TLightGroup ready.
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@@ -1,11 +1,38 @@
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#pragma once
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#include "TPinballComponent.h"
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class TLightGroup :
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public TPinballComponent
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class objlist_class;
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struct TLightGroup_player_backup
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{
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public:
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TLightGroup(TPinballTable* table,int ind) : TPinballComponent(table, -1, false)
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{
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}
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int MessageField;
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int MessageField2;
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float Timer1Time;
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int Unknown3;
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};
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class TLightGroup :
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public TPinballComponent
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{
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public:
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TLightGroup(TPinballTable* table, int groupIndex);
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~TLightGroup() override;
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int Message(int code, float value) override;
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void Reset();
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void reschedule_animation(float time);
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void start_animation();
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int next_light_up();
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int next_light_down();
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static void TimerExpired(int timerId, void* caller);
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static void NotifyTimerExpired(int timerId, void* caller);
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objlist_class* List;
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float Timer1Time;
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float Timer1TimeDefault;
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int MessageField2;
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int AnimationFlag;
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int NotifyTimer;
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int Timer;
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TLightGroup_player_backup PlayerData[4];
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};
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