Switched positional audio to collision coordinate system.
Refactored positional audio.
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c93e11ee6b
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8017734de4
19 files changed
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-143
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@@ -112,6 +112,7 @@ void options::InitPrimary()
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Options.DebugOverlayBallEdges = get_int("Debug Overlay Ball Edges", true);
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Options.DebugOverlayCollisionMask = get_int("Debug Overlay Collision Mask", true);
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Options.DebugOverlaySprites = get_int("Debug Overlay Sprites", true);
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Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
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}
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void options::InitSecondary()
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@@ -159,6 +160,7 @@ void options::uninit()
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set_int("Debug Overlay Ball Edges", Options.DebugOverlayBallEdges);
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set_int("Debug Overlay Collision Mask", Options.DebugOverlayCollisionMask);
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set_int("Debug Overlay Sprites", Options.DebugOverlaySprites);
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get_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
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}
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