Switched positional audio to collision coordinate system.
Refactored positional audio.
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c93e11ee6b
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@@ -608,6 +608,8 @@ void winmain::RenderUi()
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Options.DebugOverlayBallPosition ^= true;
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if (ImGui::MenuItem("Ball Box Edges", nullptr, Options.DebugOverlayBallEdges))
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Options.DebugOverlayBallEdges ^= true;
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if (ImGui::MenuItem("Sound Positions", nullptr, Options.DebugOverlaySounds))
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Options.DebugOverlaySounds ^= true;
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if (ImGui::MenuItem("Apply Collision Mask", nullptr, Options.DebugOverlayCollisionMask))
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Options.DebugOverlayCollisionMask ^= true;
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ImGui::EndMenu();
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