Switched positional audio to collision coordinate system.

Refactored positional audio.
This commit is contained in:
Muzychenko Andrey committed 2022-06-01 16:19:27 +03:00
1 parent c93e11ee6b
commit 8017734de4
19 files changed
+214 -143

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@@ -608,6 +608,8 @@ void winmain::RenderUi()
Options.DebugOverlayBallPosition ^= true;
if (ImGui::MenuItem("Ball Box Edges", nullptr, Options.DebugOverlayBallEdges))
Options.DebugOverlayBallEdges ^= true;
if (ImGui::MenuItem("Sound Positions", nullptr, Options.DebugOverlaySounds))
Options.DebugOverlaySounds ^= true;
if (ImGui::MenuItem("Apply Collision Mask", nullptr, Options.DebugOverlayCollisionMask))
Options.DebugOverlayCollisionMask ^= true;
ImGui::EndMenu();