Options refactor part 2.1: fixed control option labels.
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@@ -191,11 +191,14 @@ struct BoolOption : OptionBaseT<bool>
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struct ControlOption : OptionBase
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{
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const Msg Description;
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GameInput Defaults[3];
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GameInput Inputs[3];
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ControlOption(LPCSTR name, GameInput defaultKeyboard, GameInput defaultMouse, GameInput defaultController) :
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ControlOption(LPCSTR name, Msg description, GameInput defaultKeyboard, GameInput defaultMouse,
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GameInput defaultController) :
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OptionBase(name),
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Description(description),
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Defaults{defaultKeyboard, defaultMouse, defaultController},
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Inputs{
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{InputTypes::Keyboard, -1},
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