Switched positional audio to collision coordinate system.
Refactored positional audio.
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@@ -108,6 +108,7 @@ public:
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static float magnitude(const vector3& vec);
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static void vector_add(vector2& vec1Dst, const vector2& vec2);
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static vector2 vector_sub(const vector2& vec1, const vector2& vec2);
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static vector3 vector_sub(const vector3& vec1, const vector3& vec2);
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static vector2 vector_mul(const vector2& vec1, float val);
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static float basic_collision(TBall* ball, vector2* nextPosition, vector2* direction, float elasticity,
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float smoothness,
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