Options refactor part 2.1: fixed control option labels.

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Muzychenko Andrey committed 2023-02-10 08:46:09 +03:00
1 parent d99fbb092e
commit 8df996f452
3 files changed
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@@ -191,11 +191,14 @@ struct BoolOption : OptionBaseT<bool>
struct ControlOption : OptionBase
{
const Msg Description;
GameInput Defaults[3];
GameInput Inputs[3];
ControlOption(LPCSTR name, GameInput defaultKeyboard, GameInput defaultMouse, GameInput defaultController) :
ControlOption(LPCSTR name, Msg description, GameInput defaultKeyboard, GameInput defaultMouse,
GameInput defaultController) :
OptionBase(name),
Description(description),
Defaults{defaultKeyboard, defaultMouse, defaultController},
Inputs{
{InputTypes::Keyboard, -1},