midi ready, TCollision cleanup.
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@@ -19,7 +19,7 @@ void TTripwire::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
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ball->not_again(edge);
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if (!PinballTable->TiltLockFlag)
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{
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loader::play_sound(SoundIndex2);
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loader::play_sound(SoftHitSoundId);
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control::handler(63, this);
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}
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}
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