midi ready, TCollision cleanup.
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@@ -84,8 +84,8 @@ public:
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static void cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec);
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static float magnitude(vector_type* vec);
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static void vector_add(vector_type* vec1Dst, vector_type* vec2);
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static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float a4, float a5,
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float maxSpeed, float multiplier);
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static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity, float smoothness,
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float threshold, float boost);
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static float Distance_Squared(vector_type vec1, vector_type vec2);
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static float DotProduct(vector_type* vec1, vector_type* vec2);
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static void vswap(vector_type* vec1, vector_type* vec2);
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