Switched positional audio to collision coordinate system.

Refactored positional audio.
This commit is contained in:
Muzychenko Andrey committed 2022-06-01 16:19:27 +03:00
1 parent c93e11ee6b
commit 8017734de4
19 files changed
+214 -143

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@@ -112,6 +112,7 @@ void options::InitPrimary()
Options.DebugOverlayBallEdges = get_int("Debug Overlay Ball Edges", true);
Options.DebugOverlayCollisionMask = get_int("Debug Overlay Collision Mask", true);
Options.DebugOverlaySprites = get_int("Debug Overlay Sprites", true);
Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
}
void options::InitSecondary()
@@ -159,6 +160,7 @@ void options::uninit()
set_int("Debug Overlay Ball Edges", Options.DebugOverlayBallEdges);
set_int("Debug Overlay Collision Mask", Options.DebugOverlayCollisionMask);
set_int("Debug Overlay Sprites", Options.DebugOverlaySprites);
get_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
}