Code from FT: simplified score access in TPinballComponent.
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@@ -12,12 +12,9 @@ public:
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
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TEdgeSegment* edge) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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void build_walls(int groupIndex);
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static void TimerExpired(int timerId, void* caller);
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char RolloverFlag{};
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int Scores[2]{};
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};
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