Switched positional audio to collision coordinate system.
Refactored positional audio.
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c93e11ee6b
commit
8017734de4
19 files changed
+214
-143
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@@ -15,6 +15,7 @@
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#include "TBall.h"
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#include "render.h"
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#include "options.h"
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#include "Sound.h"
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gdrv_bitmap8* DebugOverlay::dbScreen = nullptr;
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@@ -109,10 +110,14 @@ void DebugOverlay::DrawOverlay()
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if (options::Options.DebugOverlayAllEdges)
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DrawAllEdges();
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// Draw ball collision
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// Draw ball collision info
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if (options::Options.DebugOverlayBallPosition || options::Options.DebugOverlayBallEdges)
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DrawBallInfo();
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// Draw positions associated with currently playing sound channels
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if (options::Options.DebugOverlaySounds)
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DrawSoundPositions();
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// Restore render target
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SDL_SetRenderTarget(winmain::Renderer, initialRenderTarget);
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SDL_SetRenderDrawColor(winmain::Renderer,
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@@ -133,18 +138,18 @@ void DebugOverlay::DrawBoxGrid()
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SDL_SetRenderDrawColor(winmain::Renderer, 0, 255, 0, 255);
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for (int x = 0; x <= edgeMan.MaxBoxX; x++)
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{
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vector2 boxPt{ x * edgeMan.AdvanceX + edgeMan.X , edgeMan.Y };
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vector2 boxPt{ x * edgeMan.AdvanceX + edgeMan.MinX , edgeMan.MinY };
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auto pt1 = proj::xform_to_2d(boxPt);
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boxPt.Y = edgeMan.MaxBoxY * edgeMan.AdvanceY + edgeMan.Y;
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boxPt.Y = edgeMan.MaxBoxY * edgeMan.AdvanceY + edgeMan.MinY;
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auto pt2 = proj::xform_to_2d(boxPt);
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SDL_RenderDrawLine(winmain::Renderer, pt1.X, pt1.Y, pt2.X, pt2.Y);
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}
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for (int y = 0; y <= edgeMan.MaxBoxY; y++)
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{
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vector2 boxPt{ edgeMan.X, y * edgeMan.AdvanceY + edgeMan.Y };
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vector2 boxPt{ edgeMan.MinX, y * edgeMan.AdvanceY + edgeMan.MinY };
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auto pt1 = proj::xform_to_2d(boxPt);
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boxPt.X = edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.X;
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boxPt.X = edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX;
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auto pt2 = proj::xform_to_2d(boxPt);
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SDL_RenderDrawLine(winmain::Renderer, pt1.X, pt1.Y, pt2.X, pt2.Y);
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@@ -225,6 +230,19 @@ void DebugOverlay::DrawAllSprites()
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}
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}
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void DebugOverlay::DrawSoundPositions()
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{
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auto& edgeMan = *TTableLayer::edge_manager;
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SDL_SetRenderDrawColor(winmain::Renderer, 200, 0, 200, 255);
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for (auto& posNorm : Sound::Channels)
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{
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auto pos3D = edgeMan.DeNormalizeBox(posNorm.Position);
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auto pos2D = proj::xform_to_2d(pos3D);
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SDL_RenderDrawCircle(winmain::Renderer, pos2D.X, pos2D.Y, 7);
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}
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}
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void DebugOverlay::DrawCicleType(circle_type& circle)
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{
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vector2 linePt{ circle.Center.X + sqrt(circle.RadiusSq), circle.Center.Y };
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