Switched positional audio to collision coordinate system.

Refactored positional audio.
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Muzychenko Andrey committed 2022-06-01 16:19:27 +03:00
1 parent c93e11ee6b
commit 8017734de4
19 files changed
+214 -143

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@@ -108,6 +108,7 @@ public:
static float magnitude(const vector3& vec);
static void vector_add(vector2& vec1Dst, const vector2& vec2);
static vector2 vector_sub(const vector2& vec1, const vector2& vec2);
static vector3 vector_sub(const vector3& vec1, const vector3& vec2);
static vector2 vector_mul(const vector2& vec1, float val);
static float basic_collision(TBall* ball, vector2* nextPosition, vector2* direction, float elasticity,
float smoothness,