Cleaned up positional sound.
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@@ -4,6 +4,7 @@
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#include "maths.h"
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#include "TEdgeSegment.h"
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#include "TPinballTable.h"
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#include "TBall.h"
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TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall) :
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