 +223,7 @@ void DebugOverlay::DrawEdge(TEdgeSegment* edge)
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break;
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}
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}
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if (refBall != nullptr && (refBall->FieldFlag & edge->CollisionGroup) == 0)
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if (refBall != nullptr && (refBall->CollisionMask & edge->CollisionGroup) == 0)
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return;
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}
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